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şu ramazan ayında yardım edin ya.GİREMİYORUM

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  • YA OYUNU ORJİNAL SİTEDEN YUKLEDİM PATHİCİ YUKLEDİM.RESETLEDİM AMA OYUN HATA VERİYOR.BENİM MAKİNADA XPVE SERVİS PACK2 YÜKLÜ.SORUN NEDİR.Bİ EL ATINDA CALIŞTIRLIM YA.SORUN ŞU OYUNU TIKLADIM ZAMAN ŞU HATAYI VERİYOR

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1833 MHz with 511MB RAM
    Video: No Video

    Assertion failed: c<ArrayNum [File:d:\work\2005_04_27\warfare2110\core\inc\UnTemplate.h] [Line: 408]

    History: appLoadFileToString <- FConfigFile::Read <- FConfigCacheIni::Find <- FConfigCacheIni::GetString <- UObject::LoadConfig <- (PlayerController None) <- UClass::Serialize <- (Class Engine.PlayerController) <- LoadObject <- (Class Engine.PlayerController 134839==134839/2676479 127739 7100) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.n Engine.PlayerController.SpawnDefaultHUD NULL) <- UObject::StaticLoadClass <- InitEngine
    YARDIMLARINIZI BEKLİYORUM...NOT:BİDE SİZ BİLDİNİZ İÇİN SİZE BASİT GELEBİLİR AMA BİZE YABANCI OLDUGU İÇİN 6 YAŞINDAKİ BİR COCUGA ANLATIYORMUŞ GİBİ ANLATIRSANIZ SEVINIRİM:)flaynt@hotmail.com







  • system klasöründeki user.ini dosyasının bi kopyasını al. aç. içini sil. aşağıdakiler yapıştır. sorunun düzelir



    [DefaultPlayer]
    Name=Player
    ;Class=WarClassLight.WarCOGSoldier
    Class=LineageWarrior.MFighter
    team=255
    skin=SoldierSkins.blkt
    Face=SoldierSkins.Othello

