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Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH (119. sayfa)

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  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHDigital Foundryyoutube
    The full tech breakdown of BlueTwelve Studio's beautiful adventure - tested on PS5 and last-gen PS4 systems, plus PC. The advantage for Sony's next-gen system boils down to a boost to a native 4K and 60FPS. But does the end result stack up to a PC at max settings - and how well does each hold to their frame-rate targets? Join the DF Patreon for EARLY ACCESS to every DF Direct Weekly, pristine video downloads, behind the scenes content and much, much more: https://bit.ly/3jEGjvx Podcast RSS Feed: https://digitalfoundry.podbean.com/ Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe
    https://www.youtube.com/watch?v=i-Z3_gAs7F4
  • hangi platformda bu? en sevdiğim nfs oyunu kaç defa bitirdiğimi hatırlamıyorum

  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    PS4 65,56Gb 1080p/30fps PS5 55,50Gb Fidelity Mode: 2160p/30fps with IGTI and Ray-Tracing RT Performance Mode: Dynamic 1440p/60fps with IGTI and Ray-Tracing Performance Mode: Dynamic 2160p/60fps with IGTI PC 66,46Gb 2160p with Nvidia RTX 3080 at Max. Settings - I recommend you to buy Spider-Man Remastered for PC at Instant-Gaming with a 24% discount: https://www.instant-gaming.com/en/11907-buy-marvel-s-spider-man-remastered-pc-game-steam/?igr=analistadebits - This comparison has been made with the latest software version of the game updated on August 10 and its corresponding Nvidia 516.94 drivers. - The PC version allows us to adjust FOV, achieving a larger field of view with respect to the console version. - The game includes the possibility of using IGTI (Insomniac Games Temporal Injection), the same temporal reconstruction technique used in the PS5 version. However, the results are inferior to those offered by DLSS or FSR 2.0. - Ray Tracing has some inconsistencies in the PC version. Some geometries are not displayed correctly and reflections have more noise than in the PS5 version. During the last few days, Nixxes has dedicated updates to RT, so I do not rule out that these bugs will be fixed in the future. - FSR 2.0 is a substantial improvement over version 1.0, but still lags behind DLSS in terms of visual quality. This is most noticeable in performance and ultra performance modes. - On PC there are slight improvements in shading, ambient occlusion and scene texturing at maximum settings. - The game is very demanding in terms of performance. Without a good processor or the recommended 32Gb of RAM for 4K will cause a very noticeable bottleneck. - Vsync sometimes did not work properly. Forcing it from the Nvidia control panel can be a good temporary solution. - Changing graphics settings without restarting the game may negatively affect performance or cause crashes. - As a curiosity, this is the first time I've seen a game with dynamic DLSS or FSR based on a target framerate. - Os recomiendo comprar Spider-Man Remastered para PC en Instant-Gaming con un 24% de descuento: https://www.instant-gaming.com/en/11907-buy-marvel-s-spider-man-remastered-pc-game-steam/?igr=analistadebits - Esta comparativa se ha realizado con la última versión de software del juego actualizada el 10 de agosto y sus correspondientes drivers de Nvidia 516.94. - La versión de PC nos permite ajustar FOV, logrando un mayor campo de visión con respecto a la versión de consolas. - El juego incluye la posibilidad de utilizar IGTI (Insomniac Games Temporal Injection), la misma técnica de reconstrucción temporal utilizada en la versión de PS5. Sin embargos, los resultados son inferiores a los que ofrecen DLSS o FSR 2.0. - El Ray Tracing tiene algunas inconsistencias en la versión de PC. Algunas geometrías no se muestran correctamente y los reflejos tienen más ruido que en la versión de PS5. Durante los últimos días, Nixxes ha dedicado actualizaciones al RT, por lo que no descarto que estos errores sean corregidos en el futuro. - FSR 2.0 supone una mejora sustancial con respecto a la versión 1.0, pero sigue por debajo de DLSS en términos de calidad visual. Esto se aprecia más en los modos rendimiento y ultra rendimiento. - En PC hay ligeras mejoras en el sombreado, oclusión ambiental y texturizado del escenario en los settings máximos. - El juego es muy exigente a nivel de rendimiento. Prescindir de un buen procesador o los 32Gb de RAM recomendados para 4K provocarán un cuello de botella muy apreciable. - El Vsync en ocasiones no funcionaba correctamente. Forzarlo desde el panel de control de Nvidia puede ser una buena solución temporal. - Cambiar la configuración gráfica sin reiniciar el juego puede afectar negativamente al rendimiento o provocar crasheos. - Como curiosidad, es la primera vez que veo un juego con DLSS o FSR dinámico basándose en una tasa de framerate objetivo. ` Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g
    https://www.youtube.com/watch?v=DuAUPuBxSV8
  • The Day Before yeni nesil grafikli oyunlara bir örnek olacaktır.

