Merhaba Ben Bi Map Yaptım f9 diyorum bi uzun hata çıkıyor onu yazıcam şimdi bide şimdi ben o hatayı kapatıp mapımın .bsp dosyasını atıyorum mapsın icine sonra giriyorum counter strike ye mapıma giriyorum tam azcık doluyor girme yeri sonra masa üstüne atıp eror diyor buna yardım edin bide mapımda çıkan hata bunu bilen varsa bi yardım etsin cok ugrastım bosa gitmesin map
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlcsg.exe "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" Entering c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
Using Wadfile: \program files\valve\valve\halflife.wad - Contains 94 used textures, 67.14 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 1 used texture, 0.71 percent of map (123 textures in wad) Using Wadfile: \program files\valve\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \program files\valve\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: \program files\valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \documents and settings\kartal\belgelerim\resimlerim\csplague_sca rty_1.wad - Contains 27 used textures, 19.29 percent of map (36 textures in wad) Using Wadfile: \documents and settings\kartal\belgelerim\resimlerim\cs_hunter.wa d - Contains 1 used texture, 0.71 percent of map (2 textures in wad) Using Wadfile: \documents and settings\kartal\belgelerim\resimlerim\jb_snow.wad - Warning: Larger than expected texture (348972 bytes): 'SNOW' - Contains 1 used texture, 0.71 percent of map (134 textures in wad) Using Wadfile: \program files\valve\cstrike\exelisswad.wad - Contains 2 used textures, 1.43 percent of map (2 textures in wad) Using Wadfile: \documents and settings\kartal\belgelerim\resimlerim\sinif.wad - Warning: Larger than expected texture (218412 bytes): '936332_PLANK_TE' - Warning: Larger than expected texture (218412 bytes): '72' - Contains 12 used textures, 8.57 percent of map (17 textures in wad)
Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 20 additional animating textures. Warning: ::FindTexture() texture CORE_URBAN_023 not found! Warning: ::FindTexture() texture CORE_URBAN_111 not found! Warning: ::LoadLump() texture CORE_URBAN_023 not found! Warning: ::LoadLump() texture CORE_URBAN_111 not found! Texture usage is at 3.59 mb (of 4.00 mb MAX) 8.61 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlbsp.exe "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlvis.exe "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" 1393 portalleafs 3998 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlrad.exe "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
9809 faces Create Patches : 76120 base patches 0 opaque faces 832385 square feet [119863504.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the filehttp://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem