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Project CARS için [Direksiyon - Gamepad - Araba ayarı] paylaşım alanı (8. sayfa)

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  • quote:

    Orijinalden alıntı: kartal2339

    t300 rs arıyorum bilginize temiz 2.el

    Satan arkadaşım var... Garantisi de devam ediyor. Pm den ulaş bana bilgilerini vereyim anlaşırsanız halledersiniz.

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  • --



    < Bu mesaj bu kişi tarafından değiştirildi Puppebu -- 19 Kasım 2015; 17:07:52 >
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  • Project CARS – PC Patch 6.0 – Release notes

    Online
    * NEW – Host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
    * NEW – Mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
    * NEW – Option to set race length by time (also available in Quick Race).
    * NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
    * NEW – Dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.
    * Fixed an exploit where a player could be awarded a win by jumping the start.
    * Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
    * Fixed a game crash issue if the client is kicked while typing in the chat box.
    * Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.

    Career
    * Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’
    * Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
    * The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC.
    * DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
    * If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
    * Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
    * Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

    Controls
    * Fixed an issue where remapping KERS would stop it working.
    * Fixed an issue where changes made to Gamepad Advanced Options were not saved.
    * Added Thrustmaster T150 support.

    Tracks
    * Zolder – fixed a potential ‘landmine’ issue.
    * Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
    * Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
    * Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
    * Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
    * Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

    Vehicles
    * Bentley Continental GT3 – fixed DLC livery windscreen banners.
    * Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
    * Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

    Physics & AI
    * AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
    * Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
    * Implemented support to remove detached wheels from the track after a certain amount of time.

    GUI & HUD
    * Vehicle selection – manufacturer page now orders icons alphabetically.
    * Improved the French translations for some of the items in the vehicle setup screens.
    * Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
    * Improved Race Central screen – better balanced background image, removed gradient in top-right corner.
    * Track layout map images are now displayed on the quick track selection screens.
    * Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.
    * Updated the Xbox One controller image to the new Elite Controller.
    * Fixed an issue where the UI stops responding on ghost selection when player enters the My Garage option.

    General
    * Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
    * Driver name tags above cars can now be turned on for replays.
    * Entering the pits during a Time Trial will now invalidate that lap’s time.
    * Improved Helmet view exposure for historic drivers.

    Oculus Rift
    This update is primarily to improve the HUD position/rotation/scaling editor and the custom VR settings system.
    * All movement and rotation is now relative to the HUD’s local axis instead of world axis.
    * The HUD controls are now all located on the numeric keypad. Toggling between position and rotation modes are done by pressing the NUM-0 key.
    * HUD movement speeds are now reduced and we added controls for slow scale control. The movement speed will now also accelerate if you press and hold a key, limited to maximum 10x speed.
    * The movement amount per click of the HUD editing controls for placement and rotation are now scaled when you scale the HUD size up or down. This helps a lot as it gives much finer controls when positioning/rotating while the HUD is scaled down.
    * Changes to the HUD position/rotation/scale will now only be saved when you confirm to save the edited HUD settings; otherwise it restores the previous settings.

    New and improved Oculus HUD movement keys layout

    The HUD adjustment now runs in one of two modes - movement and rotation / scale. Num-Pad 0 toggles between these modes.

    In movement mode the controls are as follows (numpad)
    4 & 6: move left and right
    1 & 3: move left and right slowly
    8 & 2: move up and down
    7 & 9: move up and down slowly
    + & -: move back and forth
    / & *: move back and forth slowly
    5: resets position to the default

    In rotation / scale mode the controls are as follows (numpad)
    4 & 6: rotate left and right
    8 & 2: rotate up and down
    1 & 3: rotate anti-clockwise / clockwise
    + & -: scale the HUD bigger and smaller
    / & *: scale the HUD bigger and smaller slowly
    5: resets rotation and scale to the default

