Arkadaşlar foruma az önce katıldım çok acil yardımlarınız lazım ne olursunuz Valve hammer editor ile çok güzel bir harita yaptım fakat bsp olarak kaydetmek için run dan go ya bastığımda sistem belirtilen dosyayı bulamıyor ıvır zıvır birşeyler söyüyor devam et yada iptal var iptal deyince yazan hataları kopyalayabiliyorsun yazan hata aynen şöyle. ____________________________________________________________________________________________
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\Users\ACER\Desktop\VALVE_~1\VALVE_~1\Zhlt253\hlcsg.exe c:\users\acer\desktop\newfolder\yr_deneme_map Entering c:\users\acer\desktop\newfolder\yr_deneme_map.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,-804)-(4112,-496,-668) Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-16,-804)-(4112,4112,-668) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\Users\ACER\Desktop\VALVE_~1\VALVE_~1\Zhlt253\hlbsp.exe c:\users\acer\desktop\newfolder\yr_deneme_map >> There was a problem compiling the map. >> Check the file c:\users\acer\desktop\newfolder\yr_deneme_map.log for the cause.
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\Users\ACER\Desktop\VALVE_~1\VALVE_~1\Zhlt253\hlvis.exe c:\users\acer\desktop\newfolder\yr_deneme_map >> There was a problem compiling the map. >> Check the file c:\users\acer\desktop\newfolder\yr_deneme_map.log for the cause.
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\Users\ACER\Desktop\VALVE_~1\VALVE_~1\Zhlt253\hlrad.exe c:\users\acer\desktop\newfolder\yr_deneme_map >> There was a problem compiling the map. >> Check the file c:\users\acer\desktop\newfolder\yr_deneme_map.log for the cause.
ctrl+shift+g ye bas hepsine birden sonra 2 kutu lu bişe cıkıcak o alt tarafa 1 yaz o seni çizimine götürcek çizimini sil tekrar çiz sonra 2 yaz bida ha çiz 6 ya kadar silip tekrar çiz eğer düzeldiyse +repp
Bende de bu hata var yardım ederseniz çok sevinirim. cs açılıyor fakat console geliyor ve ''cs oyun '' not found yazıyor. ( cs youn mapin ismi)
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Users\evde\DOWNLO~1\COMPRE~1\ZHLT34~1\hlcsg.exe "c:\users\evde\desktop\cs oyun"-wadinclude sinoplu.wad Entering c:\users\evde\desktop\cs oyun.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad] [sinoplu.wad]
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Users\evde\DOWNLO~1\COMPRE~1\ZHLT34~1\hlbsp.exe "c:\users\evde\desktop\cs oyun"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 382 (0.01 seconds) Warning: === LEAK in hull 0 === Entity info_player_start @ (1104,-1408,-128) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\Users\evde\DOWNLO~1\COMPRE~1\ZHLT34~1\hlvis.exe "c:\users\evde\desktop\cs oyun" >> There was a problem compiling the map. >> Check the file c:\users\evde\desktop\cs oyun.log for the cause.
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\Users\evde\DOWNLO~1\COMPRE~1\ZHLT34~1\hlrad.exe "c:\users\evde\desktop\cs oyun"-sparse >> There was a problem compiling the map. >> Check the file c:\users\evde\desktop\cs oyun.log for the cause.