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Gm Commands & İtem İd'S

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  • arkadaşlar title da da göründüğü gibi gm commandlari ve item id lerini nerden ne şekilde bir liste halinde tedarik edebilirim..hoş istediğim item id lerini item searchten bulabiliyorum ama bi liste şekilde lasim teşekkürler..



  • Eğer kendi serverinse item idlerini sql tablelerinden veya benzeri şeylerden bulabilrsin. gm commandlara gelince //adminde baya bişey vardı sanırım :)
  • biliorum bayağı bi şey varda ben kısa kodları istiorum:D server kendimin deil ... kendim server kurabilen biri olsam zaten bunuda sormazdım heralde:D muhtemelen bilio olurdum..
  • itemname-e.dat dosyasının içini bir decoder programıyla açarsan orda tüm itemlerin idlerini bulursun.. Server java mı??
  • emre abi msn ye gel hepsi war atayim :P
  • server şimdilik java en kısa zamanda off yapmayı düşünüoz javanın bug derdi bitmio ...

    ok oğuz kardeşim msn den salla bi ara onları bana..
  • off server kurunca bunlar yardımcı olur sana

    itemdata.txt dede dilediğin item in adını ve id sini bulursun

    // [interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE]
    // [type][interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE]
    //abnormal_change [type (1-3)]
    //accept_escape_command on/off
    //add_peti_chat char
    //addcomment COMMENT
    //agitdeco command blablabla...
    //agitdeco list agit
    //agitdeco reset agit deco_type
    //agitdeco set agit deco_id
    //attack castle(agit) pledge
    //auction_close agit_name
    //auction_open agit_name
    //blockuser flag target_name
    //camera on/off
    //can_make_clan user_name
    //cancelgmpeti [username]
    //cease_fire pledge1 pledge2
    //cease_fire2 alliance1 alliance2
    //char_stop [min]
    //check_bot 1-3
    //col_setcolor color time_l2(min)
    //controltower_levelup [controltower|all] level
    //create_pet 1~11 level
    //create_pledge pledge_name
    //debug [name | .]
    //declare_alliance_war enemy_alliance_name
    //declare_clan_war clan_1 clan2
    //declare_truce clan_1 clan2
    //declare_truce2 enemy_alliance_name
    //defend castle pledge
    //defend_register castle pledge
    //defend_reject castle pledge
    //delannounce [ANNOUNCE_ID]
    //delquest [quest id]
    //delskill [skill id]
    //dice dice_classid number
    //diet [on|off]
    //disband clan_name
    //disband2 alliance_name
    //dismiss_partyroom partyroom_id
    //door_levelup [doorname|all] level(total%)
    //enable_plane_collision collisio_name 1/0
    //escape_mode (1~4)
    //event type [on/off]
    //eventmatch [create | leader | item_rule | skill_rule | lock | unlock | start | pause | end | info | list | score | remove | msg | fence | dispelall | useskill | manage] ...
    //eventmatch create [match_rule] [team1_name] [team2_name] [x] [y] [z] [fence_width] [fence_height]
    //eventmatch dispelall [match_id]
    //eventmatch end [match_id]
    //eventmatch fence [match_id] [fence_state]
    //eventmatch firecracker [who]
    //eventmatch info [match_id]
    //eventmatch item_rule [match_id] [allow_all | deny_all | A(item_id) | D(item_id)] ...
    //eventmatch leader [match_id] [1|2] [leader_id]
    //eventmatch lock [match_id] [1|2]
    //eventmatch manage [match_id]
    //eventmatch msg [match_id] [type] [message]
    //eventmatch pause [match_id]
    //eventmatch remove [match_id]
    //eventmatch score [match_id] [team1_score] [team2_score]
    //eventmatch skill_rule [match_id] [allow_all | deny_all | A(skill_id) | D(skill_id)] ...
    //eventmatch start [match_id]
    //eventmatch unlock [match_id] [1|2]
    //eventmatch useskill [match_id] [skill_id] [skill_level] ...
    //eventmatchop[list | observer] ...
    //eventmatchop observer [match_id] [on|off]
    //expel_from_castle castle
    //force_peti charname message
    //gmchat charname message
    //gmspeed [0..5]
    //hide [on|off]
    //inspect_partyroom partyroom_id
    //invalid NPC
    //invite user_name
    //invite2 clan_name
    //join clan_name
    //join2 alliance_name
    //kick [CHAR_NAME]
    //leavepetimsg [username] [msg]
    //left_peti_chat char
    //load_pledge pledge
    //loadhtml [html name] ...
    //lotto_cancel round
    //lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat) hour(0~23)
    //lotto_set_number n1 n2 n3 n4 n5
    //lotto_set_reward adena
    //market_price item_type enchant
    //mid_victory castle pledge
    //move_cell dir cellcount
    //NPC does not exist
    //npcpos_event [event name] [on/off]
    //ns command blablabla...
