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WOLFENSTEİN THE NEW ORDER KAPANMA SORUNU

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  • Selam , oyunu kurdum ilk 1 saatini oynadım sonra kapanmaya başladı ki bilgisayarımda çok rahat kaldırıyor yani kapanırken hiç bi hata falan olmuyo kasmada olmuyo çat diye kapanıyor bundan ibaret bide assassin's creed syndicate de %30 kadar hiç kasmadan ayarlar yüksekte gelmiştim buda sonradan acayip kasmaya başladı çözümü ne ?


    sistemim;
    rx 470
    8gb ram
    i5 6500



  • +++++
  • oyunu açmaya çalıştığımda hatanın ne olduğu yazıyormuş
    Wolfenstein The New Order.1683.12143 win-x64 Retail May 18 2014 15:23:39
    Wolfenstein The New Order.1683.12143
    ------ Initializing File System ------
    Current search path:
    C:/Users/Win10/Saved Games/MachineGames/Wolfenstein The New Order/base/
    D:/Program Files (x86)/Wolfenstein The New Order/base/
    file system initialized.
    BenchmarkGameData: ofs 0 and 0x151060480x
    14924 microseconds
    8682 microseconds
    10284 microseconds
    10828 microseconds
    10323 microseconds
    10286 microseconds
    10292 microseconds
    2470 microseconds
    1925 microseconds
    1973 microseconds
    Average seek time without outliers: 8142 microseconds
    fileBenchmarkImpliesGameIsOnHD: true
    ---------------------------
    idStreamingInstallManager::Init: using langMask 1 for lang english
    1 CPU package, 4 physical cores, 4 logical cores
    log file 'qconsole.log' opened on Mon May 29 21:13:23 2017

    3192 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX
    32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
    8112 MB System Memory
    Winsock Initialized
    Found interface: {F5E16B99-BE1D-4C96-BED4-349986C247A5} Intel(R) Ethernet Connection (2) I219-V - 192.168.2.155/255.255.255.0
    Found interface: {532D6F28-C1F4-4C0A-971A-654761C6BAFB} TAP-Windows Adapter V9 - 10.127.127.1/255.255.255.0
    Sys_InitNetworking: adding loopback interface
    Executing default.cfg for device #0...
    execing joystick.cfg
    Executing default.cfg for device #1...
    execing joystick.cfg
    Executing default.cfg for device #2...
    execing joystick.cfg
    Executing default.cfg for device #3...
    execing joystick.cfg
    idLib::SetProduction( PROD_PRODUCTION )
    OpenDLCFileHandles: 0 packages mounted.
    couldn't exec D:\Program
    couldn't exec package.cfg
    Unknown command 's_voiceVolume_dB'
    Command line is: "D:\Program Files (x86)\Wolfenstein The New Order\WolfNewOrder_x64.exe"
    ------- Initializing renderSystem --------
    PreliminaryRenderSetup
    ---registered window class
    ---registered fake window class
    ---registered context window class
    GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "ATI Technologies Inc."
    GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "Radeon (TM) RX 470 Graphics"
    GetWGLExtensionsWithFakeWindow: OpenGL version: "4.5.13474 Compatibility Profile Context 22.19.165.512"
    ---using WGL_EXT_swap_control
    X..WGL_EXT_swap_control_tear not found
    CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
    CreateOpenGLContextOnDC: Using gl version 3.2
    created OpenGL 3.2 context
    CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
    CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
    CreateOpenGLContextOnDC: Using gl version 3.2
    created OpenGL 3.2 context
    CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
    ----- GL_Init -----
    OpenGL version 3.2
    GL_AMDX_debug_output GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth GL_AMD_debug_output
    GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2
    GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event GL_AMD_performance_monitor
    GL_AMD_pinned_memory GL_AMD_query_buffer_object
    GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_trianglesGL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
    GL_ARB_base_instance GL_ARB_bindless_texture
    GL_ARB_blend_func_extended GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object GL_ARB_clear_texture
    GL_ARB_clip_control GL_ARB_color_buffer_float
    GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth GL_ARB_copy_buffer
    GL_ARB_copy_image GL_ARB_cull_distance
    GL_ARB_debug_output GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp GL_ARB_depth_texture
    GL_ARB_derivative_control GL_ARB_direct_state_access
    GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
    GL_ARB_draw_instanced GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4 GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
    GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel GL_ARB_half_float_vertex
    GL_ARB_imaging GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays GL_ARB_internalformat_query
    GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
    GL_ARB_multi_bind GL_ARB_multi_draw_indirect
    GL_ARB_multisample GL_ARB_multitexture
    GL_ARB_occlusion_query GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters GL_ARB_point_sprite
    GL_ARB_program_interface_query GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store GL_ARB_shader_image_size
    GL_ARB_shader_objects GL_ARB_shader_precision
    GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
    GL_ARB_shadow GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer GL_ARB_sparse_texture
    GL_ARB_stencil_texturing GL_ARB_sync
    GL_ARB_tessellation_shader GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
    GL_ARB_texture_compression GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
    GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3 GL_ARB_texture_float
    GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod GL_ARB_texture_rectangle
    GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm GL_ARB_texture_stencil8