  • PC ve Xbox'a hala yeni nesil bir oyun çıkmadı. PS5'te ise Demon's Souls ve Ratchet & Clank var ama biri remake, diğeri de kısa süreli bir oyun. (Returnal'ı saymıyorum. Grafikleriyle öne çıkan bir oyun değil.)


    Horizon Forbidden West bazen yeni nesil gibi hissettiriyor ama neticede PS4 tabanlı bir oyun.


    Geçen nesilde sadece Xbox One, 2013'te 3 tane yeni nesil oyunla çıkış yapmıştı. İkinci yılında da Halo 5, Forza 6 ve Rise of The Tomb Raider vardı. ROTR, iç mekan grafiğinde şu an bile sayılı oyunlardan biridirYeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH  PC'de ise, 2014 yılında bile yeni nesil oyun oynamak mümkündü (AC Unity, Ryse ve Dead Rising 3). 2015'te de Dying Light, The Witcher 3, Batman Arkham Knight, AC Syndicate, SW Battlefront ve NFS çıktı.


    PS4'ün ilk 2 yılında Killzone SF, inFamous SS, Driveclub, The Order 1886, Bloodborne ve Until Dawn vardı.


    Neslin en iyi oyunlarından biri olan Bloodborne'u konsolun ilk döneminde deneyimledik. Soul serisinde ilk ciddi değişimi yapan bir oyunu, Victoria dönemi temasıyla, next-gen detay seviyesinde oynamıştık. (Bu aralar tekrar oynuyorum. Görselliği hala etkiliyor. Özellikle OLED TV'de HLG HDR açarak oynayınca.)


    BF4 de konsollar için yeni nesil sayılabilirdi. 60 FPS + 64 kişiyle oynanabilen ilk Battlefield'tı. Aynı zamanda BF serisinin en iyilerinden biriydi ve piyasaya konsollarla beraber çıkmıştı.


    Günümüzdeki oyun kıtlığının tabi çeşitli sebepleri var, ama her nesilde gittikçe daha az oyun çıkması kötü bir durum. Özellikle bizim gibi eski zamanları, her yıl ekran kartı değiştirmenin bile anlam ifade ettiği PC exclusive dönemini bilenler için.




    < Bu mesaj bu kişi tarafından değiştirildi Castle Bravo -- 12 Aralık 2022; 18:0:30 >
    < Bu ileti mobil sürüm kullanılarak atıldı >




  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHReseroyoutube
    If you enjoyed this video don't forget to like and subscribe to the channel! Also comment down below some of your thoughts. Subscribe for more previews, interviews and more! http://youtube.com/reseronetwork You can also check us out at the sites below! Xbox Achievements: http://xboxachievements.com/ PlayStation Trophies: http://playstationtrophies.org/ Twitch: https://www.twitch.tv/reseronetwork
    https://www.youtube.com/watch?v=3DhlLEc_Ycw
  • Castle Bravo kullanıcısına yanıt

    Deli gibi Last of Us Remake bekliyorsak vardır bir sıkıntı. Oyunsuzluktan Dualsense kemireceğiz.

