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Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH (107. sayfa)
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ElAnalistaDeBitsyoutube
- PS5 y Xbox Series X se ejecutan a la misma resolución en los dos modos. 2160p/60FPS o 1440p/120FPS. - Xbox Series S sólo tiene un modo a 1080p/60FPS. - En PC se ejecuta con todos los settings al máximo usando una RTX 3080 con Nvidia DLSS. - El rendimiento es casi perfecto en todas las plataformas. En PS5 he experimentado alguna caída aleatoria en el modo 120FPS, pero nada grave. - El Ray-Tracing se aplica para sombreado y algunos reflejos, sin embargo, en consolas no está presente durante el gameplay. Sólo se activa en el modo photo o vista. - En PC, el RT activado da una media de 40/50FPS sin activar Nvidia DLSS. - Los reflejos por RT son de igual calidad en PS5, SeriesX y PC. En Series S presenta menos calidad. En cuanto a las sombras, la versión de PC tiene una clara ventaja. - La texturas, filtrado anisotrópico y distancia de dibujado son iguales en todas las plataformas. - Los tiempos de carga son ligeramente más rápidos en SeriesX. - PS5 and Xbox Series X run at the same resolution in both modes. 2160p/60FPS or 1440p/120FPS. - Xbox Series S only has a 1080p/60FPS mode. - On PC it runs with all settings at maximum using an RTX 3080 with Nvidia DLSS. - Performance is near perfect on all platforms. On PS5 I have experienced some random drops in 120FPS mode, but nothing serious. - Ray-Tracing is applied for shading and some reflections, however, on consoles it is not present during gameplay. It is only activated in photo or view mode. - On PC, activated RT gives an average of 40 / 50FPS without activating Nvidia DLSS. - Reflections by RT are of equal quality on PS5, SeriesX and PC. In Series S it presents less quality. As for shadows, the PC version has a clear advantage. - The textures, anisotropic filtering and drawing distance are the same on all platforms. - Loading times are slightly faster on SeriesX. Music by Zeravi: https://www.youtube.com/watch?v=7jRHcLTsQ0Y Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebitshttps://www.youtube.com/watch?v=rwXNlNGxVTk&ab_channel=ElAnalistaDeBits
< Bu mesaj bu kişi tarafından değiştirildi aterikasedi -- 18 Temmuz 2021; 4:45:9 > -
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Orijinalden alıntı: aterikasediElAnalistaDeBitsyoutube
- PS5 y Xbox Series X se ejecutan a la misma resolución en los dos modos. 2160p/60FPS o 1440p/120FPS. - Xbox Series S sólo tiene un modo a 1080p/60FPS. - En PC se ejecuta con todos los settings al máximo usando una RTX 3080 con Nvidia DLSS. - El rendimiento es casi perfecto en todas las plataformas. En PS5 he experimentado alguna caída aleatoria en el modo 120FPS, pero nada grave. - El Ray-Tracing se aplica para sombreado y algunos reflejos, sin embargo, en consolas no está presente durante el gameplay. Sólo se activa en el modo photo o vista. - En PC, el RT activado da una media de 40/50FPS sin activar Nvidia DLSS. - Los reflejos por RT son de igual calidad en PS5, SeriesX y PC. En Series S presenta menos calidad. En cuanto a las sombras, la versión de PC tiene una clara ventaja. - La texturas, filtrado anisotrópico y distancia de dibujado son iguales en todas las plataformas. - Los tiempos de carga son ligeramente más rápidos en SeriesX. - PS5 and Xbox Series X run at the same resolution in both modes. 2160p/60FPS or 1440p/120FPS. - Xbox Series S only has a 1080p/60FPS mode. - On PC it runs with all settings at maximum using an RTX 3080 with Nvidia DLSS. - Performance is near perfect on all platforms. On PS5 I have experienced some random drops in 120FPS mode, but nothing serious. - Ray-Tracing is applied for shading and some reflections, however, on consoles it is not present during gameplay. It is only activated in photo or view mode. - On PC, activated RT gives an average of 40 / 50FPS without activating Nvidia DLSS. - Reflections by RT are of equal quality on PS5, SeriesX and PC. In Series S it presents less quality. As for shadows, the PC version has a clear advantage. - The textures, anisotropic filtering and drawing distance are the same on all platforms. - Loading times are slightly faster on SeriesX. Music by Zeravi: https://www.youtube.com/watch?v=7jRHcLTsQ0Y Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebitshttps://www.youtube.com/watch?v=rwXNlNGxVTk&ab_channel=ElAnalistaDeBitsYine Ray Tracing'den yoksun bir konsol versiyonu. En güçsüz nesil olma ünvanını yakaladılar, daha çıkalı 1 sene olmamışken kendilerine yeni nesil deyip daha güncel görselleri yapamamak. Tabii ki bilinçli olarak yapılıyor bunlar. Pro versiyon çıkartıp insanlara tekrar satmak için güzel bir yöntem. 2022'de duyurulur artık.