    GL_ARB_texture_storage GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle GL_ARB_texture_view
    GL_ARB_timer_query GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_queryGL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array GL_ARB_window_pos
    GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
    GL_ATI_texture_float GL_ATI_texture_mirror_once
    GL_EXT_abgr GL_EXT_bgra
    GL_EXT_bindable_uniform GL_EXT_blend_color
    GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
    GL_EXT_blend_minmax GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
    GL_EXT_copy_texture GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access GL_EXT_draw_buffers2
    GL_EXT_draw_instanced GL_EXT_draw_range_elements
    GL_EXT_fog_coord GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
    GL_EXT_histogram GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil GL_EXT_packed_float
    GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex GL_EXT_rescale_normal
    GL_EXT_secondary_color GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs GL_EXT_stencil_wrap
    GL_EXT_subtexture GL_EXT_texgen_reflection
    GL_EXT_texture3D GL_EXT_texture_array
    GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
    GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
    GL_EXT_texture_lod GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp GL_EXT_texture_object
    GL_EXT_texture_rectangle GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm GL_EXT_texture_storage
    GL_EXT_texture_swizzle GL_EXT_timer_query
    GL_EXT_transform_feedback GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior GL_KHR_robustness
    GL_KTX_buffer_region GL_NV_blend_square
    GL_NV_conditional_render GL_NV_copy_depth_to_color
    GL_NV_copy_image GL_NV_depth_buffer_float
    GL_NV_explicit_multisample GL_NV_float_buffer
    GL_NV_half_float GL_NV_primitive_restart
    GL_NV_texgen_reflection GL_NV_texture_barrier
    GL_OES_EGL_image GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays GL_WIN_swap_hint
    WGL_EXT_swap_control
    X..GL_AMD_multi_texsubimage not found
    ---using GL_ARB_texture_multisample
    ---using GL_ARB_texture_compression
    ---using GL_EXT_texture_compression_s3tc
    ---using GL_EXT_texture_filter_anisotropic
    ---using GL_EXT_direct_state_access
    ---using GL_ARB_sampler_objects
    ---using GL_ARB_vertex_buffer_object
    ---using GL_ARB_map_buffer_range
    ---using GL_ARB_draw_elements_base_vertex
    ---using GL_ARB_vertex_array_object
    ---using GL_ARB_vertex_program
    ---using GL_ARB_get_program_binary
    ---using GL_ARB_uniform_buffer_object
    ---using GL_ARB_occlusion_query
    ---using GL_EXT_timer_query
    ---using GL_EXT_framebuffer_object
    ---using GL_EXT_framebuffer_blit
    ---using GL_ARB_pixel_buffer_object
    ---using GL_EXT_pixel_buffer_object
    ---using GL_EXT_depth_bounds_test
    ---using GL_ARB_sync
    ---using GL_ARB_debug_output
    Free vram: 448.91MiB
    CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
    CreateOpenGLContextOnDC: Using gl version 3.2
    created OpenGL 3.2 context
    CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
    Initializing OpenGL subsystem
    ShowGameWindow: (0, 0) 1440 x 900, full screen
    OpenCachedPagesFile: D:\Program Files (x86)\Wolfenstein The New Order\virtualtextures\_vmtr.pages
    21 pages locked in D:\Program Files (x86)\Wolfenstein The New Order\virtualtextures\_vmtr.pages
    0.0 seconds for FinishFeedback()
    PHYSICAL_PAGES_POOL_VMTR
    ------------------------
    total : 256
    locked : 6
    current: 6
    free : 250
    100 % empty hash table entries
    100 % pages 0 steps down the hash chain
    0 % pages 1 step down the hash chain
    0 % pages 2 steps down the hash chain
    0 % pages > 2 steps down the hash chain
    ------------------------
    0.0 seconds to load and lock 21 pages
    S 2048 2048 1 linr DXT5 clmp 4096k _physicalvmtrpages1
    S 2048 2048 1 linr DXT1 clmp 2048k _physicalvmtrpages0
    S 2048 2048 1 linr DXT5 clmp 4096k _physicalvmtrpages2
    S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages1
    S 128 128 1 linr DXT1 clmp 8k _physicaluniquepages0
    S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages2
    S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonlypages1
    S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonly2pages1

