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Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH (127. sayfa)

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  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS Compra juegos con grandes descuentos en Instant-Gaming: https://www.instant-gaming.com/?igr=analistadebits Gana un juego al mes con mi concurso de Instant-Gaming. Para participar, sólo debes elegir cualquier juego en Stock de su página web: https://www.instant-gaming.com/es/giveaway/ANALISTABITS Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g
    https://www.youtube.com/watch?v=sLg8teIN12A
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHDF Clipsyoutube
    ► Watch the FULL video here: https://youtu.be/m9QmGxSKZ_4 ► Support us on Patreon! https://bit.ly/3jEGjvx ► Digital Foundry YouTube: https://youtube.com/digitalfoundry ► Digital Foundry at Eurogamer: https://eurogamer.net/digitalfoundry ► Follow on Twitter: https://twitter.com/digitalfoundry
    https://www.youtube.com/watch?v=8VjETgVWPYA
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Nintendo Switch: Docked: 1920x1080p | 30fps Handheld: 1280x720p | 30fps PS3: 1152x640p | 30fps PS4: 1920x1080p | 30fps -Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS - Red Dead Redemption on PS4/Switch is a remastered port of the original version. The main attraction of this version is the improved resolution and greater stability over the PS3 version. - PS4 includes the ability to enable AMD FSR 2. This helps improve image quality considerably without affecting performance. - PS4 features better shadows, anisotropic filtering and anti-aliasing over Nintendo Switch. - Nintendo Switch is practically a 1:1 version of PS4. Personally, it's the version I would choose. - Switch's Handheld mode decreases rendering resolution, shadows, and anisotropic filtering. - Performance comes across as fairly robust on Switch and PS4 with no notable issues. - Pop-in is still present in these new versions, but with less intensity compared to the original version. - Faster loading times on Nintendo Switch. On PS3 loading times are 3 times slower. Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g
    https://www.youtube.com/watch?v=oTNNieibTzI
  • Her oyunda görsellik daha bir dengesizleşiyor. Animasyonlar yok oluyor. Aoe4 rezalettir. Onu rezil yapan şey hem seriyi geri götürmesi, hem yapan ve yaptıran şirketlerin bunca gücüne rağmen kötü bir oyun çıkarmaları. Bu tarihi rtslerin kralı lotr bfme 1-2



    Yeni nesil güya 6. Oyunu çıkarmışsın ama ilk örneğini geçememişsin. Tabiki iyi olduğu çokça yön sayılabilir ama yeterli değil. Kaç yıl geçmiş artık çıkan oyunlar 10 sene öncekilerin her türlü üstünde olması gerekir.



    Cod yeni fragmanı izlediniz mi bilmem her şey güzel temiz ama grafikler yine kötü, detaysız ve parlak. İstenilen seviyede değil. Animasyonlar aynı gibi.

    Şu almanyadaki gamescom’da bakalım gerçek yeni nesil oyun görebilecek miyiz

    < Bu ileti mobil sürüm kullanılarak atıldı >




  • DLSS 3.5 çıkıyor. Ray tracing işleme kalitesini arttırıyor, üstüne bir de performansı yükseltiyor.

    Amd ray tracing konusunda hala kumda oynuyor malesef.


    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHNVIDIA GeForceyoutube
    DLSS: Max Quality, Max FPS, Powered by AI. Learn more at https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction AI is transforming the world, and NVIDIA’s Bryan Catanzaro is here to talk about how DLSS is getting even better with Ray Reconstruction technology. Through a new neural network, Ray Reconstruction works on all GeForce RTX GPUs to enhance the image quality of intensive ray-traced content. DLSS puts two computers on your side: the NVIDIA supercomputer training the AI model, and the RTX GPU in your PC executing it in your game. Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSDSz48AML-g GeForce Twitter: https://twitter.com/NVIDIAGeForce GeForce Instagram: https://www.instagram.com/nvidiageforce/ GeForce TikTok: https://www.tiktok.com/@nvidiageforce GeForce Facebook: https://www.facebook.com/NVIDIAGeForce/ GeForce Community Portal: https://www.nvidia.com/en-us/geforce/community-portal/ #RTXOn #BeyondFast
    https://www.youtube.com/watch?v=sGKCrcNsVzo



    < Bu mesaj bu kişi tarafından değiştirildi aterikasedi -- 22 Ağustos 2023; 17:8:26 >
  • Mobil oyunlar yüzünden oldu. Milleti vasata alıştırdılar. Adamlar leş gibi servis oyunlarıyla kaç milyon satıyor. Kaliteli işçilik ile uğraşır mı?