< Bu mesaj bu kişi tarafından değiştirildi Dante -- 18 Temmuz 2021; 10:53:1 >
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Orijinalden alıntı: DanteYine Ray Tracing'den yoksun bir konsol versiyonu. En güçsüz nesil olma ünvanını yakaladılar, daha çıkalı 1 sene olmamışken kendilerine yeni nesil deyip daha güncel görselleri yapamamak. Tabii ki bilinçli olarak yapılıyor bunlar. Pro versiyon çıkartıp insanlara tekrar satmak için güzel bir yöntem. 2022'de duyurulur artık.
Alıntıları GösterPhoto modunda ray tracing varmış:) 120fps modu var bir de.
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Orijinalden alıntı: aterikasediPhoto modunda ray tracing varmış:) 120fps modu var bir de.
Alıntıları GösterÇünkü muhtemelen 30 FPS'e düşürmek zorunda kalıyor photo modda ray tracing göstermek için.
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1440p 120 fps’de çalışan oyuna en azından 1080p 60 fps + RT yapabilirlerdi. Yine de bunun yerine şahsen daha net görüntüyü tercih ederim. PC’de de durum çok farklı değil. O ayar en sona bırakılıyor. Sömürdüğü performansa değecek veya olmazsa olmaz teknoloji değil bence. Nvidia’nın klasik kapitalist kafası.
< Bu ileti mobil sürüm kullanılarak atıldı > -
sene 2021 hala yeni nesil grafik göremedik dandik konsollar yüzünden
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AMD nin RT performansı Nvidia ya kıyasla ciddi ölçüde düşük kaldığından dolayı konsollardaki performans kaybı çok daha yüksek oluyor. Exodus un konsol portunda da durumlar hoş değil.
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VG Techyoutube
GreedFall frame rate comparison comparing the framerate/fps on PS5 vs Xbox Series X vs Xbox Series S. Subscribe for more gaming tech analysis: http://bit.ly/VGTechSubscribe The versions tested were 1.0.5.0 on Xbox and 1.002.000 on PS5. Timestamps: 0:00 - Performance Mode 8:37 - Quality Mode PS5 in performance mode can occasionally experience frame pacing issues. The frame pacing issues can make the game look like it is briefly dropping to 30fps because every other frame rendered by the game only makes up a relatively small amount of the frame delivered to the screen. These frame pacing issues can be seen during the opening clip. PS5 in performance mode can sometimes have tearing at the bottom of the screen for extended periods of time which can be seen at 7:09 PS5 and Xbox Series X in performance mode both render at a native resolution of 2560x1440. Xbox Series S in performance mode renders at a native resolution of 1600x900. PS5 and Xbox Series X in quality mode both render at a native resolution of 3840x2160. Xbox Series S in quality mode renders at a native resolution of 1920x1080. Quality mode has improvements to draw distance over performance mode on all three consoles. PS5 and Xbox Series X have improved texture quality compared to Xbox Series S. Stats: https://bit.ly/3xQzEoZ Frames Pixel Counted: https://bit.ly/3rl7hwB Watch in 4K and 60fps for the best experience. Please consider liking and sharing the video if you enjoyed it. Twitter: https://twitter.com/VGTech_ Facebook: http://bit.ly/2D3JyJkhttps://www.youtube.com/watch?v=TW8Uv2LQ3BY&ab_channel=VGTech -
ElAnalistaDeBitsyoutube
- Xbox Series S se ejecuta una resolución de 1920x1080p. Xbox Series X a 2560x1440p. Ambas tienen el framerate bloqueado a 30FPS, pero es posible desbloquearlo con una pantalla compatible con VRR. - La versión de PC corre con todos los settings al máximo usando una RTX 3080. - Las 3 versiones se ejecutan utilizando de apoyo la nube para sacar el máximo partido a su calidad visual. - Los settings de Series X se acercan a las configuraciones más altas de PC. Concretamente, la distancia de dibujado es la misma (y es uno de los settings más demandantes). En Series S, la distancia de dibujado es considerablemente menor. - En PC, tenemos una calidad ligeramente superior