![]() Godfall - Xbox Series X|S / PS5 / PC - Graphics & FPS & Power Comparison
Series S: 1440P (Quality) / 864P-1080P (Performance)
Series X: 2160P (Resolution) / 1440P-2160P (Performance)
PS5: 2160P (Resolution) / 1440P-2160P (Performance)
PC: 2160P (Epic Settings)
- Note that compared with the Xbox only comparison the range for Series X Performance mode has changed. 1800P is not the max but could be seen as the typical, same goes for PS5. Thanks to Мухаммед Али for pointing this out in the previous video.
- Note that the slightly higher FPS on Series X|S using Resolution mode can be easily caused by the tearing and Tear miss configuration in Trdrop isn't accounting sufficient for it. Remember: It is still a post-process analysis.
- I was able to get 120Hz mode for Xbox working for recording, had some issues with the previous video. FYI: For pixel counts I have to start the game in 1080P120, without closing the game I change the system output back to 4K. This sometimes works, not always. It looks like it is working with this title. Resolution seemed to range from 1080P-1440P. Test method is not ideal but at least we have something to go with. Really need to get a 4K120Hz screen.
- Series X 120Hz mode runs at around 100FPS. Note that I will need to accommodate the effect for this edge situations were the counter jumps from 2 to 3 digits. This is on my todo list but will take some time, hopefully for the next 120Hz video.
- Looking at power consumption, all three consoles are being pushed to the limits. Power hungry PC is obvious with this hardware configuration.
- Series X|S were presenting some tearing on the top of the screen. Tears are represented in the framerate box, left to right represent top to bottom on the original recording.
- Loading times all very similar
- PC version using RT (shadows) is quite taxing on the systems with drops below 50
- There doesn't seem to be much/any difference between the Performance/Resolution mode for each individual console. It is just been more aggressive with resolution scaling.
- Note that resolutions modes are probably still dynamic but I didn't spot it in my counts. The resolution would probably still be close to the ones mentioned.
- After my holiday I'll be covering Chernobylite next-gen upgrade, this is my first received codes for a game from a Studio.
PC specifications
CPU: i9 12900K
Motherboard: Asus ROG STRIX Z690-E GAMING
Memory: 64GB Corsair DDR5 Dominator Platinum 5200
GPU: MSI RTX 3090 TI SUPRIMX 24GB
Storage: WD Black SN850 2TB (7000MB/s read)
PSU: be quiet! Dark Power 12 1000W 80 Plus Titanium
Capture Device: Atomos NINJA V https://www.youtube.com/watch?v=fNmPSHjwxYo |
Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH (117. sayfa)
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Böyle grafik belki senin torunun torunu görür .
Kısaca sen ben şu zamanda yaşıyan herkes ölmüş olacak yani göremeyecegiz
< Bu mesaj bu kişi tarafından değiştirildi Red_devil33 -- 29 Nisan 2022; 11:41:27 > -
2000'li yıllardada insanlar oyunlar çok gerçekçi daha öteye gidemez diyordu :)
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Dirt4 ve Grid en hoşuma gideni oldu. Yağmur altında oynuyormuş hissi veriyor. Legendsta o hissi veremedi bana. Yağmur fiziği gerçekten çok farklı grafikler iyi olabiliyor ama buna da çalışılmalı o hissi vermeli. Kademe kademe olmalı bir de hep aynı yağmuru görmeyelim
< Bu ileti mobil sürüm kullanılarak atıldı > -
Ben bir daha ki nesilde görürüz diyorum.
< Bu ileti mobil sürüm kullanılarak atıldı > -
Driveclub'ın üstüne yağmur efekti tanımam, dirt falan hikaye hepsini oynadım. Driveclub gelmiş geçmiş en iyi yağmur grafikli, oyundur.
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Gelecek nesil değil sonraki nesil konsollarda bu grafikleri kesin göreceğiz yüzyıllar sürmeyecek oraya ulaşmak 20 yıl civarı olur en fazla. Take Two Ceo su fotorealizme 10 yıl içerisinde ulaşılacağını söylüyor.
