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Konsola yazılan komutlar

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  • Consol ' a yazılabilen komutları ve ne işe yaradıklarını yazabilir misiniz?Mesela bir komut varmış daha çok kan duman felan çıkıyormuş.



  • fly = uçma diye biliyorum
  • Oyuncu Komutları

    ah 1: Auto-help i açar. 1 değeri açar, 0 değeri kapatır.

    cl_observercrosshair 1: İzleyibi modunda crosshair ı açamanızı sağlar. 1 değeri açar, 0 değeri kapatır.

    dm_1: Her harita değiştiğinde haritayla ilgili bilgi verir. 1 değeri açar, 0 değeri kapatır.

    cl_hidefrags 0: Sizin haricinizdeki tüm kişilerin fraglarini göstermez. 1değeri açar, 2 değeri kapatır.

    drawradar: Radarı açar.

    fastsprites 0: Smoke grenade’in çıakrdığı dumanları ayarlar. Değer 0-2 arasında değişir. 0 değeri en güzel görüntüyü verir.

    hideradar: Radarı kapatır.

    hud_centerid 0: Crosshair’ınızı bir oyunucya tuttuğunuzda o kişinin ismini ekranın ortasında gösteriri. 1 değeri açar, 0 değeri kapatır.

    lefthand 0: Silahınız sol elle tutmanızı sağlar. 1 değeri açar, 0 değeri kapatır.

    listmaps: Serverdaki haritaları sıralar.

    nightvision: Herhangi bir tuşu bu komuta atayarak gece görüşünüzü açabilirsiniz.

    rate 2500: Serverdan aldığınız veiryi ayarlar. 56k da 3500, ISDN’de 5000, daha yüksek bağlantılarda ise 9999’a kadar değer verilebilir.

    setınfo vgui_menus 1: VGUI menuyu aktif hale getirir. 1 değeri açar, 0 değeri kapatır.

    timeleft: Haritada kalan süreyi öğrenmenizi sağlar.

    votemap: Sonuna yazacağınız haritayı oylamanızı sağlar


    Konsol Komutları - 1



    Komutlar/Değer Tanımı
    ------------------------------------------------------------------
    +showscores Skoru ve pingi gösterir.
    +speed Oyuncunun yürüyüşünü veya koşuşunu
    hızlandırır.
    ah X Rehberi açıp kapar.
    1 'açık', 0 'kapalı'
    ambient_level 0.XXX Çevresel Ses Seviyesini belirler.
    0.999 en yüksek, 0 kapalı.
    brightness X Parlaklık seviyesini ayarlar.
    1 'açık', 0 'kapalı'
    changeteam Takım değiştirme menüsünü açar.
    cl_allowdownload X Bir servera bağlanırken sizde olmayan
    bir harita, model, silah
    kullanılıyorsa otomatik olarak
    yüklemeye izin verir.
    1 'açık', 0 'kapalı'
    cl_allowupload X Bir servera bağlanırken onlarda sizin
    özel silahınız, logonuz, modeliniz
    yoksa otomatik olarak yüklemeye
    izin verir. 1 'açık', 0 'kapalı'
    cl_bob 0.XXX Hareket ederken silahınızın ne kadar
    sallanacağını ayarlar. Normali 0.001,
    hiç sallanmaması için 0.
    cl_bobcycle X.XXX Silahın ekrana olan yakınlığını
    değiştirir.
    0 ve 1 arası değerler.
    cl_forwardspeed XXX Bir oyuncunun ilerleme hızını ayarlar.
    Sadece hızlı serverlar için.
    999 en yüksek değer, normali 400.
    cl_himodels X Yüksek kalitede oyuncu modellemeyi belirler.
    1 'açık', 0 'kapalı'
    cl_showfps X Sol üst köşede FPS'ninizi gösterir.
    1 'açık', 0 'kapalı'.
    clear Konsol'da yazanları temizler.
    force_centerview Görüntünün sallanmasını azaltır.
    gamma X Gamma seviyesini ayarlar. Normali 1
    gl_ smoothmodels X Modellemelerdeki pürüzleri kapatır veya açar.
    1 'açık', 0 'kapalı'.
    gl_cull X Performans artışı için bunu açmalısınız.
    Böylece ekran dışında kalan nesneler render
    edilmeyecek ve oynayış hızı artacaktır.
    1 'açık', 0 'kapalı'. Normali 1'dir.
    gl_max_size XXX Texture boyutunu ayarlar. 256 değeri,
    Voodoo 3 ve alt nesil kartlar içindir.
    512 değeri en iyi görüntü kalitesini verir
    fakat oyunun hızını azaltır.
    Normali 256'dır.
    gl_overbright X Parlaklık seviyesini ayarlar.
    1 'açık', 0 'kapalı'.
    gl_picmip X.XX Oyunun genel grafik kalitesini ayarlar.
    Değer yükseldikçe kalite azalır.
    Normali 0.00'dır.
    gl_playermip X.X Oyunculardaki grafiklerin genelini ayarlar.
    Değer yükseldikçe kalite azalır.
    Normali 0.0'dır.
    gl_texsort X Texturelar daha güzel görünecektir.
    Fakat hızda biraz problem yaşayabilirsiniz.
    1 'açık', 0 'kapalı'.
    gl_texturemode [X] Bu ayar renderlamayı düşük kaliteden (hızlı)
    yüksek kaliteye (yavaş) getirir.
    [X] yerine gelebilecek değerler:
    gl_nearest_mipmap_nearest,
    gl_linear_mipmap_nearest
    (bu ikisi bilinear filtreleme için)
    ve gl_nearest_mipmap_linear,
    gl_linear_mipmap_linear
    (bu ikisi ise trilinear filtreleme için).
    gl_wateramp X Haritalardaki su dalgalanmalarını azaltır
    veya çoğaltır. Normali 0'dır.
    gl_ztrick X 3Dfx için renderlamada hız ayarı.
    1 'açık', 0 'kapalı'.
    hisound X Yüksek frekanstaki sesleri kapatır
    veya açar. 1 'açık', 0 'kapalı'.
    hud_centerid X Silahınızı doğrulttuğunuz kişinin nickinin
    ekranın ortasında görülmesini sağlar.
    Normalde bu nick ekranın sol alt
    köşesinde gözükür. 1 'açık', 0 'kapalı'.
    hud_deathnotice_time X.XX
    Ekranın sol alt köşesindeki ölüm
    ilanlarının ne kadar süreyle görüntüde
    kalacağını belirler. Okuyabilme sürenize
    göre mantıklı bir değer verin.
    hud_saytext_time X.XX
    Ekranın sol alt köşesinden geçen
    yazıların kaç saniye görüntüde kalacağını
    belirler. Okuyabilme sürenize
    göre mantıklı bir değer verin.
    loadas8bit X Seslerin 8 Bit olmasını sağlar veya kapar.
    1 'açık', 0 'kapalı'.
    max_fps XXX En yüksek FPS sınırınızı ayarlarsınız.
    Performansın azalmasını önler. İyi bir
    kartınız varsa 100 önerilir.
    max_shells XXX Ekranda görebileceğiniz kovan sayısını
    belirlersiniz. Normali 120'dir.
    max_smokepuffs XXX Ekranda görebileceğiniz duman yoğunluğunu
    belirlersiniz. Normali 120'dir.
    mp_decals XXX Bazı detay grafik envanterlerinin
    (logolar, mermi delikleri, kovanlar...)
    sayılarını dolayısıyla görüntülerini
    azaltır veya çoğaltır.
    En düşük değeri 000. Normali 300'dür.
    net_graph X İnternet hızı hakkında bilgi veren
    sağ alt köşede bir ekran açılması için
    gereken ayar. 0 kapatır, 1 basit bilgi
    için, 2 ortalama bilgiler için, 3 en
    detaylı bilgi için.
    r_drawviewmodel X Silahın gözükmesini ya da gözükmemesini
    sağlar. 1 'açık', 0 'kapalı'.
    r_dynamic X Dinamik ışıklandırmayı açar, kapar.
    Eğer ekran kartı destekliyorsa
    kullanılabilir. Fakat fps'yi düşürür.
    1 'açık', 0 'kapalı'.
    rate XXXX Serverdan alınan bilgi sayısını belirtir.
    1000 - 5000 modemler için
    (1500 = 14.4 K modem,
    3000=33.6 K modem,
    3500=56 K modem,
    5000=ISDN),
    5000 - 9999 LAN bağlantısı için.
    s_a3d X A3D desteğini açar, kapar.
    1 'açık', 0 'kapalı'.
    s_eax X EAX desteğini açar, kapar.
    1 'açık', 0 'kapalı'.
    scr_centertime X.XX Ekrana gelen bilgi mesajlarının ne kadar
    süre duracağını belirtir. Okuyabilme sürenize
    göre mantıklı bir değer verin.
    scr_conspeed XXX Konsolun ekrana geliş hızını değiştirir.
    En yüksek değer 9999'dur.
    setinfo vgui_menus "0"
    Ekipman menüsündeki silah görüntülerini
    açar veya kapatır. Böylece hızınızda biraz
    yükselme olur. 1 'açık', 0 'kapalı'.
    sizedown Çözünürlüğü azaltır, frame akışını yükseltir.
    sizeup Çözünürlüğü yükseltir, frame akışını azaltır.
    vid_d3d X Direct3D desteğini açar, kapar.
    1 'açık', 0 'kapalı'.
    violence_ablood X Kan efektinin dozunu ayarlar.
    1 'açık', 0 'kapalı'.



    Konsol Komutları - 2
    ALIAS:Belirlediğiniz konsol komutlarının bir komut altına toplanması demektir. Böylece her oyuna girdiğinizde tekrar yazmanız gereken komutları tek bir komutla halledebilirsiniz. alias 1 "listmaps"Bu komut serverdaki haritaları listeler. Siz komut satırına 1 yazdığınızda listmaps komutu yerine geçecek ve bir liste belirecektir.BINDING:Belirlediğiniz konsol komutunu veya alias'ı klavyenizden bir tuşla çağırmak demektir. Böylece alias'dakine benzer fakat ondan daha hızlı bir sistem oluşturursunuz. Fakat önceden belirlenmiş tuşlara başka binding yapmayın! bind "a" "+moveleft" bind "b" "buy" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use"Bu komutlar "Sierra/Half-Life/cstrike" dizinindeki "config.cfg" dosyasını NotePad ile açtığınızda gelen Binding'lerden bir kaçıdır.YAZIM TEKNİĞİ VE ÖRNEKLER:Bu aliasları vebindingleri yazmak çok zor birşey değildir. Sadece mantığını kavramanız yeterli. Alias => alias (Alias Adı) "(Komut 1); (Komut 2); ..........; (Komut n)" Bind => bind "(Atayacağınız Tuş)" "(Alias Adı)" Siz de kendi binding'lerinizi ve alias'larınızı Sierra/Half-Life/cstrike klasörü altına *.cfg (* yerine herhangi bir isim yazın) dosyası oluşturarak yazabilirsiniz. Bunun için NoePad'i açıp komut satırlarını girin. Türkçe karakterler kullanmamaya dikkat edin. Sonra Dosya/Farklı Kaydet seçeneğini seçin. Oradan 'Metin Belgeleri' yerine 'Tüm Dosyalar' seçeneğini işaretleyin. Uzantı olarak '.cfg' belirtin. Daha sonra dosyayı kaydedin. Oyun içerisinde konsola 'exec *.cfg' yazdığınızda yaptığınız ayarlar etkin olacaktır. Eğer bu *.cfg dosyasının her zaman aktif olmasını istiyorsanız, exec *.cfg satırını Sierra/Half-Life/cstrike dizinindeki 'autoexec.cfg' dosyasına ekleyip kaydedin.Ayrıca bu yolla kolay silah alımı da yapabilirsiniz. Mesela; alias buysmokegr "buy; menuselect 8; menuselect 5"Bu alias'da Duman bombasının bir komutla nasıl alınacağını görüyorsunuz. Unutmamanız gereken nokta hangi silahın kaçıncı menüde bulunduğu. Bunu da alias içinde 'menuselect *' (* yerine sayı gelecek) komutuyla hallediyorsunuz. Bu sayıları 'Silahlar ve Ekipman' bölümünde silah resimlerin altında bulabilirsiniz. Siz de bu şekilde kombinasyonlar oluşturarak kısa yoldan silah alımları yapabilirsiniz. Fakat bunu yaparken çoklu silah alımlarını göz önünde tutmanız daha iyi olur. Bu şekilde her gruba atayacağınız silahlar için ayrı ayrı aliaslar oluşturup, sonra bunları tek alias altında toplayabilirsiniz. Mesela; alias buysmokegr "buy; menuselect 8; menuselect 5" alias deserteag "buy; menuselect 1; menuselect 3" Toplamı: alias grup1 "buysmokegr; deserteag"Daha sonra da bunları binding yoluyla klavyedeki tuşlara atayabilirsiniz. Böylece zamandan tasarruf olayını gerçekleştirirsiniz.
    /adjust_crosshair Counter-Strike oynarken kullanılan default crosshairin rengini değiştirir. Fakat bu değişiklik zoomlu silahları (aug, commando, awp, scout) etkilemez. Karanlık haritalarda sarı rengi kullanmanız tavsiye edilir. /net_graph 3 LAN veya Internet ortamında oynarken o andaki bağlantı durumunu (ping, loss, choke) gösterir. /cl_showfps 1 FPS'nizi ekranın sol-üst köşesinde gösterir /scr_conspeed #### Konsolun açılış hızını değiştirir.En yüksek "mantıklı değer "9999"dur.Ne kadar yüksek değer yazarsanız konsolunuz o kadar hızlı açılır. /scr_centertime #.## Oyun esnasında ekrana gelen "Player dropped the bomb" türünden yazıların ekranda kaç saniye kalacağını belirler. /hud_centerid 1 Silahınızı bir oyuncuya doğrulttuğunuzda o oyuncunun nicki ekranın sol alt köşesinde yerine tam ortasında gösterilmesini sağlar. /hud_saytext_time #.## Ekranın sol-alt köşesinden akan yazıların her bir satırının kaç saniye boyunca görüntüleceğini belirler. /hud_fastswitch 1 Herhangi bir slottaki silahı hızlı seçmek için kullanılır /hud_deathnotice_time #.