  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits https://www.instant-gaming.com/es/giveaway/ANALISTABITS PS3: 30GB 720p / 30fps PS4: 47GB 1080p / 60fps PS4 Pro: 47GB Resolution Mode: 2160p / 30fps FPS Mode: 1800p / 60fps PS5: 70GB -60hz Output Fidelity Mode: 2160p / 30fps Performance Mode: 1440p / 60fps -120hz Output Fidelity Mode: 2160p / 40fps Performance Mode: 1440p / 60fps (~70fps with VRR) - The Last of Us Part I on PS5 has radically changed its visual section. Textures, lighting and scenarios reimagined, in addition to improved animations and AI. - The models of some characters and other assets have been reused from The Last of Us Part II. - The Last of Us Part I recreates reflections using SSR, cubemaps or planar reflections. There is no presence of any kind of Ray-Tracing in this remake. - The most radical changes are in textures, geometry and lighting. - Improved AI and animations make combat a more satisfying, but conservative experience. Most of the features added in Part II (dodging, crawling, etc) are not present. - I'm preparing another comparison that compares in depth all aspects of the remake with respect to the original game. - Fidelity mode adds considerable input lag. On the other hand, the vsync causes the game to not feel fluid at all (exactly like Demon's Souls Remake). I recommend the 1440p/60fps mode. - With a 120Hz TV, the Fidelity mode locks its framerate down to 40fps. This mode has some irregularities in its performance. - If you have a VRR-compatible display, we can activate it in Performance mode to get a variable rate ranging from 60 to 90fps. - Loading times are slower on PS5 compared to PS4, but reasonable considering the visual improvements. In any case, these load times are much faster than on PS3. - As a curiosity and personal opinion, I do not usually use the Dualsense adaptive triggers, but in this game its application seemed to me quite successful. - Absence of Multiplayer. Let's hope that The Last of Us Factions justifies this lack. On the other hand, new difficulty modes have been added and some gameplay modifiers that will be analyzed in another video. - Considering that on a visual level it is on par with The Last of Us Part II, this remake could have been possible on PS4. - The Last of Us Part I is a remake that meets the minimum quality standards you would expect from Naughty Dog. Revisiting the original game's locations with the new visuals and more polished gameplay has been very rewarding. Music by Zeraví: https://www.youtube.com/watch?v=fjj4WVD4rXQ
    https://www.youtube.com/watch?v=DTq4y8WAgM0
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHAJ Gamingyoutube
    Biomutant - Xbox Series X|S / PS5 / PC - Graphics & FPS & Power Comparison Resolutions: Series S: 1080P Series X: 1440P (Performance) 2160P (Quality) PS5: 1440P (Performance) 2160P (Quality) - Resolutions are dynamic, at least for Quality Unlocked mode. There is always a chance that Performance Mode and Quality mode could be dynamic but it didn't show - There are three modes available, Performance, Quality and Quality Unlocked. Quality Unlocked seems to be a hybrid between Quality mode settings with DRS enabled going from 1440P-2160 on Series X and PS5. - Quality Unlocked on Series S wasn't stable en although the captures showed some form of DRS (or at least an attempt to scale resolution) all counts came back at 1080P. If it is scaling higher than that, then is most probably virtually non-existing. - Only FPS captures from Quality Unlocked in the video - Loadings times very similar Peak usage W recorded: Series S: 92.01 Series x: 204.11 PS5: 228.11 PC: 679.38 ———PC——— CPU: i9 12900K Motherboard: Asus ROG STRIX Z690-E GAMING Memory: 64GB Corsair DDR5 Dominator Platinum 5200 GPU: MSI RTX 3090 TI SUPRIMX 24GB Storage: WD Black SN850 2TB (7000MB/s read) PSU: be quiet! Dark Power 12 1000W Controller: Xbox Elite v2 The biggest support you can provide is subscribing to the channel if you haven't done so already. If you're already subscribed and want to further support the channel for additional growth you can use the Thanks button under one of my videos or become a member. Take care! https://www.youtube.com/c/AJGamingComparisons/join
    https://www.youtube.com/watch?v=cryLMCn-at4&t=702s
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHGamingWithOvayoutube
    Here is the ultimate comparison of NBA 2K23 between PS5 and PS4 or Next Gen and Current Gen. I compare the colors of Courts, Jerseys, Other Graphics, Gameplay, MyPlayer Scenes, Hair Physics, Faces and More. 0:00 - Menu 0:14 - Graphics 1:52 - WNBA 2:26 - Hair Physics 2:51 - Rookies 3:25 - Shoes 3:46 - MyPlayer Scene 5:43 - Faces PS5 vs PS4 Legends Face Comparison here -- https://youtu.be/-IZrwlPQgnk PS5 vs PS4 Finals Celebration here -- https://youtu.be/LUj1ZxJmrMU If you enjoyed this video, be sure to drop a like and subscribe for more similar content! ►► Support me by subscribing to my channel - http://www.youtube.com/gamingwithova?sub_confirmation=1 ►► Follow me on Twitter for the latest locker codes, gaming content & interact with me - https://twitter.com/gamingwithova Music Used: Warzone - Anno Domini Beats Poldoore - After Hours https://chll.to/36f85fc2 chromonicci - Warmth. https://chll.to/f4957468 Back to the future - Ofshane #NBA2K23 #PS5 #PS4 #NextGen #LastGen #Comparison #Gameplay #Graphics #Faces
    https://www.youtube.com/watch?v=z4LDiiqsG84
  • aterikasedi kullanıcısına yanıt

    Series S bu ülke için büyük nimet ya. en ucuz ekran kartından ucuza 1080p'de canavar gibi çalışan konsol.