en las nubes, reflejos y algunas texturas. - Los tiempos de carga al iniciar el juego son más rápidos en Series X, sin embargo, Series S es casi el doble de rápida al iniciar un vuelo. Es probable que esto se daba la mayor carga gráfica y settings más elevados de Series X. - El framerate sufre Stuttering en ambas versiones en las ciudades más detallas. Series X sufre caídas de framerate más apreciables. - Portear un juego que ha sido diseñado inicialmente en PC no es una tarea sencilla, y si a esto le sumamos el hecho de que Flight Simulator es uno de los juegos más exigentes de PC actualmente, podemos decir con seguridad que Asobo Studio ha hecho un gran trabajo. - Xbox Series S runs at 1920x1080p resolution. Xbox Series X at 2560x1440p. Both have the framerate locked at 30FPS, but it is possible to unlock it with a VRR-compatible display. - The PC version runs with all settings at maximum using an RTX 3080. - The 3 versions are run using the cloud to support them to get the most out of their visual quality. - Series X settings are close to the highest PC settings. Specifically, the drawing distance is the same (and it is one of the most demanding settings). In Series S, the draw distance is considerably less. - On PC, we have slightly higher quality on clouds, reflections, and some textures. - Loading times when starting the game are faster in Series X, however, Series S is almost twice as fast when starting a flight. It is likely that this was the higher graphics load and higher settings of Series X. - The framerate suffers Stuttering in both versions in the more detailed cities. Series X suffers more appreciable framerate drops. - Porting a game that was initially designed on PC is not an easy task, and if to this we add the fact that Flight Simulator is one of the most demanding PC games today, we can safely say that Asobo Studio has made a great job. Music by Zeravi: https://www.youtube.com/watch?v=ERzl8fMzNRs Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebitshttps://www.youtube.com/watch?v=cNLKetUNmNg&ab_channel=ElAnalistaDeBits -
ElAnalistaDeBitsyoutube
Xbox One: 1080p 30FPS Xbox One X: 2160p 30FPS Xbox Series S: 1080p 120FPS Xbox Series X: 2160p 120FPS - El juego aún está en fase de desarrollo y su calidad puede variar. - Series X y One X tienen dos modos de visualización, pero no están activos en esta Preview. - Es bastante probable que Series X implemente 4K dinámicos en posteriores versiones para mantener los 120FPS. OneX debería mostrar un modo 60FPS en un futuro. - Series S también debería recibir un modo calidad, presentando un modo 1440p/60FPS. - Las sombras en Series X tienen más resolución. - La oclusión ambiental presenta mejor calidad en OneX y SeriesX. - El texturizado es bastante similar en todas las versiones, sin embargo, perdemos algo de calidad en One. - Los reflejos también tienen menor calidad en One. - Los tiempos de carga son más rápidos en Series S|X. - The game is still under development and its quality may vary. - Series X and One X have two display modes, but they are not active in this Preview. - It is quite likely that Series X will implement dynamic 4K in later versions to maintain 120FPS. OneX should show a 60FPS mode in the future. - Series S should also receive a quality mode, featuring a 1440p/60FPS mode. - Shadows in Series X have higher resolution. - Ambient occlusion presents better quality in OneX and SeriesX. - The texturing is quite similar in all versions, however, we lose some quality in One. - The reflections also have lower quality in One. - Loading times are faster on Series S|X. Music by Zeravi: https://www.youtube.com/watch?v=7jRHcLTsQ0Y Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebitshttps://www.youtube.com/watch?v=92QC-LYjYbE&ab_channel=ElAnalistaDeBits -
Halo İnfinite biraz daha zorlasalar x360'a da çıkaracaklar bu grafiklerle.
