----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 640 x 480 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 2x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state... DirectX reports 256 MB of video memory and 957 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray".
------- sound system initialization ------- Error initializing direct sound instance! -2005401480 ------- sound system successfully initialized ------- -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "0". "mis_difficulty" = "00000000000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "-1". "r_gamma" = "1". "snd_volume" = "". "ps3_voiceSpeakerGain" = "". Hostname: oem-Bilgisayar PC IP: 192.168.2.2 end $init 2719 ms --- Common Initialization Complete --- Waited 820 msec for asset 'loadscreen_mak' of type 'material'. Waited 44 msec for asset 'loadscreen_pel1' of type 'material'. Waited 113 msec for asset 'loadscreen_pel2' of type 'material'. Waited 15 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'. WARNING: Could not find zone 'C:\Program Files\Activision\Call of Duty - World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device.
ERROR: Could not find zone 'C:\Program Files\Activision\Call of Duty - World at War\zone\english\patch.ff'
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