    //ns diary class page
    //ns hero hero_type
    //ns nobless nobless_type
    //object must be npc
    //observer agit
    //observer_start x y z yaw pitch
    //olympiad command blablabla...
    //olympiad quick id user1 user2
    //olympiad result winner loser point
    //olympiad start_time year month day hour min
    //olympiad term sec
    //olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bonus3_sec, bonus_4_sec, nominate_sec
    //play_music music_name
    //play_voice voice_name delay(msec)
    //polymorph [npc id|npc name]
    //ps_stop [min]
    //quiet [on|off]
    //recall [CHAR_NAME]
    //register_tb_pledge agit pledge npctype
    //register_tb_user agit user
    //reset_alliance_name original_alliance_name new_alliance_name
    //reset_castle_owner castle
    //reset_clan_leader pledge_name leader_name
    //reset_clan_name original_clan_name new_clan_name
    //reset_respawn npc_db_name
    //ride type
    //sendhome [CHAR_NAME]
    //set_bp param value(sec)
    //set_castle_owner castle pledge
    //set_castle_status castle no
    //set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable]
    //set_door_hp door hp
    //set_door_status door [init|breakable|unbreakable|open|close]
    //set_fatigue_time [fatigue_time_sec]
    //set_freeze_field castle_name [on|off]
    //set_journal quest_id state
    //set_npclook tick
    //set_pausable castle_name [on|off]
    //set_petition_disable_time t1 t2
    //set_pledge_level pledge level
    //set_quick_siege castle sec
    //set_siege castle year mon day hour min
    //set_siege_end castle year mon day hour min
    //set_siege_period castle sec
    //set_tb agit field value
    //setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]
    //setarea area_name [on|off]
    //setbuilder [CHAR_NAME] [BUILDER_LEVEL]
    //setcastleincome [id] [0..1] [1] [0..100000000]
    //setonetimequest [quest id] [state]
    //setparam param value
    //setpower power_id
    //setquest quest_id state [state2]
    //setskill [skill id] [level]
    //settax castle 0...100
    //settime hhmm
    //show (superpoint name | territory | npcpos)
    //show_agit_info agit_name
    //show_alliance_info alliance_name
    //show_castle_door_hp castle
    //show_castle_info castle
    //show_castle_tax castle
    //show_clan_info pledge_name
    //show_door_hp door
    //show_partyroom [name] [index]
    //siege_list castle_id
    //snoop [char name | .] [no | off]
    //snoop [char name | .] [ON | OFF]
    //social [num]
    //spawn_npcs count ai
    //ssq addmember [part 1~2] [sealnum 1~3]
    //ssq addtimeattack [room no] [part] [point]
    //ssq command [arg1 ... argN]
    //ssq cyclemode [mode] [half cycle interval(min)] (mode: default, quick, manual)
    //ssq dropguard [1 or 0]
    //ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
    //ssq partinfo [part number] (twilight : 1, dawn : 0)
    //ssq quickcycle [second] (start cycle after N second)
    //ssq quickcycle [second] accepted
    //ssq quickcycle [second] failed
    //ssq reset : accepted
    //ssq reset : failed
    //ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
    //ssq setpoll [part] [seal num] [count]
    //ssq setsealowner [seal no] [part]
    //ssq setuserpoint [point]
    //ssq setwinner [part]
    //ssq winner_effect [winner no] [immediately]
    //stoplogin [CHAR_NAME] [STOP_MINUTE]
    //stopsay [CHAR_NAME] [STOP_MINUTE]
    //subjob change subjob_class
    //subjob command blablabla...
    //subjob delete subjob_index(1...)
    //subjob new new_class
    //subjob renew subjob_id subjob_class
    //summon_illusion item_class_id count
    //telbookmark [bookmark name]
    //teleport x y [z]
    //teleport_to_npc [NPC class id | NPC name]
    //teleportto [CHAR_NAME]
    //time_info [char_name | .(target)]
    //time_limit char_name (Add | Del) min
    //undying [on|off]
    //unregister castle(agit) pledge
    //unregister_tb_pledge agit pledge
    //unregister_tb_user agit user
    //unsetpower power_id
    //use_skill [skill_id] [skill_level] ...
    //view_enemy_list pledge_name
    //view_enemy_list2 alliance_name
    //view_tb agit
    /BuilderCmd_summonnpc [Object id|Object name] [number]
    /giveitem [Object id|Object name] [number]
    /Hc[L
    /olympiad quick id user1 user2
    /summon [Object id|Object name] [number]
    /summon2 [enchanted] [Object id|Object name]
    /summon3 object_id_from object_id_to




  • fatih çok teşekkür ederim..
  • semihmantar@hotmail.com ekle .. Bütün komutları idleri vb. herşeyi yollarım sana xD
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