< Bu mesaj bu kişi tarafından değiştirildi dark dragon -- 31 Temmuz 2021; 1:4:10 >
< Bu ileti mini sürüm kullanılarak atıldı > -
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Orijinalden alıntı: dark dragon
Halo İnfinite biraz daha zorlasalar x360'a da çıkaracaklar bu grafiklerle.Valla öyle.One neslinden bi farkı yok grafiklerin.
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arkadaşlar en çok merak ettiğim konu full hd de xbox one x mi iyi series s mi iyi benim için en önemli şey full hd 60hps oyun deneyimi. oyunlar geç açılmış önemli değil. sizce hangi konsol xbox one x 2500 garantili series s 3200
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Orijinalden alıntı: diabl0arkadaşlar en çok merak ettiğim konu full hd de xbox one x mi iyi series s mi iyi benim için en önemli şey full hd 60hps oyun deneyimi. oyunlar geç açılmış önemli değil. sizce hangi konsol xbox one x 2500 garantili series s 3200
İkisini de kullandım ve her grafik-performans karşılaştırmasını izliyorum.İstisnalar hariç şimdiye kadar çıkmış oyunlarda 1080pde grafikler xbox one x'te daha iyi.Daha iyi dokular ve daha yüksek anisotropic filtering sunabiliyor.60fps olayı içinse series s daha iyi.O konuda daha stabill.İşlemcisi daha iyi olduğu için 60fpsye çıkmada ve bazı oyunlarda 120fps seçeneğiyle performans olarak daha iyi bir seçim olur.
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ElAnalistaDeBitsyoutube
Series S FPS Mode: 1920x1080p 60FPS Resolution Mode: dynamic 1440p (1440p~1260p average) 30FPS Quality Mode: 1920x1080p 30FPS Series X FPS Mode: dynamic 1080p (1080p~900p) 120FPS Resolution Mode: dynamic 2160p (2160p~1800p) 60FPS Quality Mode: dynamic 2160p (2160p~1872p) 30FPS ONE X FPS Mode: dynamic 1260p (1260p~1080p) 60FPS Resolution Mode: dynamic 2160p (2160p~1872p) 30FPS Quality Mode: dynamic 2160p (2160p~1728p) 30FPS ONE: 1600x900p 30FPS - El Modo calidad añade Ray-Tracing en los reflejos para Xbox Series S/X. - La iluminación general se ha reajustado en Xbox Series S/X. - Se ha añadido más follaje en Xbox Series S/X, sin embargo, el modo calidad de OneX presenta mayor vegetación en algunos puntos. - El modo calidad mejora sensiblemente la iluminación global en Xbox Series S/X con respecto a los otros modos. - Las sombras también han sido mejoradas en Xbox Series S/X. - El modo calidad de SeriesX mejora considerablemente la oclusión ambiental, filtrado anisotrópico y los godrays con respecto al resto de plataformas. - Hay algunos problemas de rendimiento que siguen presentes en la versión Nextgen. Algunas caídas de framerate en zonas concretas o algunas texturas y assets que tardan en cargar. - Los tiempos de carga se han optimizado para Xbox Series S/X. - El parche llegará próximamente a PC. - Quality Mode adds Ray-Tracing on reflections for Xbox Series S/X. - General lighting has been readjusted on Xbox Series S/X. - Added more foliage on Xbox Series S/X, however OneX quality mode features more vegetation in some spots. - The quality mode significantly improves the global lighting on Xbox Series S/X compared to the other modes. - Shadows have also been improved on Xbox Series S/X. - SeriesX's quality mode considerably improves ambient occlusion, anisotropic filtering and godrays compared to other platforms. - Loading times have been optimized for Xbox Series S/X. - There are some performance issues that are still present in the Nextgen version. Some framerate drops in specific areas or some textures and assets that take time to load. - The patch is coming soon to PC. Music by Zeravi: https://www.youtube.com/watch?v=Pg_ZemCllyk Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebitshttps://www.youtube.com/watch?v=C0efdPFysds&ab_channel=ElAnalistaDeBits -
ElAnalistaDeBitsyoutube