    Custom VR settings system
    This file is located in your ‘My Documents\Project CARS’ folder, and is called ‘oculussettings.xml’
    There are entries to control the position, rotation and scale for each of the following:
    * HUD (HUDSettings)
    * Main Menus (FrontEndSettings)
    * In-game Menus (InGameSettings)
    The format for each is identical and the data can be copied between them. While we currently only allow you to edit the HUD in-game using the system documented above, you can freely copy the saved values to the entries for the front-end and in-game menus settings, and these will then also appear at the repositioned placement/rotation/scale settings.
    FYI – the rotation part is a quaternion, if anyone wants to try and make sense of it (the names are intuitive, offsetX offsetY, offsetZ, scale, and rotation[WXYZ]).
    The other 3 entries are:
    * FullScreen – sets the full screen mirror mode. Default is ‘true’. Set to ‘false’ to disable full screen mirror mode.
    * HideCrowds – used to hide crowds (performance gain). Default is ‘true’. Set to ‘false’ to enable crowds again.
    * LimitCars – not yet used, future addition

    Eskifen yapılan bi hile vardı onun önüne gecmişler :-)
    Online dan adam atabilecen
    Bi daha o lobiye giremiyor
    6. Güncelleme de yakaladılar
    Asistler kapalı lobi de plsa oyun içinde tus atamasıyla aöılıp kapanıyordu
    Dlcler kontratlara eklenmiş bu iyi
    Yeni araclar için kontrat gelebilecek
    Gösterge ve zaman iyileştirilmiş
    Lobide zorunlu pist stop en az 1 kere secimi geldi ki bu onlinı bastan sona değiştirir

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  • Project Cars 7.0 Güncellemesinden sonra Özellikler Thrustmaster Kullanıcılarını rahat ettirecek Direksiyon ve Forcefeedback Ayarları aşağıdaki Gibidir:




    Steering Sensitivity: 50%
    Steering Deadzone: 0%
    Throttle Sensitivity: 50%
    Throttle Deadzone: 0%
    Brake Sensitivity: 60%
    Brake Deadzone: 1%
    Speed Sensitivity: 0%
    Controller Filtering Sensitivity: 15%
    Controller Input Mode:3
    Advanced:On
    Soft Steering Dampering:10
    Visual Wheel Filtering:Off
    Opposite Lock Help:Off

    Calibrating Degrees: 720 Derece 810 Derece 900 and 1080

    FFB Strength:60.00
    Tire Force:130.00
    Per Wheel Movement:0.02
    Per Wheel Movement Squared:0.02
    Wheel Position Smoothing:0.01
    Deadzone Removal Range:0.00
    Deadzone Removal Falloff:0.01
    Linkage Scale:0.00
    Linkage Stiffness:1.00
    Linkage Damping:2.00
    Relative Adjust Gain:1.10
    Relative Adjust Bleed:0.05
    Relative Adjust Clamp:0.95
    Scoop Knee:0.75
    Scoop Reduction:0.15
    Soft Clipping (Half Input):1.60
    Soft Clipping (Full Output):2.20
    Menu Spring Strength:0.40
    Low Speed Spring Coefficient:0.75
    Low Speed Spring Saturation:0.60
    Steering Gain:0.88

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  • oyunu oynamayalı çok oldu, muazzam update gelmiş.
  • PROJECT CARS FORCE HARD CORE FORCEFEEDBACK SETTING
    JANUARY 2016

    Steering Sensitivity: 50%
    Steering Deadzone: 0%
    Throttle Sensitivity: 56%
    Throttle Deadzone: 0%
    Brake Sensitivity: 58%
    Brake Deadzone: 0%
    Speed Sensitivity: 0%
    Controller Filtering Sensitivity: 0%
    Controller Input Mode:2
    Advanced:Off
    Damper Saturation :0
    Forcefeedback:90
    Visual Wheel Filtering:Off
    Opposite Lock Help:Off

    Calibrating Degrees: 720 Derece 810 Derece 900 and 1080

    Note: *for Formula(Open wheel car you must set fz Scale Max 24.01 in Game Garrage Car Seeting Forcefeedback Menu.