  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    - Half-Life 2 RTX is a visual mod in development by Orbifold Studios that adds numerous visual enhancements in lighting thanks to full Ray-Tracing, meaterials and geometry. - This mod has been presented by Nvidia and will be realized with the RTX Remix tool (Portal RTX, Portal Prelude RTX). - RTX Remix is a powerful tool that will allow us to implement visual enhancements in DirectX 8 and 9 games. - Additionally, RTX allows you to apply Nvidia's DLSS 3 technology. - These visual mods are compatible with graphics cards of the 20 & 30 range and also with Vulkan. - Half-Life 2 RTX is in early development and has no estimated release date. - Half-Life 2 RTX es un mod visual en desarrollo por Orbifold Studios que añade numerosas mejoras visuales en la iluminación gracias un Ray-Tracing completo, meateriales y geometría. - Este mod ha sido presentado por Nvidia y estará realizado con la herramienta RTX Remix (Portal RTX, Portal Prelude RTX). - RTX Remix es una potente herramienta que nos permitirá implementar mejoras visuales en juegos de DirectX 8 y 9. - Adicionalmente, RTX permite aplicar la tecnología DLSS 3 de Nvidia. - Estos mods visuales son compatibles con gráficas de la gama 20 & 30 y también con Vulkan. - Half-Life 2 RTX se encuentra en una fase temprana de desarrollo y no tiene fecha aproximada de lanzamiento.
    https://www.youtube.com/watch?v=KENPQnTrT5g
  • Yarin gamescoma gidiyorum bakalim nvidia standi falan görecekmiyim




    < Bu mesaj bu kişi tarafından değiştirildi Tarafsiz Goz -- 23 Ağustos 2023; 22:31:36 >
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS Compra juegos con grandes descuentos en Instant-Gaming: https://www.instant-gaming.com/?igr=analistadebits Gana un juego al mes con mi concurso de Instant-Gaming. Para participar, sólo debes elegir cualquier juego en Stock de su página web: https://www.instant-gaming.com/es/giveaway/ANALISTABITS
    https://www.youtube.com/watch?v=EuVfZbcJ8Pc
  • FSR 3.0 geldi.



    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHIGNyoutube
    AMD gives an update on FSR 3, the follow-up to FSR 2 that triples the fidelity of the frame rates in PC games like Forspoken and Immortals of Aveum. FSR 3 comes out Q1 2024.
    https://www.youtube.com/watch?v=zttHxmKFpm4
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHIGNyoutube
    Our Starfield Performance Review is here taking a look at framerate and performance of the game. Bethesda returns with their biggest game since Elder Scrolls. Starfield is the space adventure we have been waiting for since 2018 and now it has landed. How does it run Xbox Series X and Xbox Series S?  What Starfield PC requirements do you need to hit 60fps and is it even possible? Has the team delivered on the promise? And where have I left my ship? These questions and more will be covered in our Starfield IGN Performance review. Chapters 0:00 Introduction to the stars 0:29 A game so big, needs categories 0:57 Where it Succeeds - Console & PC Visual quality 6:38 Console Performance testing 10:09 Where it fails - Loading, Immersion & Cohesion 15:00 What could be better - Physics, AI & World Dynamism 17:47 PC Performance testing - AMD & Nvidia 21:48 Summary #Starfield #PerformanceReview #Xbox #PC
    https://www.youtube.com/watch?v=zTnYtbMPrxw
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Xbox Series S: 1440p | 30fps reconstructed with FSR from common 900p Xbox Series X: 2160p | 30fps reconstructed with FSR from common 1440p PC: Max. Settings | 4K with FSR reconstructed from 1620p | RTX 4080 | i9 12900K | 32GB DDR5 | SSD NVME M2 - Buy Starfield at Instant-Gaming with discounts on Xbox & Steam: https://www.instant-gaming.com/es/14350-comprar-starfield-digital-premium-edition-acceso-anticipado-digital-premium-edition-pc-juego-steam/?igr=analistadebits - Xbox Series S/X has only one display mode. Both versions use FSR and their framerate is locked at 30fps. - At some demanding points, Series S has some dropouts and tearing, but nothing too severe. In any case, both versions suffer from tearing at times, although the overall experience is solid. - The settings on both consoles are very similar to the high settings on PC. Series S has lower draw distance, terrain geometry, shadows, anisotropic filtering, textures and post-processing effects with respect to Series X. - The PC version has better shadows, anisotropic filtering, draw distance and some small improvements in texturing and post-processing effects, but the differences are really small with respect to the console version. - One of the points to highlight about the improvements applied to Creation Engine 2 is the lighting. - Load times with an NVME M2 SSD on PC are quite a bit faster compared to consoles. X Series is slightly faster than S Series this time. - The PC version suffers from a small graphical bug in the water that does not show the character's trajectory correctly. - The terrain and layout of some planets shows differences between all versions (07:37) probably due to a random generation system. - FSR becomes completely necessary because we can suffer drops up to 30fps on an RTX 4080 in Ultra quality at 4K. - The absence of DLSS has a visible impact on performance for Nvidia graphics cards. Hopefully in the future AMD will reconsider the situation and allow it to be added. - Despite the absence of 60fps on consoles, Starfield offers one of the strongest experiences Bethesda has given us at launch. On PC, I find it to be overly demanding on higher settings. - You'll have another video coming soon focusing on the PC versions with 10 different graphics, Steam Deck and ROG Ally.
    https://www.youtube.com/watch?v=UdfsQV8sW5w
  • 2024'te grafikleri baya toparlamışlar.