    virtual texture 1:
    S 2048 2048 12 nmn RG clmp 10922k _vmtrpagetable
    pool: VMTR
    Page file: D:\Program Files (x86)\Wolfenstein The New Order\virtualtextures\_vmtr.pages
    header.magic: 0x77339904
    header.pagesWide: 2048
    header.numLevels: 12
    header.layoutVersion: 0
    header.diskOffsetScale: 2
    Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
    Pages resident: 6
    Pages locked: 6
    10.7 total megs of page table images
    ----- Initializing Sound System ------
    0: Hoparlör (Realtek High Definition Audio)
    2 channels, 48000 Hz
    Front Left and Front Right
    Default Console Device, Multimedia Device, Communications Device, and Game Device
    Using device 0
    sound system initialized.
    --------------------------------------
    ----- Initializing Decls -----
    124 types, 0 declSource in 0 ms
    ------------------------------
    Initializing class hierarchy
    Reading strings/english.lang as UTF-8
    7154 strings read

    ------- Input Initialization -------
    Initializing DirectInput...
    mouse: DirectInput initialized.
    keyboard: DirectInput initialized.
    ------------------------------------
    Loading named resource block: "init"
    0.0 seconds to read 2579k table header
    Resources skipped by layer tests: 0
    Load 877 resources using 872 of 15069 total resource files, 0 streamed
    --------- EndBackgroundLoads() ----------
    IO: 0 seeks, 23 reads, 2MB, 34.3MB/s
    Read sleep msec: 0
    Decompress sleep msec: 0
    Foreground sleep msec: 11
    Decompress work msec: 2
    Ringbuf: freeWait 0/0, dataWait 7/7
    Total msec: 277
    0.3 seconds to preload resources
    Start time of bink logo video in ms: 6100
    Loading named resource block: "common"
    WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
    WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
    WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
    WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
    WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
    WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
    WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
    Couldn't create FileCacheHeader.bin
    0.1 seconds to read 2579k table header
    Resources skipped by layer tests: 0
    Load 11168 resources using 14023 of 15069 total resource files, 0 streamed
    WARNING: swap-tear vsync turned off because the swap-tear extension is not available!
    --------- EndBackgroundLoads() ----------
    IO: 1 seeks, 948 reads, 62MB, 38.8MB/s
    Read sleep msec: 0
    Decompress sleep msec: 0
    Foreground sleep msec: 1
    Decompress work msec: 451
    Ringbuf: freeWait 30728/433, dataWait 0/0
    Total msec: 52783
    53.1 seconds to preload resources
    WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
    ------- Initializing renderSystem media --------
    WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
    renderSystem initialized.
    --------------------------------------
    idDeclGlobalFlag::LoadAllDecls
    idDeclDifficulty::LoadAllDecls
    WARNING: Sources are different than the amount of difficulties might get unwanted results
    idDeclAiEvent::LoadAllDecls
    ReadTitleStorage: MANUALLY CREATED
    Num args: 0
    EnumerateDownloadableContent: D:\Program Files (x86)\Wolfenstein The New Order\dlc
    OpenDLCFileHandles: 0 packages mounted.
    ------------- Warnings ---------------
    during Wolfenstein The New Order initialization...
    WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
    WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
    WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
    WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
    WARNING: Sources are different than the amount of difficulties might get unwanted results
    14 warnings
    --------------------------------------
    CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
    CreateOpenGLContextOnDC: Using gl version 3.2
    created OpenGL 3.2 context
    CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
    idCommonLocal::ResetMapHeap
    renderMode == RENDER_MODE_SYNC
    Final pXAudio2 performanceData: Voices: 0/0 CPU: 0.00% Mem: 58kb
    ---------- ResetMapHeap ----------
    Global heap: 417217 blocks 532.31mb data 7157kb overhead
    GlobalMemoryStatus: 0xfb0a7000 (8112.65MiB) dwTotalPhys
    GlobalMemoryStatus: 0x4ed66000 (1261.40MiB) dwAvailPhys
    GlobalMemoryStatus: 0xac341000 (6851.25MiB) used phys
    GlobalMemoryStatus: 0x6621b000 (1634.11MiB) used virtual
    ----- Initializing Sound System ------
    0: Hoparlör (Realtek High Definition Audio)
    2 channels, 48000 Hz
    Front Left and Front Right
    Default Console Device, Multimedia Device, Communications Device, and Game Device
    Using device 0
    sound system initialized.
    --------------------------------------
    idCommonLocal::ResetMapHeap done
    --------- Initializing Game ----------
    mapName:
    gameFlags: 1
    spawnSpot:
    spawnSpotOverride:
    initialMap: 0
    next map checkpoint: 0
    use loading screen: 0
    use video: 1
    transitional: 0
    currentCheckpointSlot: -1
    Deactive layers: --- Active layers:
    numPlayers: 1
    gamedate: May 18 2014
    game initialized.
    --------------------------------------
    SetRetainedMemoryFiles
    : 0 mapstart0.dat
    : 1 checkpoint0.dat
    FAILED BECAUSE USER IS NULL
    : 2 mapstart1.dat
    : 3 checkpoint1.dat
    Unknown command 'quitexec'
    execing 360_0.cfg
    execing joystick.cfg
    ----------- LoadMap() ------------
    ---------- idRenderWorldLocal::SpecificationComplete ----------
    AllocGame took 2.2620 seconds.
    idVertexBuffer::AllocBufferObject: SyncRenderThread required
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WARNING: No address, error: 487
    WolfNewOrder_x64.exe @ 0xb327c03d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb3209210( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb320946d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb2c0cc89( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb2b51af1( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb2ca23bd( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb2ca2a1b( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb29a14ca( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb29895ce( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb297360a( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb2d27990( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    WolfNewOrder_x64.exe @ 0xb324523f( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
    KERNEL32.DLL @ 0xaf018364( ) + bytes () : BaseThreadInitThunk( )
    ntdll.dll @ 0xafab70d1( ) + bytes () : RtlUserThreadStart( )
    FATAL ERROR: idVertexBuffer::AllocBufferObject: failed
    Dumped console text to C:\Users\Win10\Saved Games\MachineGames\Wolfenstein The New Order\base\ErrorLog_05-29-2017__09-14-25pm.txt.

    idRenderSystem::Shutdown()
    Shutting down OpenGL subsystem

    ***************************
    FATAL ERROR: idVertexBuffer::AllocBufferObject: failed

    ***************************




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