1 kere oynadım. 2cd den oluşuyor. Hiçbir problemi yok. Sadece zevkime uymadığı için satıyorum. Takas yapabilirim Fİyatı:<b>30.0000.000TL</b>İzmir'deyim.
Özellikleri: The Forgotten Battles consists of:
20 single-player missions
10 multiplayer missions
5 new maps
Dynamic campaigns that are working on all existing maps of IL-2 Sturmovik and IL-2 Sturmovik: Forgotten Battles
Forgotten Battles offers all the gameplay of IL-2 Sturmovik, plus many new additions. These include (but are not limited to):
30 new flyable aircraft 23 new AI-controlled aircraft New AI ground objects and vehicles for each new map area, with new 3D building models Ranking and award system for Finnish and Hungarian pilots Selectable custom user-made skins in single play mode for players and all AI aircraft All IL-2 Sturmovik: Forgotten Battles aircraft available in Quick Mission Builder, except seaplanes and gliders Improved flight dynamics More realistic AI scripting to create more realistic battles New engine management relating to radiators, superchargers and fuel mixture control for different altitudes Online track recorder and editor A New system of single play track recording and editing Search lights and barrage balloons (including intercommunication with AA artillery) New ships including the Russian battleship Marat, Russian cruisers Aurora and Kirov and German cruiser Niobe (but not limited to) Play up to 32 players online in dogfight and in cooperative modes (depending on your internet connection) IL-2 Sturmovik and IL-2 Sturmovik: Forgotten Battles are not compatible with each other when playing online
IL-2 Sturmovik: Forgotten Battles includes from the original IL-2 Sturmovik game:
All aircraft (including those released for free in add-ons)
All maps
IL-2 Sturmovik: Forgotten Battles does not include from the original IL-2 Sturmovik game:
The single missions
The multiplayer missions
The 3 offline single player campaigns
MINIMUM SPECIFICATIONS Computer: Pentium III 800/AMD Athlon 700 or better Memory: 256 MB of RAM ( 512 MB is recommended) Operating System: Windows(r)98/ME/2000/XP DirectX: DirectX 8.1 or higher (included on disc) Video Card: 3D video card (DirectX 8.1 compatible) w/32MB RAM (64MB recommended) CD-ROM: 4X CD-ROM or better (Not recommended for use with CD-RWs) Audio: Direct 8.1 compatible sound card Internet/Network Play: Internet connection (56 kbps or better) or LAN for multiplayer Hard Drive Space: 1.1 GB
NEW MAPS There are 5 new main gameplay maps:
Gulf of Finland summer
Gulf of Finland winter
Hungary summer
Hungary winter
L'vov summer Gulf of Finland maps include the large area that covers the cities of Helsinki (capitol of Finland), Tallinn (capitol of Estonia), Leningrad (St. Petersburg), the Finnish Gulf itself, Kronstadt island and other islands fortifications, and the great lake Ladoga. The city of Helsinki and Leningrad have been designed using old 1939-1940 maps and contain a number of unique and well-know buildings and objects.
Both maps of the Finnish Gulf have been designed that to cover the historical battles of 1941-1944 during the Russo-Finnish war. The Hungarian winter and summer maps include the great lake Balaton and the surrounding area around, including small part of Slovenia. The L'vov map include the parts of Soviet Ukraine and small parts of Poland and Slovakia.
For online gameplay, we have prepared several maps for different gameplay. One of which includes towering mountains with high altitude airfields.
DYNAMIC CAMPAIGN GENERATOR IL-2 Sturmovik: Forgotten Battles introduces a dynamic campaign. The dynamic campaigns are automatically generated, and the player can select his or her nation, squadron, and aircraft to fly. Players can also decide when they want to join the war. After the completion of each mission, the results will be processed and another mission will automatically be generated - and so on, until the end of war. Results of one mission will carry on to the next and no two missions will be the same. During the campaigns, forces will advance or retreat, based on the history of the battles. However, frontline movements can speed up or slow down in limited degree. Additionally, resource tracking is present and objects destroyed in one mission will stay destroyed in the next. Every destroyed plane, friendly or hostile, reduces the number of planes of this type in the theatre, making their appearance less likely. Destroyed trains and transport columns will affect supply rate. If an ace is killed or captured, he will not appear in future battles.
Squadron management will also play a key-role in the dynamic campaign system. Every pilot has a name, photo (it is possible to replace the default photos) a rank, medals, sorties and kills. Each pilot's skill level is defined by combat experience. Pilots can be killed, captured, promoted, awarded or transferred. Losses are replaced, but new pilots will likely have minimal combat experience. Each squadron has a limited amount of combat ready planes, and if this number drops below some point, the squadron will be short-handed.
Players may choose to play from any time of 1941 to 1945 and fly for either Germany, Russia, Finland or Hungary.
NEW AIRCRAFT In addition to all IL-2 Sturmovik aircraft and IL-2 Sturmovik free add-ons aircraft already released, here are the new aircraft: (in red the VVS and Allies aircraft, in blue the LW and Axis aircraft)
Flyable
Ju-87D-3 Two seat dive bomber / ground attack aircraft Ju-87G-1 Two seat tank buster / ground attack aircraft Bf-109G-14 Fighter Bf-109G-10 Fighter Bf-109K-4 Fighter FW-190D-9 Fighter. 1944 model FW-190D-9 Fighter. 1945 model with MW50 FW-190F-8 Fighter-bomber FW-190A-9 Fighter He-111H-2 Multi-crewed bomber He-111H-6 Multi-crewed bomber / torpedo bomber Me-262A-1a Jet fighter Me-262A-2a Jet fighter-bomber B-239 (Brewster Buffalo F2A) Fighter. Finnish Air Force Hurricane Mk I Fighter Finnish Air Force TB-3 Multi-crewed bomber La-5 Fighter La-5F Fighter La-7 2x20mm ShVAK cannons Fighter La-7 3x20mm B-20 cannons Fighter I-153 M-62 Fighter I-153P Fighter Hurricane Mk IIB Fighter Hurricane Mk IIC Fighter Hurricane Mk II with Russian cannons and MGs Fighter P-47D-10 Fighter / fighter-bomber P-47D-27 Fighter / fighter-bomber P-40E Fighter P-40M Fighter P-40 field mode with Soviet M-105P engine Fighter
AI
Bristol Blenheim MK I Bomber. Finnish Air Force Bristol Blenheim MK IV Bomber. Finnish Air Force Fiat G.50 Fighter. Finnish Air Force Morane MS.406 Fighter. Finnish Air Force Morane MS.410 Fighter. Finnish Air Force Mörkö Morane Fighter. Finnish Air Force. Equipped with Soviet engine M-105P, captured by Germans and sold in Finland Bf-110C Heavy fighter and fighter bomber Bf-110G Heavy fighter and fighter bomber Me-210Ca-1 Heavy fighter and fighter-bomber. Hungarian Air Force Me-210Ca-1 Zerstörer Formation destroyer / ground attack. Hungarian Air Force. In additional to standard cannons 1x40mm, 2x3 150mm rockets Ar-196A-3 Sea plane IL-4 1942 Long range bomber / torpedo bomber IL-4 (DB-3F) 1940 Long range bomber SB-2 M-100 Bomber SB-2 M-103 Bomber DB-3 Long range bomber DB-3T Torpedo Bomber DB-3M Long range bomber P-51D Fighter. USAAF Su-2 Close support Bomber PBY-Catalina Sea plane
In total with IL-2:FB and IL-2 installation you'll get 129 aircraft, at least 80 of which are flyable!
REALISTIC / COMPLEX ENGINE MANAGEMENT
Controlling Multi-Engine Aircraft When flying a multi-engine aircraft, you have an option to control its engines separately. You may choose the engines you wish to control using engine selection keys found in the Controls menu. Your current engine controls (e.g. throttle, prop and mix positions, radiator set-up, e.t.c.) apply only to the engine(s) you have selected. Note that if you enabled the Separate Engine Start key in the Difficulty settings, you will not be allowed to start all of the engines simultaneously, and have to select them for ignition one by one. Advanced Engine Controls The engine control routines have been reworked and expanded for the Forgotten Battles; you now have more detailed control over your engines, with more realistic feedback. However, some tasks (like engine start-up procedure) remain simplified and usually performed with a single keystroke. Throttle Control Throttle control remains essentially the same it was prior to Forgotten Battles. Yet now you may push it farther than Combat Power (100%) to force your engine into the War Emergency Power (Emergency) mode (up to 110%). Note that there is no Power 110 keyboard shortcut, so you'll have to use Increase Engine Power control key (keyboard + by default) to gain War Emergency Power (Emergency) when controlling throttle with keyboard. Emergency Power A number of aircraft modeled in the game have special systems allowing an engine to gain advanced performance over a short period of time (alike the notorious nitrous oxide injection system). These systems vary the principle of operation, but for all aircraft so equipped they may be engaged using the Boost (WEP) On/Off control button: Special Emergency Power for aircraft such as FW-190A-8, FW-190A-9, FW-190F-8 FW-190D-9 1944
MW-50 (Water-Methanol injection) for aircraft such as FW-190D-9 1945, Bf-109G6/AS, Bf-109G-14, Bf-109G-10 and Bf-109K-4
GM-1 (High-altitude nitrous oxide injection system) for aircraft such as Bf-109E-7/Z
Water injection device for cooling down engine of P-47D-10 and P-47D-27 at emergency power of engine.