    [Engine.Input]
    Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
    Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
    Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
    Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward)
    Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
    Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight)
    Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
    Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
    Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
    Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
    Aliases[10]=(Command="Button bLook",Alias=Look)
    Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
    Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
    Aliases[13]=(Command="NextItem",Alias=InventoryNext)
    Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
    Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
    Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
    Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
    Aliases[18]=(Command="Button bRun",Alias=Walking)
    Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
    Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
    Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
    Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
    Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
    Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
    Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
    Aliases[26]=(Command="Button bTurn180",Alias=Turn180)
    Aliases[27]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse",Alias=CameraRotationModeOn)
    Aliases[28]=(Command="OnRelease CameraRotationOff | OnRelease UseAutoTrackingPawnOn | OnRelease MoveMouse",Alias=CameraRotationModeOff)
    Aliases[29]=(Command="",Alias=None)
    Aliases[30]=(Command="",Alias=None)
    Aliases[31]=(Command="",Alias=None)
    Aliases[32]=(Command="",Alias=None)
    Aliases[33]=(Command="",Alias=None)
    Aliases[34]=(Command="",Alias=None)
    Aliases[35]=(Command="",Alias=None)
    Aliases[36]=(Command="",Alias=None)
    Aliases[37]=(Command="",Alias=None)
    Aliases[38]=(Command="",Alias=None)
    Aliases[39]=(Command="",Alias=None)
    ;LeftMouse=Fire
    ;RightMouse=AltFire
    ;MiddleMouse=Zoom
    ;Tab=Type
    ;Enter=InventoryActivate
    ;Shift=Walking
    ;Ctrl=Jump
    ;Alt=Fire
    ;Pause=Pause
    ;CapsLock=LookToggle
    ;Escape=Pause
    ;Space=Jump|mode selectionlock=-1
    ;PageDown=LookDown
    ;End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
    ;Left=StrafeLeft
    ;Up=MoveForward
    ;Right=StrafeRight
    ;Down=MoveBackward
    ;Insert=
    ;Delete=LookUp
    ;0=SwitchWeapon 10
    ;1=SwitchWeapon 1
    ;2=SwitchWeapon 2
    ;3=SwitchWeapon 3
    ;4=SwitchWeapon 4
    ;5=SwitchWeapon 5
    ;6=SwitchWeapon 6
    ;7=SwitchWeapon 7
    ;8=SwitchWeapon 8
    ;9=SwitchWeapon 9
    ;C=Duck
    ;G=Grab
    ;L=Taunt wave
    ;M=Look
    ;O=TurnToNearest
    ;P=Turn180
    ;S=MoveBackward
    ;T=Talk
    ;Z=Strafe
    ;F1=ShowScores
    ;F2=ShowServerInfo
    ;F3=ShowObjectives
    ;F4=SwitchTeam
    ;F5=ViewTeam
    ;F6=Stat Net
    ;F7=CycleLoadout
    ;F8=
    ;F9=shot
    ;F10=Gamma +
    ;F11=Brightness +
    ;F12=Contrast +
    ;Equals=GrowHUD
    ;Comma=StrafeLeft
    ;Minus=ShrinkHUD
    ;Period=StrafeRight
    ;Slash=NextWeapon
    ;LeftBracket=InventoryPrevious
    ;Backslash=ChangeHud
    ;RightBracket=InventoryNext
    ;MouseX=Axis aMouseX Speed=6.0
    ;MouseY=Axis aMouseY Speed=6.0
    ;MouseW=
    ;None=
    ;Cancel=
    ;Backspace=Jump
    ;PageUp=
    ;home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0
    ;Select=
    ;Print=
    ;Execute=
    PrintScrn=OnRelease shot
    ;Help=
    ;A=StrafeLeft
    ;B=
    ;D=StrafeRight
    ;E=
    ;f=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true
    ;H=Taunt Thrust
    ;i=
    ;j=Taunt Taunt1
    ;K=Taunt Taunt2
    ;l=Taunt Taunt3
    ;Q=WeaponZoom
    ;R=ForceReload
    ;U=actor update
    ;V=writetolog
    ;W=MoveForward
    ;X=
    ;Y=TeamTalk
    ;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
    ;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
    ;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
    ;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
    ;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
    ;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
    ;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
    ;NumPad7=
    ;NumPad8=
    ;NumPad9=
    ;GreyStar=
    ;Separator=
    ;NumPadPeriod=Duck
    ;GreySlash=
    ;F13=
    ;F14=
    ;F15=
    ;F16=
    ;F17=
    ;F18=
    ;F19=
    ;F20=
    ;F21=
    ;F22=
    ;F23=
    ;F24=
    ;NumLock=
    ;ScrollLock=
    ;LShift=
    ;RShift=
    ;LControl=
    ;RControl=
    ;Semicolon=ThrowWeapon
    ;Tilde=
    ;SingleQuote=Strafe
    ;Attn=
    ;CrSel=
    ;ExSel=
    ;ErEof=
    ;Play=
    ;Zoom=
    ;NoName=
    ;PA1=
    ;OemClear=
    ;MouseZ=
    ;MouseWheelDown=Zoom
    ;MouseWheelUp=Zoom
    ;Joy1=Fire
    ;Joy2=Jump
    ;Joy3=AltFire
    ;Joy4=Duck
    ;Joy5=NextWeapon
    ;Joy6=SwitchWeapon 2
    ;Joy7=SwitchWeapon 3
    ;Joy8=SwitchWeapon 4
    ;Joy9=SwitchWeapon 9
    ;Joy10=SwitchWeapon 0
    ;Joy11=InventoryPrevious
    ;Joy12=InventoryActivate
    ;Joy13=InventoryNext
    ;Joy14=
    ;Joy15=
    ;Joy16=
    ;JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4
    ;JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4
    ;JoyZ=
    ;JoyR=
    ;JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4
    ;JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4
    ;JoyPovRight=SwitchWeapon 6
    ;JoyPovLeft=SwitchWeapon 7
    ;JoyPovUp=SwitchWeapon 8
    ;JoyPovDown=SwitchWeapon 5

    ;¿ì¸®²¨ (Ç×»ó ¿¡ÇȲ¨º¸´Ù µÚ¿¡ ÀÖ¾î¾ß ÇÔ)