## Ekranın sağ üst köşesindeki kimin öldüğüne dair frag ikonlarının ve yazıların kaç saniye ekranda kalacağını belirler /con_color "### ### ###" Konsol ve ekranda akan yazıların rengini değiştirmek için kullanılır. "Red Green Blue" (RGB) formatında bir değer vermeniz gerekiyor. Hangi değerlerin hangi renge tekabül ettiğini anlamak için Paint programını kullanın. Örnek: /con_color "94 255 255" Oyundayken " işaretini çıkarmak için Shift+i kombinasyonunu kullanın veya direk config.cfg dosyasının içinden editleyin. /condump Console'da görünen bütün yazıları cstrike dizininize condump.txt adındaki bir dosyaya yazıp kaydeder. /brightness #.# /gamma #.# Default olarak gelen parlaklığı az buluyorsanız bu değerleri yükseltebilirsiniz. Örnek: gamma 4.5 brightness 8.9 /hideradar Radarı kapatır. (Tavsiye edilmez!) /drawradar Radarı açar. /setinfo "ah" "0" Counter-Strike'ın yeniler için olan autohelp özelliği dahilinde ekranda çıkan yazıları artık görmek istemiyorsanız bu komutu kullanabilirsiniz. /setinfo "vgui_menus" "0" Silah alımını daha hızlı bir hale getirmek için VGUI menülerini kapamak isteyebilirsiniz...KomutlarAşağıda Counter-Strike oynarken kullanabileceğiniz bazı console komutları yer alıyor. Bu komutları genelde klavyenin en solundaki é tuşuna basarak açılan "console"a yazarak aktif hale getirebilirsiniz. Eğer bir komutu sürekli kullanmak isterseniz, bu komutu autoexec.cfg (yoksa cstrike dizinine yaratın) adlı dosyaya eklemenizi öneririz. Yazıda kullanılan # işaretleri yerine bir sayı girmeniz gerekiyor. /adjust_crosshairCounter-Strike oynarken kullanılan default crosshairin rengini değiştirir. Fakat bu değişiklik zoomlu silahları (aug, commando, awp, scout) etkilemez. Karanlık haritalarda sarı rengi kullanmanız tavsiye edilir./net_graph 3LAN veya Internet ortamında oynarken o andaki bağlantı durumunu (ping, loss, choke) gösterir. /cl_showfps 1FPS'nizi ekranın sol-üst köşesinde gösterir/scr_conspeed ####Konsolun açılış hızını değiştirir.En yüksek "mantıklı değer "9999"dur.Ne kadar yüksek değer yazarsanız konsolunuz o kadar hızlı açılır./scr_centertime #.##Oyun esnasında ekrana gelen "Player dropped the bomb" türünden yazıların ekranda kaç saniye kalacağını belirler./hud_centerid 1Silahınızı bir oyuncuya doğrulttuğunuzda o oyuncunun nicki ekranın sol alt köşesinde yerine tam ortasında gösterilmesini sağlar./hud_saytext_time #.## Ekranın sol-alt köşesinden akan yazıların her bir satırının kaç saniye boyunca görüntüleceğini belirler./hud_fastswitch 1Herhangi bir slottaki silahı hızlı seçmek için kullanılır/hud_deathnotice_time #.## Ekranın sağ üst köşesindeki kimin öldüğüne dair frag ikonlarının ve yazıların kaç saniye ekranda kalacağını belirler /con_color "### ### ###"Konsol ve ekranda akan yazıların rengini değiştirmek için kullanılır. "Red Green Blue" (RGB) formatında bir değer vermeniz gerekiyor. Hangi değerlerin hangi renge tekabül ettiğini anlamak için Paint programını kullanın. Örnek: /con_color "94 255 255" Oyundayken " işaretini çıkarmak için Shift+i kombinasyonunu kullanın veya direk config.cfg dosyasının içinden editleyin./condumpConsole'da görünen bütün yazıları cstrike dizininize condump.txt adındaki bir dosyaya yazıp kaydeder./brightness #.#/gamma #.# Default olarak gelen parlaklığı az buluyorsanız bu değerleri yükseltebilirsiniz. Örnek: gamma 4.5 brightness 8.9 /hideradarRadarı kapatır. (Tavsiye edilmez!) /drawradarRadarı açar. /setinfo "ah" "0"Counter-Strike'ın yeniler için olan autohelp özelliği dahilinde ekranda çıkan yazıları artık görmek istemiyorsanız bu komutu kullanabilirsiniz./setinfo "vgui_menus" "0"Silah alımını daha hızlı bir hale getirmek için VGUI menülerini kapamak isteyebilirsiniz.