< Bu ileti mobil sürüm kullanılarak atıldı > -
Digital Foundryyoutube
Sci-fi, survival horror, RPG. Chernobylite has elements from a wide range of gaming genres, but does it also tick the box labelled 'ray tracing showcase'? After its recent launch on PS5 and Xbox Series X/S, Alex Battaglia investigates the game's ray tracing features and shows how the PC version stacks up against the PS5 release. Tech Focus on Global Illumination: https://youtu.be/yEkryaaAsBU Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0https://www.youtube.com/watch?v=Bo9Q48RiuaU&t=3s -
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ElAnalistaDeBitsyoutube
Xbox Series X 18,70Gb Dynamic 2160p (common 1944p) Xbox Series S 8,90Gb Dynamic 1440p (common 1296p) PC 2160p with RTX 3080 12,97Gb - ARMA Reforger is in Early Access right now, so its performance may change. - The graphics engine used for this game is Infusion Engine, created for the new generation. - Xbox Series S has similar graphics settings at medium/low on PC. - Series S is significantly smaller than Series X due to settings. This also influences loading times. - Xbox Series X has graphics settings similar to High/Ultra on PC. - Both Xbox versions have an irregular framerate hovering around 40fps. Series S has better performance. - Without a doubt, it still has a lot of room for improvement and a lot of content to add. - Infusion Engine has a promising future and it's nice to see it from the beginning on consoles. Personally, I'd love to see a Dayz 2 with this engine. Music by Zeraví: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3ghttps://www.google.com/sorry/index?continue=https://www.youtube.com/watch%3Fv%3DozmI9fPr_aY&q=EgQuLZpEGMWNmZQGIhAiXLFd-AyCJsYRm4x5Mla5MgFy -
ElAnalistaDeBitsyoutube
PC 10,28Gb 2160p with RTX 3080 Series S 10,50Gb 2160p at ~35fps with TAAU Series X 10,50Gb 2160p at 60fps with TAAU PS5 8,76Gb 2160p at 60fps with TAAU PS4 8,28Gb 1080p at ~35fps with TAAU PS4 Pro 8,28Gb 1296p at ~45fps with TAAU Xbox One 4,90Gb 1080p at ~35fps with TAAU Xbox One X 4,90Gb 1620p at ~45fps with TAAU - All versions use Temporal Upsample to adjust the resolution. - The PC version supports Nvidia DLSS. - Higher level of geometry in the Nextgen versions. - Series S has very similar settings to the rest of nextgen versions. - Xbox One has worse vegetation and shadows than the rest, but some textures are better than the PS4 version. - All versions (except PS5 and Series X) run at a spotty unlocked framerate. An option to block it would be nice. - Better loading times on Xbox one compared to PS4. On PS5 and Series S/X they are very similar. Music by Zeraví: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3ghttps://www.google.com/sorry/index?continue=https://www.youtube.com/watch%3Fv%3DVbhnx6bv9ao&q=EgQuLZpEGMPGm5QGIhCq_dr25wVIQXByH8OvdJpYMgFy -
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Ben bu next-gen den hiçbirşey anlamadım.Rdr2 den grafikleri daha iyi next gen oyun yok.
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Mafia remake. Kafeye yapılan saldırı kısmı ve karanlık kamyonlu pusu kısmının başı harika.
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Aynen katılıyorum hocam o oyunda rdr2 ye grafik olarak en yakın oyunlardan ve oda old gen.Bu nesil tırt gidiyor şuan yada tamamen yeni nesile odaklandıklarında düzelecek oyunlar.Full grafik 4k ağaçların arasından giderken gün doğumunda o ışık süzmesinin arasında hareket eden tozlar.Daha o kaliteyi hiçbir oyunda göremedim.ac valhalla da next gen ama rdr2 nin yanından geçemiyor.
< Bu mesaj bu kişi tarafından değiştirildi VolkanCOO -- 28 Mayıs 2022; 13:35:37 > -
www.bolumsonucanavari.com
Aksiyon Rol Yapma Oyunu I, the Inquisitor için Oynanış Fragmanı Yayınlandıhttps://www.bolumsonucanavari.com/Haberler-Aksiyon_Rol_Yapma_Oyunu_I_the_Inquisitor_icin_Oynanis_Fragmani_Yayinlandi-113821.htmBu oyun next-gen miş
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Makyajlı PS4 oyunlarıyla devam.
Bu mesaj IP'si ile atılan mesajları ara Bu kullanıcının son IP'si ile atılan mesajları ara Bu mesaj IP'si ile kullanıcı ara Bu kullanıcının son IP'si ile kullanıcı ara
KAPAT X