    ; joypad - config by yohan ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; ÇØ´ç Ä¿¸Çµå ¾Õ¿¡ JOYPAD¸¦ ºÙ¿©¾ßÇÔ

    Joy1=JOYPAD ShortcutUse OnRelease num=1 | JOYPAD ShortcutUse OnRelease Extend1 num=5 |JOYPAD ShortcutUse OnRelease Extend2 num=9
    Joy2=JOYPAD ShortcutUse OnRelease num=2 | JOYPAD ShortcutUse OnRelease Extend1 num=6 |JOYPAD ShortcutUse Onrelease Extend2 num=10
    Joy3=JOYPAD ShortcutUse OnRelease num=3 | JOYPAD ShortcutUse OnRelease Extend1 num=7 |JOYPAD ShortcutUse Onrelease Extend2 num=11
    Joy4=JOYPAD ShortcutUse OnRelease num=4 | JOYPAD ShortcutUse OnRelease Extend1 num=8 |JOYPAD ShortcutUse Onrelease Extend2 num=12
    Joy5=JOYPAD NPCTargetPrev OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetPrev OnRelease range=2048 | JOYPAD TargetCancel OnRelease
    Joy6=JOYPAD NPCTargetNext OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetNext OnRelease range=2048

    Joy7=JOYPAD Extend1
    Joy8=JOYPAD Extend2
    Joy9=JOYPAD StatusOpen OnRelease
    Joy10=JOYPAD InventoryOpen OnRelease
    Joy11=JOYPAD Ctrl
    Joy12=JOYPAD FixedDefaultCamera OnRelease UP
    Joy13=JOYPAD ShortcutUp OnRelease
    Joy14=JOYPAD ShortcutUp OnRelease
    Joy15=JOYPAD ShortcutDown OnRelease
    Joy16=JOYPAD ShortcutDown OnRelease

    JoyX=JOYPAD MOVE aBaseX DeadZone=0.2
    JoyY=JOYPAD MOVE aBaseY DeadZone=0.2
    JoyZ=JOYPAD CameraYaw Factor=33000 DeadZone=0.2 Direction=1
    JoyV=JOYPAD CameraPitch Factor=33000 DeadZone=0.2 Direction=-1
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;PlayerPawnMoveTo > x.yÁÂÇ¥·Î À̵¿
    ;OnRelease > ¹öÆ° ¶ª¶§
    ;StopPawnMoving > À̵¿Á¤Áö
    ;DefaultCamera > µğÆúÆ® Ä«¸Ş¶ó
    ;MaxPressedTime=200.0(200msÀ» ³ÑÀ¸¸é ¾ÈÇÑ´Ù) Yaw=65536 Pitch=65536 Distance=999999 > µğÆúÆ® Ä«¸Ş¶óÀÇ ÆĶó¸ŞÅÍ
    ;CameraRotationModeOn > ÀÌ ¸í·É¾î°¡ ½ÇÇàµÇ¸é ¸¶¿ì½ºÀÇ À̵¿°ª¿¡ µû¶ó¼­ Ä«¸Ş¶ó°¡ À̵¿ÇÑ´Ù.
    ;CameraRotationModeOff > OnRelease CameraRotationOff | OnRelease MoveMouse(stopMouse°¡ ÇØÁ¦µÊ) °¡ ÇÕÇØÁø ¸í·É¾î
    ;TurnLeft,TurnRight,MoveForward,MoveBackward
    ;CameraRotationModeOn > CameraRotationOn | StopMouse(¸¶¿ì½º Ä¿¼­°¡ È­¸é¿¡¼­ »ç¶óÁü)



    LeftMouse=PlayerPawnMoveTo
    RightMouse=CameraRotationModeOn | CameraRotationModeOff | FixedDefaultCamera OnRelease MaxPressedTime=200.0
    ;RightMouse=CameraRotationModeOn | CameraRotationModeOff
    ;MiddleMouse=CameraRotationModeOn | CameraRotationModeOff
    ;MiddleMouse=FixedDefaultCamera
    ;End=FixedDefaultCamera
    MiddleMouse=TurnBack