    ALıntıdır!




  • bunlarda ingilizce anlarsan yardımcı olabilir

    Command / Variable name Who's using it Main Category Description
    _snd_mixahead 0.100 client audio sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
    _vid_default_mode 0 client video sets default video mode (screen resolution)
    _vid_default_mode_win 3 client video sets default windowed video mode (screen resolutoin)
    _vid_wait_override 0 client video sets video wait override
    _windowed_mouse 0 client player enables mouse in windowed mode
    +attack client player primary fire
    +attack2 client player secondary fire - *see special
    +back client player move backwards
    +camdistance client chase cam moves chase cam perspective away from player - *works only if thirdperson is activated
    +camin client chase cam moves chase cam forward - *works only if thirdperson is activated
    +cammousemove client chase cam moves chase with mouse - *works only if thirdperson is activated
    +camout client chase cam moves chase cam backward - *works only if thirdperson is activated
    +campitchdown client chase cam decreases chase cam pitch to look down - *works only if thirdperson is activated
    +campitchup client chase cam increases chase cam pitch to look up - *works only if thirdperson is activated
    +camyawleft client chase cam tilts chase cam left - *works only if thirdperson is activated
    +camyawright client chase cam tilts chase cam right - *works only if thirdperson is activated
    +det20 client player sets detpack with 20 second timer - *demo class only
    +det5 client player sets detpack with 5 second timer - *demo class only
    +det50 client player sets detpack with 50 second timer - *demo class only
    +duck client player crouches
    +forward client player moves forward
    +ip xxx.xxx.xxx.xxx sets ip address
    +jlook client joystick enables joystick to look around
    +jump client player jumps
    +klook client player enables the keyboard to look around
    +left client player strafes left
    +lookdown client player looks down
    +lookup client player looks up
    +mlook client mouse enables mouse to look around
    +movedown client player moves player down - *climbing down a ladder, swimming down
    +moveleft client player strafes left
    +moveright client player strafes right
    +moveup client player moves player up - *climbing up a ladder, swimming up
    +reload client player reloads current weapon
    +right client player strafes right
    +showscores client player shows player scores and pings
    +speed client player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
    +strafe client player strafe modifier - while this is held down, use direction keys to strafe in different directions
    +use client player uses an item- such as a button, machine gun, etc.
    addip <min> <ipaddress> server server admin adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
    alias <name> "cmd1; cmd2" client player binds commands together in an alias to perform mutiple tasks at the hit of one button
    allowupload client uploading/ downloading toggles the uploading of local decals and models to the server on/off
    ambient_fade 100 client audio sets the distance at which ambient sounds fade away
    ambient_level 0.300 client audio sets the sound level for ambient sounds
    appenddemo <demoname> client demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
    autosave client player enables autosave feature
    banid <minutes> <uniqueid> server server admin bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
    banid <minutes> <uniqueid> kick server server admin bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
    bgetmod client player requests batch mod status
    bgetsv client player requests batch server list
    bgmbuffer 4096 client audio sets the CD audio buffer size
    bgmvolume 0 client audio toggles CD audio on/off- * 1 is 'on', 0 is 'off'
    bind <key> <command> client player combines a <key> with a command or alias
    bottomcolor 6 client player sets the bottom color of the player model
    brightness 1 client video enables glare reduction - *the higher the value, the brighter it gets
    build client player displays the build menu to choose from sentry or dispenser - *engineer class only
    c_maxdistance 200 client chase cam sets the maximum distance of the chase cam
    c_maxpitch 90 client chase cam sets the maximum pitch of the chase cam
    c_maxyaw 135 client chase cam sets the maximum yaw of the chase cam
    c_minidistance 30 client chase cam sets the minimum distance of the chase cam
    c_minpitch 0 client chase cam sets the minimum pitch of the chase cam
    c_minyaw -135 client chase cam sets the minimum yaw of the chase cam
    cam_command 0 client chase cam toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
    cam_contain 0 client chase cam toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
    cam_idealdist 64 client chase cam sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
    cam_idealpitch 0 client chase cam sets the preferred pitch for the chase cam - *works only if thirdperson is activated
    cam_idealyaw 90 client chase cam sets the preferred yaw for the chase cam - *works only if thirdperson is activated
    cam_snapto 0 client chase cam sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
    cancelselect client player cancels selection
    cd client audio controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
    centerview client player centers the players view
    changeclass client player displays the change class menu
    changelevel <mapname> client/server server admin changes the map and maintains client connections
    changelevel2 <mapname> client/server server admin continues the current game on a new map
    changeteam client player displays the team change menu
    chase_back 100 client chase cam sets the preferred chase cam distance from the player when backing up
    chase_right 0 client chase cam sets the preferred offset to the side for the chase cam
    chase_up 16 client chase cam sets the preferred offset up for the chase cam
    cl_adaptive client player displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)
    cl_allow_download 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_allow_upload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_allowdownload 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_allowupload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_anglespeedkey 0.670 client player sets the speed that the direction keys change the view angle
    cl_appendmixed 0 client audio toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off'
    cl_backspeed 400 client player sets the backup speed of a player - number can only go as fast as a particular server allows
    cl_bitcounts client player shows list of bits received for each player, with delta values
    cl_bob 0.010 client player sets the amount that the view bobs while the player is running
    cl_bobcycle 0.800 client player sets how frequently the view of a player bobs while running
    cl_bobup 0.500 client player sets the amount that the view of a player bobs while running
    cl_download_ingame 0 client uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
    cl_download_max 0 client uploading/ downloading sets the maximum number of files downloaded from a server
    cl_downloadinterval 1 client uploading/ downloading sets the minimum time in between downloads from a server
    cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows
    cl_gaitestimation 1 client player enables estimated player stepping motion
    cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off'
    cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off'
    cl_messages client player shows server messages
    cl_movespeedkey 0.300 client player sets movement speed for keyboard use
    cl_nodelta client player toggles delta compression - * 1 is 'on', 0 is 'off'
    cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off'
    cl_pitchdown <angle> client player sets the maximum angle to look down - *default is 89