  • Kesinlikle öyle. Bence tam gücünü hala göstermedi.Eski konsollar piyasadan bi çekilsin, yeni nesil oyunları çatır çatır oynatacak. En kötü 1080p 30fps yeni nesil grafiklerle neslin sonuna kadar götürecek.

  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHyoutube
    PS5:Resolution Mode: 1440p/60fpsFPS Mode: Dynamic 1440p/60fps (Common 1332p)Xbox Series S:1080p/60fpsXbox Series X:Resolution Mode: 1440p/60fpsFPS Mode: Dyna...
    https://www.youtube.com/watch?v=uqmZZpGP208
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Xbox One Dynamic 1600x900p/60fps (common 1024x900p) Xbox One X Dynamic 3840x2160p/60fps (common 2752x2160p) Xbox Series X 2160p/60fps with reconstruction rendering 1440p/120fps with reconstruction rendering Xbox Series S 1440p/60fps with reconstruction rendering 1080p/120fps with reconstruction rendering - Podéis reservar este juego en Instant-Gaming con descuentos: https://www.instant-gaming.com/es/10404-comprar-call-of-duty-modern-warfare-ii-pc-juego/?igr=analistadebits - Debemos tener en cuenta que MWII se encuentra actualmente en fase beta. Su rendimiento puede variar en futuras versiones o actualizaciones. - MWII utiliza resolución dinámica horizontal con reconstrucción temporal en consolas. Algo habitual en esta saga. - Por primera vez, podemos modificar el FOV en todas las plataformas, incluida Oldgen, hasta 120. En este video está configurada a 90. - Xbox Series S|X ofrecen mejoras en texturizado, sombras, oclusión ambiental y reflejos con respecto a las versiones oldgen. - Xbox One sufre recortes en estos settings con respecto a Xbox One X. - Xbox One X muestra algunas caídas de framerate y un framerate irregular en el modo Invasión, mientras que el framerate de Xbox One no se mantiene a 60fps en ningún momento, cayendo por debajo de los 50fps. - Xbox Series X presenta un mejor rendimiento en el modo invasión con respecto a Xbox Series S. - Las versiones de Xbox One necesitan algunas mejoras para alcanzar el estandar de solidez al que estamos acostumbrados con la saga Call of Duty. - You can pre-order this game at Instant-Gaming at a discounted price: https://www.instant-gaming.com/es/10404-comprar-call-of-duty-modern-warfare-ii-pc-juego/?igr=analistadebits - Please note that MWII is currently in beta. Its performance may vary in future versions or updates. - MWII uses horizontal dynamic resolution with temporal reconstruction on consoles. Something usual in this saga. - For the first time, we can change the FOV on all platforms, including Oldgen, up to 120. In this video it is set to 90. - Xbox Series S|X offer improvements in texturing, shadows, environmental occlusion and reflections with respect to the oldgen versions. - Xbox One suffers cuts in these settings over Xbox One X. - Xbox One X shows some framerate drops and uneven framerate in Invasion mode, while Xbox One's framerate does not stay at 60fps at any point, dropping below 50fps. - Xbox Series X has better performance in Invasion mode compared to Xbox Series S. - The Xbox One versions need some improvements to reach the standard of robustness we are used to with the Call of Duty saga. 00:00 Graphics Comparison 06:20 Framerate Tests Music by Zeraví: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g #mw2
    https://www.youtube.com/watch?v=E1YjX-c4DqM
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    PS5 Performance Mode: Dynamic 4K|60fps (common 1620p) Quality Mode: Dynamic 4K|~60fps (common 1836p) Ray-Tracing Mode: Dynamic 4K|30fps (common 1836p) Ultra Performance Mode: 1080p|120fps Xbox Series S Performance Mode: Dynamic 1080p|60fps (common 1080p) Quality Mode: Dynamic 1080p|60fps (common 1080p) Xbox Series X Performance Mode: Dynamic 4K|60fps (common 1836p) Quality Mode: Dynamic 4K|~60fps (common 1836p) Ray-Tracing Mode: Dynamic 4K|30fps (common 1836p) Ultra Performance Mode: 1080p|120fps - El modo Ray-Tracing se aplica para sombras y oclusión ambiental en Xbox Series X y PS5. Xbox Series S no tiene modo Ray-Tracing ni 120fps. - El modo calidad en PS5/SeriesX aumenta la resolución media a costa de un framerate más irregular. - Xbox Series tiene una mayor estabilidad