    Left=LeftTurningStart | LeftTurningFinish OnRelease
    Right=RightTurningStart | RightTurningFinish OnRelease
    Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
    Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
    A=LeftTurningStart | LeftTurningFinish OnRelease
    D=RightTurningStart | RightTurningFinish OnRelease
    W=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
    S=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4

    ;for camera walking
    Space=KeyboardMoveStart Dir=16 | KeyboardMoveFinish OnRelease Dir=16
    Ctrl=KeyboardMoveStart Dir=32 | KeyboardMoveFinish OnRelease Dir=32
    GreySlash=ModAirSpeedAccelRateStart Rate=+200.f | ModAirSpeedAccelRateFinish OnRelease
    GreyStar=ModAirSpeedAccelRateStart Rate=-200.f | ModAirSpeedAccelRateFinish OnRelease
    GreyPlus=ModMaxAirSpeedStart Speed=+800.f | ModMaxAirSpeedFinish OnRelease
    GreyMinus=ModMaxAirSpeedStart Speed=-800.f | ModMaxAirSpeedFinish OnRelease
    Escape=CameraModeSelectingCancel

    ;Left=TurnLeft
    ;Right=TurnRight
    ;Left=StrafeLeft
    ;Right=StrafeRight
    ;Up=MoveForward
    ;Down=StopPawnMoving
    ;GreyPlus=ZoomInPress Speed=20.0
    ;GreyMinus=ZoomOutPress Speed=20.0
    ;Comma=CameraViewHeightAdjust Speed=+5.0
    ;Period=CameraViewHeightAdjust Speed=-5.0
    ;O=Perspective Speed=5.0
    ;P=Perspective Speed=-5.0
    ;F=DistanceFog
    ;Z=DistanceFogRange Range=+100.0
    ;X=DistanceFogRange Range=-100.0
    ;F2=ViewFix
    MouseX=CameraYaw Speed=+3600.0
    MouseY=CameraPitch Speed=+3600.0
    ;B=AnimPlay Anim=Breatrend bone

    ;R=AnimPlay Refresh Anim=Run
    ;S=AnimPlay Anim=Spin
    ;W=ChangeAnim Move Anim=AttackWalk
    ;R=ChangeAnim Move Anim=Run
    ;1=ChangeAnim Wait Anim=breath02
    ;2=ChangeAnim Wait Anim=breath01
    ;5=AnimPlay Anim=Attack01
    ;6=AnimPlay Anim=Attack02
    ;N=ACTORCOLOR

    MouseWheelDown=ZoomInPress Speed=20.0
    MouseWheelUp=ZoomOutPress Speed=20.0

    ;MouseWheelDown=FixedDefaultCamera Up
    ;MouseWheelUp=FixedDefaultCamera Down

    ;O=FixedDefaultCamera Down
    ;P=FixedDefaultCamera Up
    PageUp=FixedDefaultCamera Down
    PageDown=FixedDefaultCamera Up
    Home=FixedDefaultCamera
    End=TurnBack

    ;PageDown=ZoomInHold Speed=1000.0
    ;PageUp=ZoomOutHold Speed=1000.0
    ;D=DefaultCamera Yaw=0 Pitch=-2700 Distance=100.0
    ;T=TurnBack
    ;A=SpawnActor Class=LineageWarrior.MFighter
    ;S=SpawnPlayerPawn Class=LineageWarrior.MFighter
    ;Escape=SelectingCancel
    ;I=Show radii
    ;F2=SocialAction Action=Victory
    ;P=SocialAction Action=Victory
    ;S=WaitModeChange
    ;M=MoveModeChange
    ;GreyPlus=GroundSpeedUp
    ;GreyMinus=GroundSpeedDown
    ;f7=SPAWNMAGICTEST

    [Engine.PlayerController]
    DesiredFOV=60.0
    DefaultFOV=60.0

    [Engine.LineagePlayerController]
    CameraViewHeightAdjust=12.0
    bUseAutoTrackingPawn=true
    bUseVolumeCamera=false
    bUseHitCheckCamera=true
    AutoTrackingPawnSpeed=0.4
    VolumeCameraRadius=1000
    HitCheckCameraMinDist=300
    FixedDefaultViewNum=3
    MaxZoomingDist=65500
    MinZoomingDist=-200