PS4: 1080p 60FPS PS4 Pro: 2160p 60FPS PS5: 2160p 60FPS - Mejor antialiasing en PS5. - Se ha revisado la iluminación general en PS5. - PS5 tiene un extraño efecto de profundidad de campo en algunos momentos, como los saques de puerta. Es probable que se trate de un bug. - Los tiempos de carga son prácticamente inexistentes en PS5. - En PS5 tenemos las mismas mejoras en los modelados que se aplicaron en FIFA 21. Sin embargo, el cabello de algunos jugadores sufre clipping. No tardarán en solucionar esto (espero). - En general, no se siente un salto considerable en ninguna plataforma con respecto a FIFA 21. - Best antialiasing on PS5. - General lighting on PS5 has been revised. - PS5 has a strange depth of field effect for some moments, such as goal kicks. It seems like a bug. - Loading times are practically non-existent on PS5. - On PS5 we have the same modeling improvements that were applied in FIFA 21. However, some players' hair is clipping. They won't take long to fix this (I hope). - Overall, no significant jump is felt on any platform from FIFA 21. Music By Zeraví: https://www.youtube.com/watch?v=rc6oJxVsFuMhttps://www.youtube.com/watch?v=1B_mGvzxfjc&ab_channel=ElAnalistaDeBits -
ElAnalistaDeBitsyoutube
SERIES X 2160p 60FPS with dynamic temporal reconstruction / 2160p 120FPS with temporal reconstruction from dynamic 1440p SERIES S 1080p 60FPS with dynamic temporal reconstruction ONE X 2160p 30FPS with dynamic temporal reconstruction / 1440p 60FPS with dynamic temporal reconstruction ONE 1080p 30FPS with dynamic temporal reconstruction - Recordad: Esta comparativa se ha realizado con una versión en desarrollo. Los datos aportados podrían varias en futuras versiones/actualizaciones. - Series S no tiene modo performance a 120FPS en esta Tech Preview. Es probable que se vuelva a incluir en próximas versiones. - Xbox One X ha añadido un modo rendimiento. Ahora es posible jugar a 1440p/60FPS con reconstrucción temporal dinámica. - El framerate ha mejorado considerablemente con respecto a las anteriores versiones en todas las plataformas. - El modo calidad de Series X y One X tiene mejores sombras, filtrado anisotrópico y mayor geometría en la distancia de dibujado. - Mención especial a algunas texturas. Tienen una calidad espectacular en todas las plataformas, aunque mayor resolución en OneX y Series X. - Algunas sombras de contacto sólo están disponibles en Series X. - Los reflejos se han creado con SSR y cubemaps. Xbox One no tiene reflejos SSR. - Aún podemos apreciar algunos bugs gráficos en la interfaz. - Los tiempos de carga son casi 6 veces más rápidos en Series S/X. - Remember: This comparison has been made with a version in development. The data provided could vary in future versions / updates. - Series S does not have a 120FPS performance mode in this Tech Preview. It is likely to be included again in future versions. - Xbox One X has added a performance mode. It is now possible to play at 1440p/60FPS with dynamic temporal reconstruction. - The framerate has improved considerably compared to previous versions on all platforms. - The quality mode of Series X and One X has better shadows, anisotropic filtering and greater geometry in the drawing distance. - Special mention to some textures. They have spectacular quality on all platforms, although higher resolution on OneX and X Series. - Some contact shades are only available in Series X. - The reflections have been created with SSR and cubemaps. Xbox One does not have SSR reflections. - We can still see some graphical bugs in the interface. - Loading times are almost 6 times faster on Series S/X. Music by Zeravi: https://www.youtube.com/watch?v=7jRHcLTsQ0Y Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebitshttps://www.youtube.com/watch?v=mqrWKFV2_c8&t=400s&ab_channel=ElAnalistaDeBits -
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