    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS Compra juegos con grandes descuentos en Instant-Gaming: https://www.instant-gaming.com/?igr=analistadebits Gana un juego al mes con mi concurso de Instant-Gaming. Para participar, sólo debes elegir cualquier juego en Stock de su página web: https://www.instant-gaming.com/es/giveaway/ANALISTABITS Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g
    https://www.youtube.com/watch?v=_wQ6IGAIqII
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Xbox Series S: Common 1440p/30fps Xbox Series X - Quality Mode: Common 2160p/30fps - Performance Mode: Dynamic 1440p/60fps Playstation 5 - Quality Mode: Common 2160p/30fps - Performance Mode: Dynamic 1440p/60fps PC: 2160p/60fps | Max. Settings | RTX 4080 | i9 12900K | 32GB DDR5 - Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits - Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS - PS5 and Xbox X Series offer 2 display modes: Quality and Performance. - Quality mode increases the common resolution to 2160p/30fps, with better shadows, vegetation, drawing distance, terrain and reflections, among others. - Performance mode reduces the resolution to 1440p dynamic with temporal reconstruction to maintain 60fps. - Xbox Series S features a single resolution mode at 1440p/30fps. Its graphics settings are a mix between PS5/XSX performance/quality mode. - The PC version has almost identical settings to the Ultra quality settings of the consoles. The game is capped at 60fps. - Xbox Series S/XSX present some tearing problems at 30fps that do not occur on PS5. However, in performance mode, XSX presents less drops, although in any case they are anecdotal. - Compra juegos con grandes descuentos en Instant-Gaming: https://www.instant-gaming.com/?igr=analistadebits - Gana un juego al mes con mi concurso de Instant-Gaming. Para participar, sólo debes elegir cualquier juego en Stock de su página web: https://www.instant-gaming.com/es/giveaway/ANALISTABITS - PS5 y Xbox Series X ofrecen 2 modos de visualización: Calidad y Rendimiento. - El modo calidad aumenta la resolución común a 2160p/30fps, con mejores sombras, vegetación, ditancia de dibujado, terreno y reflejos, entre otros. - El modo rendimiento reduce la resolución a 1440p dinámicos con reconstrucción temporal para mantener los 60fps. - Xbox Series S presenta un único modo de resolución a 1440p/30fps. Sus settings gráficos se sitúan en una mezcla entre el modo performance/calidad de PS5/XSX. - La versión de PC presenta unos settings prácticamente idénticos con respecto a las consolas en calidad Ultra. El juego viene capado a 60fps. - Xbox Series S/X presentan algunos problemas de tearing a 30fps que no ocurren en PS5. Sin embargo, en el modo rendimiento, XSX presenta menos caídas, aunque en cualquier caso son anecdóticas. Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g
    https://www.youtube.com/watch?v=QAIBr2kHIng
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Xbox Series S: Dynamic 1440p/60fps (Common 1152~1080p) Xbox Series X: Dynamic 2160p/60fps (Common 1944~1872p) PS5: Dynamic 2160p/60fps (Common 1800~1728p) PC: 2160p/60fps | Max. Settings | RTX 4080 | i9 12900K | 32GB DDR5 - Buy Mortal Kombat 1 with a 26% discount at Instant-Gaming: https://www.instant-gaming.com/es/9422-comprar-steam-mortal-kombat-1-pc-juego-steam-europe/?igr=analistadebits - Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS - The consoles have a single display mode in Mortal Kombat 1 at 60fps with dynamic resolution and FSR. - PS5 has a slightly lower average resolution than Xbox Series X. - Xbox Series S has some minor cutbacks in some settings such as terrain geometry, post processing effects, ncps density, textures or shadows. - PC has slight visual advantages thanks to better shadows and post-processing effects. - Framerate capped at 60fps on all platforms. Ingame cinematics, menus and special movements are framerate capped at 30fps. - Good PC performance. Without problems to achieve the 60fps in ultra in any graphic of the range 30/40. - High visual level and solidity on all platforms. No matter where you play it, all are a good choice. Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g