    ;1 1ÀÎĪºä
    FixedDefaultCameraYaw[1]=0
    FixedDefaultCameraPitch[1]=560.0
    FixedDefaultCameraDist[1]=80.0
    FixedDefaultCameraViewHeight[1]=14.0
    FixedDefaultCameraHidePlayer[1]=1
    FixedDefaultCameraDisableZoom[1]=1


    ;2 °¡Àå ³ë¸»ÇÑ Follow view
    FixedDefaultCameraYaw[0]=0
    FixedDefaultCameraPitch[0]=-2700.0
    FixedDefaultCameraDist[0]=230.0
    FixedDefaultCameraViewHeight[0]=0.0
    FixedDefaultCameraHidePlayer[0]=0
    FixedDefaultCameraDisableZoom[0]=0

    ;3 ¸Ö¸®¼­º¸´Â ºä
    FixedDefaultCameraYaw[2]=0
    FixedDefaultCameraPitch[2]=-3320
    FixedDefaultCameraDist[2]=450
    FixedDefaultCameraViewHeight[2]=0.0
    FixedDefaultCameraHidePlayer[2]=0
    FixedDefaultCameraDisableZoom[2]=0

    [Engine.HUD]
    HudMode=0
    Crosshair=0

    [Warriors.ChallengeHUD]
    bUseTeamColor=true
    FavoriteHUDColor=(R=0,G=0,B=16)
    CrosshairColor=(R=0,G=16,B=0)
    HudScale=+1.0
    Opacity=15
    StatusScale=1.0
    WeaponScale=0.8
    bHideAllWeapons=false
    bHideStatus=false
    bHideAmmo=false
    bHideTeamInfo=false
    bHideFrags=false
    bHideHUD=false
    bHideNoviceMessages=false
    bHideFaces=false


    [Warriors.ChallengeBotInfo]
    bAdjustSkill=False
    bRandomOrder=True
    Difficulty=1
    BotNames[0]=Archon
    BotNames[1]=Aryss
    BotNames[2]=Alarik
    BotNames[3]=Dessloch
    BotNames[4]=Cryss
    BotNames[5]=Nikita
    BotNames[6]=Drimacus
    BotNames[7]=Rhea
    BotNames[8]=Raynor
    BotNames[9]=Kira
    BotNames[10]=Karag
    BotNames[11]=Zenith
    BotNames[12]=Cali
    BotNames[13]=Alys
    BotNames[14]=Kosak
    BotNames[15]=Illana
    BotNames[16]=Barak
    BotNames[17]=Kara
    BotNames[18]=Tamerlane
    BotNames[19]=Arachne
    BotNames[20]=Liche
    BotNames[21]=Jared
    BotNames[22]=Ichthys
    BotNames[23]=Tamara
    BotNames[24]=Loque
    BotNames[25]=Athena
    BotNames[26]=Cilia
    BotNames[27]=Sarena
    BotNames[28]=Malakai
    BotNames[29]=Visse
    BotNames[30]=Necroth
    BotNames[31]=Kragoth
    BotTeams[0]=255
    BotTeams[1]=0
    BotTeams[2]=255
    BotTeams[3]=1
    BotTeams[4]=255
    BotTeams[5]=2
    BotTeams[6]=255
    BotTeams[7]=3
    BotTeams[8]=255
    BotTeams[9]=0
    BotTeams[10]=255
    BotTeams[11]=1
    BotTeams[12]=255
    BotTeams[13]=2
    BotTeams[14]=255
    BotTeams[15]=3
    BotTeams[16]=255
    BotTeams[17]=0
    BotTeams[18]=255
    BotTeams[19]=1
    BotTeams[20]=255
    BotTeams[21]=2
    BotTeams[22]=255
    BotTeams[23]=3
    BotTeams[24]=255
    BotTeams[25]=0
    BotTeams[26]=255
    BotTeams[27]=1
    BotTeams[28]=255
    BotTeams[29]=2
    BotTeams[30]=255
    BotTeams[31]=3
     ÌÌÌÌ{ Ö¬ÌÌÌ̬¬¬¬?¬¬?¬¬øǏ㬬¬¬¬¬¬¬?¬¬!¬¬?&3 ¬¬¬ ¬¬¬¬¦¬¬¬=¬¬¬è›†§¬¬¬