    FFB Strength: 90
    Tire Force:75
    Per Wheel Movement:0.00
    Per Wheel Movement Squared:0.00
    Wheel Position Smoothing:0.04
    Deadzone Removal Range:0.11
    Deadzone Removal Falloff:0.06
    Linkage Scale:0.00
    Linkage Stiffness:1.00
    Linkage Damping:1.00
    Relative Adjust Gain:1.50
    Relative Adjust Bleed:0.10
    Relative Adjust Clamp:0.92
    Scoop Knee:0.80
    Scoop Reduction:0.28
    Soft Clipping (Half Input):0.00
    Soft Clipping (Full Output):0.00
    Menu Spring Strength:0.75
    Low Speed Spring Coefficient:0.75
    Low Speed Spring Saturation:0.55
    Steering Gain:1.55

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  • Project cars 7.0 güncellemesindeki önemli bir detay da Udp ayarlarıdır. Bunun sebebi Android ve diğer cihazlara telemetry veri akışı ile ilgili.

    since one of the latest patches there is a new button to choose UDP settings. From the "Companion app UDP streaming" thread I understand it has to do with the shared memory thing. As I don´t understand anything about coding, reading the post mentioned above doesn´t get me anywhere. And the forum search function gives me no results at all for UDP, so that seemed to be the only thread at all handling with udf.

    I already put my question in that thread and I found that someone else tried to get some simple answers as well but we have both been ignored so far - not complaining though.

    My UDP settings are on "off" by default as I never touched this. Though I would expect there is no shared memory data coming out when put to "off", my pCars Profiler is still running fine. So: could someone of you please be so nice as to explain to me and all others who love gaming but don´t know programming what these settings are all about? I just wonder what will be influenced by changing this value and which value will be best for my gaming. An easy description (or a link to another place with an easy explanation) would be highly appreciated. Thanks in advance for any kind of support.

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  • Merhaba arkadaşlar. Direksiyon ve gamepad ağırlıklı bir konuda Pc kullanıcısı olarak konuda kirlilik yapmak istemem ama burada oldukça bilgili arkadaşların toplanmış olduğunu gördüğüm için fikir almak istiyorum...

    Oyunla dün tanıştım ve klavye ile oynamak zorundayım. Elbette direksiyon gibi bir hassas sürüş ayarı yapmayı beklemiyorum ama en azından kontrol konusunda en bariz sorunumu çözebileceğinizi umuyorum. Araba kalkarken hızlanma esnasında kendi kendine bariz bir şekilde sağa (ford mustang klasik) çekiyor. Belki arabadan kaynaklıdır diye düşünüp farklı bir modelde spor bir araç denedim. Bu araç da sola çekti kalkışta. Acaba bunun bir hassasiyet ayarı var mıdır klavye için? Konu içinde yazılan ayarları ve youtubedaki bazı klavye ayarlarını denedim fakat kontrollerde değişim olmasına rağmen bu kalkışda yana çekme sorununu hala aşamadım.

    Aynı sorunu aşmış bir arkadaşımız yardımcı olursa çok memnun olacağım, aksi halde Project Cars ile flörtümüz başlamadan burada bitmiş olacak, güzelim oyuna yazık olacak. Herkese iyi eğlenceler...




  • xox3 X kullanıcısına yanıt
    Bilgisayarına bir dongle ile xbox kolu al yada bütçene uygun bir game pad. Klavye ile oynanacak bir oyun değil, kaklıştığın şey bir Simülasyon.

    < Bu ileti mobil sürüm kullanılarak atıldı >
  • quote:

    Orijinalden alıntı: mkmdesign

    Bilgisayarına bir dongle ile xbox kolu al yada bütçene uygun bir game pad. Klavye ile oynanacak bir oyun değil, kaklıştığın şey bir Simülasyon.