    https://www.youtube.com/watch?v=rVpziHq6mbk
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    Xbox Series S: Dynamic 1440p/60fps (Common 1152~1080p) Steam Deck: 800p FSR2 Quality | Low Settings Nintendo Switch: Dynamic 900p/~60fps (Common 720-640p) | Handheld Dynamic 720p (Common 480p) PS5: Dynamic 2160p/60fps (Common 1800~1728p) - Buy Mortal Kombat 1 with a 26% discount at Instant-Gaming: https://www.instant-gaming.com/es/9422-comprar-steam-mortal-kombat-1-pc-juego-steam-europe/?igr=analistadebits - Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giveaway/ANALISTABITS - This comparison is focused on showing the differences of the Switch version. If you are interested in the Xbox Series X and PC version, you can see them here: https://youtu.be/rVpziHq6mbk - The consoles have a single display mode in Mortal Kombat 1 at 60fps with dynamic resolution and FSR. - Xbox Series S has some minor cuts in some settings like terrain geometry, post processing effects, ncps density, textures or shadows with respect to PS5/XSX. - Nintendo Switch has cutbacks in all visual aspects. Textures, geometry, lighting, animations, post-processing effects... etc. - Framerate capped at 60fps on all platforms. Ingame cinematics, menus and special movements are framerate capped at 30fps. - Switch aims to reach 60fps during combat, but it's a bit unstable. - Steam Deck fails to reach 60fps even at the lowest settings. Therefore, I would recommend locking the refresh rate to 40hz on low or 30hz on Medium. - The wait times to start fights on Switch are somewhat tedious at times. - Overall, the gameplay experience is good on all platforms. However, if you have the opportunity to choose the Xbox Series, PS5 or PC version, I recommend these. - Compra Mortal Kombat 1 con un 26% de descuento en Instant-Gaming: https://www.instant-gaming.com/es/9422-comprar-steam-mortal-kombat-1-pc-juego-steam-europe/?igr=analistadebits - Gana un juego al mes con mi concurso de Instant-Gaming. Para participar, sólo debes elegir cualquier juego en Stock de su página web: https://www.instant-gaming.com/es/giveaway/ANALISTABITS - Esta comparativa está centrada en mostrar las diferencias de la versión de Switch. Si te interesa la versión de Xbox Series X y PC, puedes verlas aquí: https://youtu.be/rVpziHq6mbk - Las consolas tienen un único modo de visualización en Mortal Kombat 1 a 60fps con resolución dinámica y FSR. - Xbox Series S tiene algunos recortes menores en algunos settings como geometría del terreno, efectos de postprocesado, densidad de ncps, texturas o sombras con respecto a PS5/XSX. - Nintendo Switch tiene recortes en todos los aspectos visuales. Texturas, geometría, iluminación, animaciones, efectos de postprocesado... etc. - Framerate capado a 60fps en todas las plataformas. Cinemáticas ingame, menús y movimientos especiales limitan su framerate a 30fps. - Switch tiene como objetivo alcanzar los 60fps durante los combates, pero es algo inestable. - Steam Deck no consigue alcanzar los 60fps ni en las configuraciones más bajas. Por ello, recomendaría bloquear la tasa de refresco a 40hz en low o 30hz en Medium. - Los tiempos de espera para comenzar los combates en Switch son algo tediosos en ocasiones. - En general, la experiencia de juego es buena en todas las plataformas. Sin embargo, si tienes oportunidad de elegir la versión de Xbox Series, PS5 o PC, te recomendo estas. Music by Zeravi: https://www.youtube.com/channel/UCBNxYipiIZy8DoteKH4SC3g
    https://www.youtube.com/watch?v=Ulh39cP2MZA
  • aterikasedi kullanıcısına yanıt