Supercharger Control High-altitude engines are equipped with superchargers or turbochargers of different design. While many of those are automatic, others have manual control. In this case, you have to use "Supercharger Next Stage" and "Supercharger Prev. Stage" to adjust the supercharger gear as the flight altitude changes. Most of the chargers are 2-stage, and only require one shift up of the gear when passing altitude at around 2500 meters. This function will not work for the planes, that had fully automatic pitch or stages of superchargers (for Example Bf-109 or FW-190). Mixture Control Most of the engines allow the pilot to adjust mixture richness manually. While the nominal position of this control (Auto Rich) should provide normal engine operation in all flight configurations, some input may be required on high altitude or when the engine has taken battle damage. It is common to use increased (Full Rich) set-up during take-off or as a means of Emergency Power. Radiator Control New to Forgotten Battles is advanced radiator control. In Advanced Engine Controls difficulty mode you now have 5 cowl or radiator flap positions to provide more accurate control over it, plus, on the aircraft so equipped, you may put the radiator flap in automatic mode. Propeller Pitch Control The way of controlling the Prop. Pitch and keys used remain the same as before the Forgotten Battles, with the addition of Increase Prop. Pitch and Decrease Prop. Pitch control keys for a more convenient and accurate propeller control. However, the propeller governor routines has been reworked to achieve a more detailed and accurate model, plus several governor mechanism types were added. Fixed Propeller Some older airplanes found in the game (like TB-3) are equipped with simple fixed pitch wooden propellers. Those, of course, have no automation or control, and require no pilot input. Variable Pitch Propeller These propellers have variable airscrew blade incidence. In this case, Prop. Pitch Control directly varies the airscrew blade pitch, and needs to be adjusted constantly as the airplane speed changes. Note that setting the blades pitch too low may result in engine over revving. Note that there was special equipment on the Bf-109 (F, G and K series) and FW-190 fighters providing automatic propeller control, however the pilot may input the changes of pitch and adjust blade angles manually whenever he finds necessary. Constant Speed Propeller The most advanced, yet most common through the aircraft of the WWII era was the Constant Speed Propeller. In this case, pilot uses the Prop. Control to set desired engine RPM, while the propeller governor attempts to maintain the set RPM. Aeromechanical Screw This type of airscrew uses balance of aero dynamical forces and propeller inertia to maintain optimal blade incidence. Thus, it requires no input from the pilot. Propeller Feathering Some propellers provide an option to 'feather' its blades that is to turn the blades parallel the airflow to reduce the drag. That becomes essential when an engine fails in-flight. Magneto Control Piston aviation engines use magnetos to drive the spark plugs. There are two magnetos, left and right, and normally both operate. However, you may set which is working using Magneto Next and Magneto Prev. control keys, or switch them off to shut down the engine. Extinguisher Control A number of aircraft, mostly large airships, had built-in fire extinguishers in the engine compartment. On the aircraft so equipped, you may fire the extinguishers on the selected engines using Fire Extinguisher control key. However, this doesn't guarantee to put out the engine, and the extinguisher has only a limited number of charges. Level Bomber bombsights for multi-crewed aircraft of the Forgotten Battles The Forgotten Battles introduces the level bomber bombsights. With the release there will be present Lotfe 3D bombsight of He-111H-2 and H-6 and OPB-1 optical bombsight for Soviet early war bombers, like TB-3.
<u><b>buda trgamerin incelemesi:</b></u> Simulasyon tarihinde en detaylı ve gerçekçi oyun sanırım IL-2 Sturmovik idi. Hasar modellemesi ile, gerçekçi fizikleri ile çok iyi bir oyundu. Gerçek uçuş deneyimi yaşatması, zorlu görevler ile, en sıkı simulasyoncuları terletebiliyordu. Bu oyunun ardından yapımcılar bir ek paketin geleceğini duyurmuşlardı. Zaman geçti, ek paketin stand-alone olmasına, yani tek başına bir görev paketi olmasına karar verdiler. Böylece yapım ek paket olmaktan çıktı, başlıbaşına bir oyun oluverdi. Hem de ne oyun.