    cl_pitchspeed 225 client player sets the speed at which the pitch changes
    cl_pitchup <angle> client player sets the maximum angle to look up - *default is 89
    cl_pred_fraction 0.5 client player sets the client-side prediction faction - *closer to 1.0 is more prediction
    cl_pred_link 1 client player sets the client-side prediction link value
    cl_pred_maxtime 255 client player sets the maximum client-side prediction time
    cl_predict_players 1 client player toggles prediction of other players - * 1 is 'on', 0 is 'off'
    cl_print_custom client player displays loaded custom .wad files or decals
    cl_resend 3 client player sets the resend count
    cl_rollangle 2 client video sets the view tilt angle for roll motion
    cl_rollspeed 200 client video sets the view tilt speed
    cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
    cl_showsizes 0 client player toggles the display of network packet size graph - * 1 is 'on', 0 is 'off'
    cl_sidespeed 400 client player sets the strafing speed of a player
    cl_skycolor_b 0 client video sets the blue component of the sky color
    cl_skycolor_g 0 client video sets the green component of the sky color
    cl_skycolor_r 0 client video sets the red component of the sky color
    cl_skyname <name> client video sets the sky pattern - * such as 'cl_skyname desert'
    cl_skyvec_x 0 client video sets the sky pattern position x-coordinate
    cl_skyvec_y 0 client video sets the sky pattern position y-coordinate
    cl_skyvec_z 0 client video sets the sky pattern position z-coordinate
    cl_slist 10 client player sets the number of servers in the serverlist
    cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off'
    cl_timeout 305 sets the inactivity time brfore a client times out
    cl_upload_max 0 sets the maximum number of files a client can upload to a server
    cl_upspeed 320 client player sets the speed of a player when he climbs up
    cl_usr client player displays user HUD information
    cl_view client player displays list of current on-screen entities
    cl_waterdist 4 client player sets the underwater distance
    cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows
    clear client player clears the console screen
    clearlist client player clears the server list
    clientport 27005 client player sets the port that the client will use to connect to a server
    cmd client player can use this in conjunction with a command
    cmdlist client/server all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile
    con_notifytime 4 sets client notification time
    connect <ip address> client player connects to a server with the used ip address
    contimes <n> shows n overlay lines - * n = 4 to 64
    coop 0 toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
    crc <mapname> displays the crc value for the map at maps\<mapname>.bsp
    crosshair 0 client player toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
    customrsrclist <arg> issues a resource request
    cvarlist client/server all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename
    d_spriteskip
    dc 0 client player toggles the display of the class briefings - * 1 is 'on', 0 is 'off'
    deathmatch 0 toggles deathmatch mode - * 1 is 'on', 0 is 'off'
    decalfrequency <seconds> server server admin sets how frequently players can display their logo - * default is 30
    default_fov 90 client player sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
    demos client demo runs a loop of demos set with startdemos
    detdispenser client player remotely detonates ammo dispenser - * engineer class only
    developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
    discard client player drops unusable ammo
    disconnect client player disconnects a player from a server
    displaysoundlist 0 client audio toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
    download client uploading/ downloading begins downloading files from a server - * only if 'cl_download_ingame' is set to 1
    dropclient server disconnects a client from a server
    echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
    edgefriction 2 sets the amount of friction between players and objects
    enableconsole client player enables the console screen
    endmovie client player ends a currently ongoing movie
    entities mod authors developers lists currently loaded entities
    envmap creates the 6 .bmp images for sky boxes from the player's current position
    escape client player acts as <ESCAPE> key by hiding the console and cancelling selections
    exec <filename> client/server all executes a script of .cfg file
    exit client/server all closes a game or dedicated server program to windows without confirmation
    fakelag 0 client player simulates lag - * the higher the number, the more simulated lag
    fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss
    feign client player fake death - * spy class only
    filterban 0 server server admin toggles ip banning - * 1 is 'on', 0 is 'off'
    firstperson client player enables first person viewing of the game
    flaginfo client player displays flag status
    flush flushes the memory and reloads the map
    fly
    force_centerview client player forces the player's view to look straight ahead
    fps_lan 31 client player sets the maximum framerate on a LAN game
    fps_modem 31 client player sets the maximum framerate in an internet game
    fps_single 80 client player sets the maximum framerate in a single playergame
    fullinfo <complete info string> displays user information
    fullserverinfo displays server information
    gamma 3 client video sets the gamma level
    getcertificate client player gets certificate from WON
    getsv client player lists each server's ip address and the total number of servers
    gg <demoname> client demo runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
    gl_affinemodels 0 client video
    gl_alphamin 0.250 client video sets the minimum alpha blending level
    gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1
    gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
    gl_d3dflip 0 client video toggles reversed rendering order for D3D
    gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off'
    gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used
    gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
    gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
    gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off'
    gl_log <logfilename> client video writes graphic debug messages to <logfilename>
    gl_max_size 256 client video sets the maximum texture size
    gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
    gl_nobind 0 client video toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
    gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
    gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off'
    gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality
    gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality
    gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems
    gl_reporttjunctions 0 client video toggles writing T-junction reporting to the console
    gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality
    gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off'
    gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
    gl_texels client video reports the number of texels uploaded to the video card
    gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off'
    gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
    gl_wateramp 0.300 client video
    gl_zmax 4096 client video sets the maximum size for the Z-Buffer
    gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
    god client player god mode makes player invincible - * 'sv_cheats' must be set to 1
    graphheight 64 client player sets the height of the r_netgraph display
    graphhigh 512 client player sets the maximum value of the r_netgraph display
    graphmean 1 client player sets the mean value of the r_netgraph display