    Simülasyon olduğunun farkındayım güzel kardeşim. Çare bir şey almak olsaydı zaten direksiyon almayı tercih ederdim. Klavye ile bu kalkış esnasında arabanın yana çekme sorununu çözecek bir ayar var mı yok mu bunun merakındayım sadece. Çünkü o kadar simulasyon oynadım, bunun klavye ile alakası olduğunu zannetmiyorum. Bu kesinlikle ayarla ilgili bir şey. Ama işte hangi ayar?
  • Bu habere Sevinelim mi , üzülelim mi anlayamadım, Çok tutarsız!
    Haberde Belki de PS3 Uyumlu direksiyonların Gran Turismo Sport'ta çalışabileceği yazıyor. Kaynak GTPLANET!


    https://www.gtplanet.net/ps3-wheel-support-may-continue-in-gran-turismo-sport/


    "Quality steering wheel support is a prerequisite to a complete and pleasant experience for modern driving sims. Nowadays it is almost impossible to expect significant sale results from driving simulators unless they support plenty of accessories that the market clearly demands.

    logitech-g27-wheel-shifter
    Logitech’s G27: Will it be compatible with GT Sport?
    Polyphony Digital has already confirmed it will continue to support this aspect of modern gaming with GT Sport as we got the chance to inspect what could possibly be the official GT Sport steering wheel by Thrustmaster. However, the question on the minds of many players is whether GT Sport will support all the nice PS3 steering wheels we’ve used previously. During the interview with Chinese news outlet Sina, Kazunori Yamauchi stated:

    “We plan to continue supporting PS3 wheels, but we also launched new wheels and we hope you’ll buy them.”

    Needles to say, steering wheels are expensive, and are becoming more so as technology continues to improve. Requiring another investment on peripherals could be quite inconvenient for average buyers. Some wheel manufacturers are working on expanding their compatibility lists, while certain products have yet to be added. Nevertheless, the official compatibility list of steering wheels for GT Sport hasn’t been published yet, but according to Polyphony Digital, players with older peripherals still have hope.

    GTPlanet will have more updates regarding steering wheel compatibility as it comes. Make sure to check our What wheel will you be using? thread in the GT Sport section for further discussion.

    Keep Reading

    See more on Accessories, Kazunori Yamauchi, PlayStation 4, Steering Wheels."

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  • Normalde bu tip postları hiç sevmem ama elimde acil satılık Thrustmaster T100 mevcut arkadaşlar ilgilenen olursa;

    https://forum.donanimhaber.com/m_119605187/tm.htm
  • Raceroom gibi simulasyon dunyasinda kabul goren SimBin studyosuna ait yaris oyunlari, yakinda konsollara geliyor... Simulasyon sevenler icin harika haberler gelmeye devam ediyor.


    Team VVV
    SimBin Studios is back in business - Team VVV
    http://www.teamvvv.com/en/news/comments/SimBin-Studios-is-back-in-business

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  • mkmdesign kullanıcısına yanıt
    Kemal kübadan bile olayı takip ediyon ne adamsın yaw helal olsun
    Bendn fidele selam söyle CHE selam çak



    < Bu mesaj bu kişi tarafından değiştirildi Kafkaslı57 -- 7 Ekim 2016; 16:59:24 >
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  • driving force gt için ayarlar ne olmalı beyler aydınlatır mısınız?
  • xbox one s kolu için ayar var mı ?
  • quote:

    Orijinalden alıntı: AVB44

    xbox one s kolu için ayar var mı ?

    Google da arama yaparsan rahatlıkla bulabilirsin xbox gamepad ayarı.

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  • Thrustmaster T150 için ayar paylaşabilecek var mı ? Ana sayfada yok. diğer sayfalarda da göremedim yada denk gelemedim. Varsayılan şeklinde pekte tatmin edici bir direksiyon deneyimi olmuyor. Ayarlarını özelleştiren ve memnun olan T150 sahibi arkadaşlardan yardım istiyorum.
  • Project cars 2 ve Codemasters F1 ligimize katilip grubumuzla yarismak isteyenler asagidaki facebook sayfamizdan katilimci olmak icin mesaj gönderebilirler.



    https://www.facebook.com/BGKmotorsports/

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  • Merhaba.
    Aracın savrulmasını giderecek bir ayar bulan var mı?
    G29 ile oynuyorum.

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  • 
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