  • < Bu mesaj bu kişi tarafından değiştirildi Probis -- 8 Temmuz 2013; 1:08:39 >
  • Ozamanlar quote butonu yoktu galiba :D
  • quote:

    Orijinalden alıntı: bycolic

    YA OYUNU ORJİNAL SİTEDEN YUKLEDİM PATHİCİ YUKLEDİM.RESETLEDİM AMA OYUN HATA VERİYOR.BENİM MAKİNADA XPVE SERVİS PACK2 YÜKLÜ.SORUN NEDİR.Bİ EL ATINDA CALIŞTIRLIM YA.SORUN ŞU OYUNU TIKLADIM ZAMAN ŞU HATAYI VERİYOR

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1833 MHz with 511MB RAM
    Video: No Video

    Assertion failed: c<ArrayNum [File:d:\work\2005_04_27\warfare2110\core\inc\UnTemplate.h] [Line: 408]

    History: appLoadFileToString <- FConfigFile::Read <- FConfigCacheIni::Find <- FConfigCacheIni::GetString <- UObject::LoadConfig <- (PlayerController None) <- UClass::Serialize <- (Class Engine.PlayerController) <- LoadObject <- (Class Engine.PlayerController 134839==134839/2676479 127739 7100) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.n Engine.PlayerController.SpawnDefaultHUD NULL) <- UObject::StaticLoadClass <- InitEngine
    YARDIMLARINIZI BEKLİYORUM...NOT:BİDE SİZ BİLDİNİZ İÇİN SİZE BASİT GELEBİLİR AMA BİZE YABANCI OLDUGU İÇİN 6 YAŞINDAKİ BİR COCUGA ANLATIYORMUŞ GİBİ ANLATIRSANIZ SEVINIRİM:)flaynt@hotmail.com

    orijinal dediğimiz goddesse eğer bilgisayar kaldıramamış oyunu.. pek takmamak gerek :D merak ettiğim 1 mb ram'e ne oldu? :D

    CPU: AuthenticAMD PentiumPro-class processor @ 1833 MHz with 511MB RAM




  • quote:

    Orijinalden alıntı: Witchblade*

    quote:

    Orijinalden alıntı: bycolic

    YA OYUNU ORJİNAL SİTEDEN YUKLEDİM PATHİCİ YUKLEDİM.RESETLEDİM AMA OYUN HATA VERİYOR.BENİM MAKİNADA XPVE SERVİS PACK2 YÜKLÜ.SORUN NEDİR.Bİ EL ATINDA CALIŞTIRLIM YA.SORUN ŞU OYUNU TIKLADIM ZAMAN ŞU HATAYI VERİYOR

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1833 MHz with 511MB RAM
    Video: No Video

    Assertion failed: c<ArrayNum [File:d:\work\2005_04_27\warfare2110\core\inc\UnTemplate.h] [Line: 408]

    History: appLoadFileToString <- FConfigFile::Read <- FConfigCacheIni::Find <- FConfigCacheIni::GetString <- UObject::LoadConfig <- (PlayerController None) <- UClass::Serialize <- (Class Engine.PlayerController) <- LoadObject <- (Class Engine.PlayerController 134839==134839/2676479 127739 7100) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.n Engine.PlayerController.SpawnDefaultHUD NULL) <- UObject::StaticLoadClass <- InitEngine
    YARDIMLARINIZI BEKLİYORUM...NOT:BİDE SİZ BİLDİNİZ İÇİN SİZE BASİT GELEBİLİR AMA BİZE YABANCI OLDUGU İÇİN 6 YAŞINDAKİ BİR COCUGA ANLATIYORMUŞ GİBİ ANLATIRSANIZ SEVINIRİM:)flaynt@hotmail.com

    orijinal dediğimiz goddesse eğer bilgisayar kaldıramamış oyunu.. pek takmamak gerek :D merak ettiğim 1 mb ram'e ne oldu? :D

    CPU: AuthenticAMD PentiumPro-class processor @ 1833 MHz with 511MB RAM


    alihan ciddi misin lan 2005 ve goddess




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