    graphmedian 128 client player sets the median value of the r_netgraph display
    heartbeat server server admin sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
    hideconsole client player hides the console
    hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz
    host_framerate 0 server server admin sets the speed that the host/server interacts with the game
    host_killtime 0 sets a time delay before killing the server
    hostname <name> server server admin sets the server hostname
    hostport 27015 server server admin sets connection port for the server
    hpkextract <filename> [all|1 idx] mod authors developers extracts files from hpk file - * opts = <hpkname> [all | single index]
    hpklist <hpkfilename> mod authors developers lists the files in <hpkfilename>
    hpkremove <name> <index> mod authors developers removes files from <hpkfilename>
    hpkval <filename> mod authors developers displays the checksum value for <hpkfilename>
    hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off'
    hud_deathnotice_time 6 client player sets how long death messages remain onscreen
    hud_drawhistory_time 5 client player sets how long HUD item icons remain onscreen
    hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off'
    hud_saytext_time 5 client player sets how long chat messages remain onscreen
    impulse 100 client player enables flashlight
    impulse 101 gives all weapons and ammo - * 'sv_cheats' must be set to 1
    impulse 201 client player sprays logo decal
    info <userid> client/server player/ server admin lists info on a player
    interp client player enables frame interpolation
    invlast client player selects previous item in inventory
    invnext client player selects next item in inventory
    invprev client player selects previous item in inventory
    ip xxx.xxx.xxx.xxx sets ip address
    ip_clientport 0 client player sets the client port for a TCP/IP game
    ip_hostport 0 server server admin sets the server port for a TCP/IP game
    ipx_clientport 0 client player sets the client port for an IPX game
    ipx_serverport 0 server server admin sets the server port for an IPX game
    joyadvanced 0 client joystick These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
    joyadvancedupdate client joystick
    joyadvaxisr 0 client joystick
    joyadvaxisv 0 client joystick
    joyadvaxisx 0 client joystick
    joyadvaxisy 0 client joystick
    joyadvaxisz 0 client joystick
    joyforwardsensitivity -1 client joystick
    joyforwardthreshold 0.150 client joystick
    joyname 0 client joystick
    joypitchsensitivity 1 client joystick
    joypitchthreshold 0.150 client joystick
    joysidesensitivity -1 client joystick
    joysidethreshold 0.150 client joystick
    joystick 0 client joystick
    joywwhack1 0 client joystick
    joywwhack2 0 client joystick
    joyyawsensitivity -1 client joystick
    joyyawthreshold 0.150 client joystick
    keys server server admin shows the CD key info
    kick <player> server server admin kicks a player from a server using their name
    kick # <keys#> server server admin kicks a player from a server using their id keys # - get this # from using the "keys" command
    kick # <userid> server server admin kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
    kill client player player suicides to respawn again
    killserver server server admin shuts down the server
    lambert 1.500
    lcd_x 0 may have something to do with lcd display monitors
    lcd_yaw 0 may have something to do with lcd display monitors
    lightgamma 2.500 client video sets the lighting gamma value
    list client player lists local servers found after using the 'slist' commands
    listdemo <demoname> client demo lists information about <demoname>
    listid server server admin lists the uniqueid's in the banlist
    listip server server admin lists the ip addresses in the filterban list
    load <name> client player loads a saved game
    loadas8bit 0 client audio toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
    localinfo client player shows local settings
    log on
    log off server server admin toggles logging
    logaddress <ip> <port> server server admin sets the address for logfile when logging to a remote machine
    logos lists decals
    lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
    lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
    lservercfgfile server server admin sets the listen server config file - default is listenserver.cfg
    m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
    m_forward client mouse sets the mouse forward speed sensitivity multiplier
    m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
    m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier
    m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier
    map <mapname> client/server server admin changes the map running on server and disconnects currently connected players
    mapcyclefile 0 server server admin specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
    maps <substring> server server admin lists maps containing <substring>
    maxplayers 16 server server admin sets maximum number of clients allowed on a server
    mcache lists modem cache contents
    menuselect <x> client player selects item <x> from a menu
    messagemode <text> client player displays <text> to all other players on a server
    messagemode2 <text> client player displays <text> to only other players on same team
    model <modelname> client player changes current player model to <modelname>
    motd client player displays the Message Of The Day from the server's motd.txt file
    motd_display_time 8 server server admin sets the amount of time that the motd will remain displayed on players' screens
    mp_autocrosshair 0 server server admin toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'
    mp_decals 300 server server admin sets the maximum number of decals to be displayed at a time
    mp_falldamage 0 server server admin toggles realistic fall damage - * 1 is 'on', 0 is 'off'
    mp_flashlight 0 server server admin toggles use of flashlight for clients - * 1 is 'on', 0 is 'off'
    mp_footsteps 0 server server admin toggles footstep sounds - * 1 is 'on', 0 is 'off'
    mp_forcerespawn 0 server server admin toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off'
    mp_fraglimit 40 server server admin sets number of frags that changes maps when reached
    mp_friendlyfire 0 server server admin toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off'
    mp_logecho 0 server server admin toggles logging of echo commands - * 1 is 'on', 0 is 'off'
    mp_logfile 0 server server admin toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
    mp_teamlist <teamname/modelname;
    teamname/modelname> server server admin sets the teamnames and models used for the teams in teamplay mode
    mp_teamplay 21 server server admin set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions
    mp_timelimit 25 server server admin sets the time in minutes between map changes
    mp_weaponstay 0 server server admin toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off'
    name <playername> client player used to change a player's name
    netbad simulates a bad network connection
    netchokeloop 0
    netmax displays maximum packets and game packets
    netusage 0 client player toggles a network usage graph - * 1 is 'on', 0 is 'off'
    new client player begins a new singleplayer game
    nextdl client player downloads next file
    noclip 0 client player if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
    nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off'
    notarget 0 client player makes players ignore you - * 'sv_cheats' must be set to 1
    notify
    password <pass> server server admin sets private server password
    path server server admin displays current search path
    pausable 0 server server admin toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
    pause client player pauses a game
    ping server server admin displays pings of all clients
