Özellikle Boks severler için son zamanlarda harika gelişmeler oluyor Henüz steam sayfası bile yok hatta oyunun ismi de belirsiz ama paylaşmaya değer geliştirmeler gün yüzüne çıkıyor... gelişime devam... Overhand Interactiveyoutube Dev updates from May to June.
We've managed to get our own motion capture set up and have used it to fix our locomotion and also capture some boxing animations.
There's still a lot to fix but we figured we'd show everyone our current progress.
Stay tuned for more! https://www.youtube.com/watch?v=KJ8cQmF264oOverhand Interactiveyoutube Thanks for the patience everyone! We've been busy working behind the scenes on some non-gameplay related stuff this month which we hope to share soon.
Here are some of the changes we've implemented over April:
- Reworked skin shaders
- More active ragdoll tweaks. (This something we'll continually tweak based new movesets we get)
- Added extra fighter gear
- Implemented guard/blocking styles (Long guard variations + Dutch guard)
- Implemented dynamic blocking WIP
- Added checking mechanics. Checks deal chip damage to both fighters and are also sweepable
- Added additional movement punch animations (Boxing)
- Added "General Kickboxing" moveset (This is just a generic moveset we've compiled that imitates western variations of kicking techniques)
- Environment updates WIP https://www.youtube.com/watch?v=HihJ6qa33Io< Bu mesaj bu kişi tarafından değiştirildi ilkermurat -- 22 Haziran 2024; 17:23:53 > |
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