Oyunun yapısı oldukça ilginç. Bu oyunu alarak, eski oyunu da almış oluyorsunuz aslında. Çünkü eski oyunda ne varsa bu oyunda da var. Hatta ufak tefek düzeltmelerle birlikte geliyorlar. Ayrıca yeni uçaklar, haritalar, dinamik kampanyalar oyuna yeni eklenenler arasında. En büyük gelişme ise grafiklerde olmuş. Pixel shader efektinin açılması ile oluşan grafik patlaması, performansı yerlerde süründürmesinin dışında mükemmel bir görsel şölen sunuyor. Bulutlar gerçek hayattaki gibi görünmekteler, alçak mesafede, karada olan bitenleri en ince detaylarıyla görebiliyorsunuz. Tozlanmalar ve ışıklar pilotların görüşünü etkilemekte. Yerdeki sularda, derelerde falan uçağımızın yansımalarını görebiliyoruz.
Gerçekçilik yine abartılmış durumda. Hatta bu yeni oyuna daha fazla gerçekçilik konusunda ilgilenilmesi gerekenler eklenmiş. Hemen korkmayın, istediğiniz zaman bunları kapatabiliyorsunuz. Çünkü motorların tek tek kontrolünden benzin karışımları, turbocharger ayarları falan var.
Görevler oldukça çeşitliler ve dinamikler. Çeşitli uçaklar ile çeşitli görevler alıyorsunuz ve bu görevlerin zamanları da savaş esnasında farklı oluyor. Zorluk derecesi de oldukça değişken olabiliyor duruma göre. Heinkel He-111, TB-3, Pe-8, Junkers Ju-87 yeni eklenen uçaklar arasında ve hepsi için dinamik görevler mevcut. Yeni eklenen uçakların çoğu kullanışlı değil, ağır ama ilk oyunda eksikliği hissedilen uçaklar. Bu nedenle bu konuda bir yorum yapamıyorum. Görevleriniz arasında bir hedefi bombalamak, eskortluk etmek, bir alandan diğerine yolcu taşımak, koruma gibi görevler var. Tarihe dayalı olan görevler, değişkenlik de gösterebilmekte. Rotalar genelde seçilebiliyor ama kafanıza göre de değiştirebiliyorsunuz.
Grafik konusuna yine değinmek istiyorum. Oyundaki grafikler gerçekten de bir hayli gelişmiş. Şu anda piyasadaki en kaliteli simulasyon oyunlarından. Hatta en iyisi. Sturmovik en iyisiyken onun gelişmişini bir düşünün. Tabi bu oyunu çalıştırmak için delicesine bir sistem gerekiyor. Hele bir de shader efektlerini açarsanız, gerçekten de paranın satın alabileceği en iyi bilgisayara sahip olmanız gerekiyor. Ne olursa olsun, oyun mutlaka biryerlerde 30fps'ye kadar düşüyor bir anda. Normalde 70fps ile oynarsanız, yumuşak görüntüler elde edebiliyorsunuz ki, bu pek de mümkün olmuyor. Oyunda kullanılan efektler çok değişken. Yeni nesil ekran kartlarının destek verdiği bu efektler, oyunu gerçek bir uçuş oyunu yapıyor bir anda.
Yapay zeka olarak pek bir değişme yok oyunda. Eski oyunda da sorun yoktu pek, olağan sorunlar dışında, bu oyunda da pek bir değişiklik görmedim. Fazla rahatsız edici yapay zeka hatalarıyla karşılaşmadım. Sadece bazen istedikleriniz olmuyor ve ortam sizi mantıksızca zorluyor. Buna sinirleriniz dayanırsa, geriye de fazla problem kalmıyor zaten.
Sesler her zamanki gibi çok kaliteli. Uçakların nereden geldiğini anlayabiliyorsunuz. Motor sesleri gerçekçi, müzikler sönük kalmışlar, silah sesleri de çok kaliteli. Sesler profesyonel ellerden çıkmışlar, çok belli ediyorlar kendilerini.
Dediğim gibi oyunu çalıştırmak için çok sağlam bir sistem gerekiyor. Öyle ortalama sistemi olanlar bu oyundan zevk alamayacaklarından hiç bulaşmasınlar bile. Grafik detaylarının düşmesi oyunu çekilmez yapıyor bana göre. Abartı düşüyor grafik detayları, yüzüne bakılcak gibi olmuyor oyunun. Bu nedenle, 3D Mark'da 12.000 civarı bir puan alan sisteminiz olması gerekiyor. Ciddiyim :)
Bu oyunu herkese tavsiye ediyorum arkadaşlar. Fazla detaylı bir inceleme olmadı, çünkü Sturmovik ile aynı özelliklere sahip bir oyun bu. Sadece ufak tefek geliştirmeler var. Bu nedenle her noktasından bahsetmeye gerek görmedim. Sadece sisteminize ve sabrınıza güveniyorsanız bu oyunu alın. Unutmayın, bu tarz oyunların tuş sayısı biraz fazla oluyor...