    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH 



    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH
    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH



    < Bu mesaj bu kişi tarafından değiştirildi XanthiN -- 18 Eylül 2023; 3:38:25 >




  • XanthiN kullanıcısına yanıt

    Starfield npcleri Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH 

    Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCH
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHDigital Foundryyoutube
    Cyberpunk 2077 2.0 is coming soon - the first showcase for DLSS 3.5 ray reconstruction, integrated into a full DLSS package including super resolution and frame generation, all combining to produce a state-of-the-art visual experience. In this roundtable discussion, we discuss how ray reconstruction works, how it was developed and its applications outside of path-traced games. We also talk about the evolution of the original DLSS, the success of DLSS in the modding community and the future of machine learning in PC graphics. Many thanks to all participants in this roundtable chat: Bryan Catanzaro, Vice President Applied Deep Learning Research at Nvidia, Jakub Knapik VP Art and Global Art Director at CD Projekt RED, GeForce evangelist Jacob Freeman and Pedro Valadas of the PCMR sub-Reddit. 00:00:00 Introduction 00:01:10 When did the DLSS 3.5 Ray Reconstruction project start and why? 00:04:16 How did you get DLSS 3.5 Ray Reconstruction up and running? 00:06:17 What was it like to integrate DLSS 3.5 for Cyberpunk 2077? 00:10:21 What are the new game inputs for DLSS 3.5? 00:11:25 Can DLSS 3.5 be used for hybrid ray tracing titles and not just path traced ones? 00:12:41 What is the target performance budget for DLSS 3.5? 00:14:10 Is DLSS a crutch for bad performance optimisation in PC games? 00:20:19 What makes machine learning specifically useful for denoising? 00:24:00 Why is DLSS naming kind of confusing? 00:27:03 What did the new denoising enable for Cyberpunk 2077's graphical vision? 00:32:10 Will Nvidia still focus on performance *without* DLSS at native resolutions? 00:38:26 What prompted the change internally at Nvidia to move away from DLSS 1.0 and pursue DLSS 2.0? 00:43:43 What do you think about DLSS mods for games that lack DLSS? 00:49:52 Where can machine learning go in the future for games beyond DLSS 3.5?
    https://www.youtube.com/watch?v=Qv9SLtojkTU
  • Yeni Nesil Grafikler | PC vs PS vs XBOX vs SWITCHElAnalistaDeBitsyoutube
    - DLSS 3.5 adds Ray Reconstruction RTX 20, 30 & 40 as the most outstanding new feature. - Ray Reconstruction acts as a denoiser, improving global illumination and increasing the resolution of reflections and shadows. - Cyberpunk 2077 with RT Overdrive is one of the first games to take advantage of this new feature. The differences are significant especially in dark areas and high detail reflections. - Ray Reconstruction also applies a performance boost to games using RT. In the case of Cyberpunk 2077, I have detected areas with an improvement of between 3 and 8fps. - In the second part of the video, you can see a comparison of Ray Reconstruction ON/OFF in the Ramen Shop demo, created in Unreal Engine 5. In this demo, the use of Ray Reconstruction improves performance by almost 10fps. - Alan Wake 2 will be one of the next titles to use DLSS 3.5 for its path tracing mode, exclusive for PC. - DLSS 3.5 añade como novedad más destacable Ray Reconstruction RTX 20, 30 & 40. - Ray Reconstruction actúa de denoiser, mejorando la iluminación global y aumentando la resolución de reflejos y sombras. - Cyberpunk 2077 con RT Overdrive es uno de los primeros juegos en sacarle un gran partido a esta nueva función. La diferencias son significativas especialmente en zonas oscuras y reflejos de alto detalle. - Ray Reconstruction también aplica una mejora de rendimiento en los juegos que utilicen RT. En el caso de Cyberpunk 2077, he detectado zonas con una mejora de entre 3 y 8fps. - En la segunda parte del video, podéis ver una comparativa de Ray Reconstruction ON/OFF en la demo de Ramen Shop, creada en Unreal Engine 5. En esta demo, el uso de Ray Reconstruction mejora el rendimiento en casi 10fps. - Alan Wake 2 será uno de los próximos títulos en utilizar DLSS 3.5 para su modo con path tracing, exclusivo de PC.
    https://www.youtube.com/watch?v=dYZ1jYTTtH8
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