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Call of duty 5 error

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  • ERROR VERİYOR LÜTFEN ACİL YARDIM


    ----- Initializing Renderer ----
    execing ragdoll.cfg from disk
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Using 2x anti-aliasing
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Database: Assets Sync Started
    Database: Assets Sync Finished
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile localized_common
    Loading fastfile common
    Loading fastfile patch
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Loading fastfile 'code_post_gfx'
    used 1.13 MB memory in DB alloc
    Loading fastfile 'ui'
    used 39.48 MB memory in DB alloc
    Setting initial state...
    DirectX reports 256 MB of video memory and 957 MB of available texture memory.
    Using video memory size to cap used texture memory at 240 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
    Error: Could not load material "zombie_electric_shock_overlay".
    Error: Could not load material "zombie_transporter_overlay".
    Error: Could not load material "water_droplet".
    Error: Could not load material "water_dynamic_spray".

    ------- sound system initialization -------
    Error initializing direct sound instance! -2005401480
    ------- sound system successfully initialized -------
    --------------
    GamerProfile_UpdateProfileFromDvars(0):
    "mis_01" = "0".
    "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
    "cheat_points" = "0".
    "cheat_items_set1" = "0".
    "cheat_items_set2" = "0".
    "takeCoverWarnings" = "-1".
    "r_gamma" = "1".
    "snd_volume" = "".
    "ps3_voiceSpeakerGain" = "".
    Hostname: oem-Bilgisayar
    PC IP: 192.168.2.2
    end $init 2719 ms
    --- Common Initialization Complete ---
    Waited 820 msec for asset 'loadscreen_mak' of type 'material'.
    Waited 44 msec for asset 'loadscreen_pel1' of type 'material'.
    Waited 113 msec for asset 'loadscreen_pel2' of type 'material'.
    Waited 15 msec for asset 'loadscreen_nazi_zombie_prototype' of type
    'material'.
    WARNING: Could not find zone 'C:\Program Files\Activision\Call of Duty -
    World at War\zone\english\localized_common.ff'
    Loading fastfile 'common'
    used 41.51 MB memory in DB alloc
    - R_Cinematic_BeginLostDevice()...
    DB_BeginRecoverLostDevice()...
    R_ResetModelLighting()...
    R_ReleaseAllModels()...
    R_ReleaseLostImages()...
    Material_ReleaseAll()...
    R_ReleaseWorld()...
    Com_TouchMemory: 0 msec. Using sum: 0
    Recovering lost device...
    R_ResetDevice()...
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    R_ReloadWorld()...
    Material_ReloadAll()...
    R_ReloadLostImages()...
    R_OptimizeAllModels()...
    DB_EndRecoverLostDevice()...
    R_Cinematic_EndLostDevice()...
    R_AbortRenderCommands()...
    R_PushRemoteScreenUpdate()...
    Finished recovering lost device.


    ERROR: Could not find zone 'C:\Program Files\Activision\Call of Duty - World at War\zone\english\patch.ff'







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