en el framerate con respecto a PS5 en los modos calidad y ultra rendimiento. - El modo calidad de Xbox Series S aumenta la distancia de dibujado y la calidad de la oclusión ambiental. - Xbox Series S tiene menor resolución en algunas texturas, sombras y menor calidad de efectos de postprocesado. - En PS5, el tearing en el modo ultra rendimiento es realmente molesto. No recomiendo usar este modo sin VRR en esta consola. - Como recomendación personal, elegiría el modo Performance en PS5/SeriesX y el modo calidad en Series S. - Ray-Tracing mode is applied for shadows and ambient occlusion on Xbox Series X and PS5. Xbox Series S has no Ray-Tracing mode and no 120fps. - Quality mode on PS5/SeriesX increases the average resolution at the cost of a more irregular framerate. - Xbox Series has higher framerate stability over PS5 in quality and ultra performance modes. - Xbox Series S quality mode increases draw distance and ambient occlusion quality. - Xbox Series S has lower resolution in some textures, shadows and lower quality post-processing effects. - On PS5, the tearing in ultra performance mode is really annoying. I do not recommend using this mode without VRR on this console. - As a personal recommendation, I would choose Performance mode on PS5/SeriesX and Quality mode on S Series. Music by Zeraví: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g
    https://www.youtube.com/watch?v=EajCS1X6CGY
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    PS4: 1080p/60fps (44,52Gb) PS4 Pro: 2160p/60fps (44,52Gb) PS5: 2160p/60fps (45,84Gb) - I recommend FIFA 23 on Instant-Gaming with up to 26% discount: https://www.instant-gaming.com/es/12779-comprar-fifa-23-ultimate-edition-xbox-one-xbox-series-x-s-ultimate-edition-xbox-one-xbox-series-x-s-juego-microsoft-store-europe/?igr=analistadebits - The PS5 version has better textures, modeling, lighting, shadows, physics in the hair of the players and grass with respect to PS4/Pro. - The loading times on PS5 are non-existent, while on PS4/Pro it will take about 16 seconds to start a match. - The performance is perfect, as we are used to EA with this saga. 60fps during gameplay and 30fps in replays and close-ups. - If you are interested in the improvements compared to FIFA 22, eFootball or the Xbox and PC versions, stay tuned to the channel. - Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS Music by Zeraví: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g 00:00 Graphics Comparison 06:50 Framerate Test #fifa23
    https://www.youtube.com/watch?v=kummxrWX7Hk
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    PS5: 2160p/60fps (45,84Gb) Xbox Series S: 1080p/60fps (42,20Gb) Xbox Series X: 2160p/60fps (42,20Gb PC: 2160p | Max. Settings | RTX 3080 (39,50Gb) - I recommend FIFA 23 at Instant-Gaming with up to 26% discount: https://www.instant-gaming.com/es/12779-comprar-fifa-23-ultimate-edition-xbox-one-xbox-series-x-s-ultimate-edition-xbox-one-xbox-series-x-s-juego-microsoft-store-europe/?igr=analistadebits - For the first time, the PC version uses the same technology as the Nextgen consoles. - All versions use virtually the same settings in terms of models, texturing and lighting. - Shadows on Xbox Series S are slightly lower resolution, while on PC they are slightly higher resolution compared to PS5/SeriesX. - The PS5/SeriesX versions are identical, as was the case with FIFA 21 and FIFA 22. - In terms of performance, all 3 consoles run at 60fps during gameplay and at 30fps in replays or close shots. The PC version, we hit about 120fps with an RTX 3080 at max during gameplay and 60/70fps on replays or close shots. - Win a game a month with my Instant-Gaming contest. To participate, just choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g #fifa23
    https://www.youtube.com/watch?v=jvIlu7P7HaU
  • aterikasedi kullanıcısına yanıt

    bu oyunun RTX modunda bi sıkıntı var. aydınlatmadaki değişiklik sıfır. gölgeler kafasına göre takılıyo gibi

  • Hangi oyunun?

  • aterikasedi kullanıcısına yanıt

    deathloop. bu kadar boş bi RTX görmediydim. PC'de de böylemi acaba

  • 
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