    pingservers client player displays pings of servers in the serverlist
    pingsv <ip:port> client player pings a server at <ip:port>
    play <filename> client audio plays a .wav designated by <filename>
    playdemo <filename> client demo plays <filename>.dem at normal speed
    playvol 9 client demo sets demo playback volume
    pm_nostucktouch 0
    pm_nostudio 0
    pm_pushfix 0
    pm_worldonly 0
    pointfile <filename> loads maps\<filename>.pts
    port 27015 server server admin sets the defualt server connection port
    precache 0 client player toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'
    prespawn client player
    primegren1 client player primes grenade type 1
    primegren2 client player primes grenade type 2
    protocol
    ptrack
    pushlatency -100 client player set this number to the inverse of your ping to help latency
    quit client/server all exits to windows without confirmation
    r_decals 250 client player sets the maximum number of decals
    r_drawadaptive 0
    r_drawentities 0 client player toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
    r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
    r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off'
    r_fullbright client player toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
    r_glowshellfreq 2.2
    r_lightmap <map#> client developers software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
    r_lightstyle <style#> client developers software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects
    r_mirroralpha 0 client player toggles reflective textures - * 1 is 'on', 0 is 'off'
    r_mmx 0 client player toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
    r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
    r_norefresh 0 toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
    r_novis 0 toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
    r_shadows 0 client player toggles players' shadows - * 1 is 'on', 0 is 'off'
    r_speeds 0 client developers toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
    r_traceglow 0 toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
    r_wadtextures 0
    r_wateralpha 0 client player toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
    rate 5000 client player sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
    rcon <password>
    rcon <command> client/server server admin remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
    rcon_address <ip addy> server server admin sets the rcon ip address
    rcon_password <pass> server server admin sets the rcon password
    rcon_port 27015 server server admin sets the rcon console port
    reconnect client player reconnects to the current server
    record <filename> client demo begins to record a demo and saves it to Half-Life\Valve\<filename>.dem
    registered 0 server server admin
    reload client/server server admin reloads current map
    removedemo <demo> <sgmt> demo removes a segment <sgmt> from <demo>
    removeid <uniqueid> server server admin removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
    removeip <ip addy> server server admin removes ip address from the filterban list
    resourcelist client player lists all loaded resources
    resources client player lists loaded decals
    restart client/server server admin restarts the current map and cleans the slate
    retry client player tries four more times to connect to a server that has already failed four connect attempts
    room_delay 0.3 client audio 3D sound setting
    room_dlylp 2 client audio 3D sound setting
    room_feedback 0.42 client audio 3D sound setting
    room_left 0 client audio 3D sound setting
    room_lp 0 client audio 3D sound setting
    room_mod 0 client audio 3D sound setting
    room_off 0 client audio 3D sound setting
    room_refl 0 client audio 3D sound setting
    room_refl 0 client audio 3D sound setting
    room_rvblp 0 client audio 3D sound setting
    room_size 0 client audio 3D sound setting
    room_type 20 client audio 3D sound setting
    s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0
    s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off'
    s_automax_distance 30 client audio sets the distance for maximum sound volume
    s_automin_distance 2 client audio sets the distance for minimum sound volume
    s_blipdir 0
    s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only
    s_buffersize 65536 client audio sets the buffer size
    s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off'
    s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
    s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
    s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off'
    s_enable_a3d client audio enables A3D support
    s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
    s_leafnum 0
    s_materials 0
    s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
    s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
    s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
    s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
    s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
    s_polykeep 1000000000 client audio
    s_polysize 10000000 client audio
    s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
    s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
    s_rolloff 1.0 client audio
    s_showtossed 0 client audio
    s_usepvs 0 client audio
    s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
    save client player save current game in single player only
    saveme client player calls for a medic
    say "message" client player chat with all other players on a server
    say_team "message" client players relay a message to only your teammates
    scr_centertime 2 sets how long server messages remain on the screen
    scr_connectmsg "msg" displays "msg" in screen's lower left
    scr_connectmsg1 "msg" displays "msg" 1 in screen's lower left
    scr_connectmsg2 "msg" displays "msg" 2 in screen's lower left
    scr_conspeed 600 client player sets the console scroll speed
    scr_ofsx 0 client player sets the screen message offset
    scr_ofsy 0 client player sets the screen message offset
    scr_ofsz 0 client player sets the screen message offset
    scr_printspeed 7 client player sets the screen message print speed
    scr_transparentui 1
    screenshot client player captures the screen and saves it in the Half-Life/Valve directory
    sensitivity 9 client mouse sets the sensitivity of the mouse
    servercfgfile server server admin sets the sercer config file - * default is server.cfg
    serverinfo client player displays the server infromation
    serverprofile <profile string> server server admin sets the server profile
    setdemoinfo <demo> <sgmt> info client demo adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
    setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
    setinfo tf_id <Battle ID> client player sets the tfc clan battle id
    shortname client player displays client's name
    showdrop 0 client player toggles the display of dropped packets - * 1 is 'on', 0 is 'off'
    showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off'
    showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off'
    showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
    showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off'
    showtriggers 0 client developers toggles display of map trigger entities - * 1 is 'on', 0 is 'off'
    sizedown client player decreases screen size and increases fps
    sizeup client player increases screen size and decreases fps
    skill 1 client player sets the skill level in singleplayer and coop mode
    skin 0 client player sets the model skin
    skipdl client player skips the current download and moves on to the next, if any exist
    skipul client player skips the current upload and moves to the next, if any exist
    slist client player searches for local servers - * use 'list' to display this list
    slot1 client player select weapon group 1 (or menu item 1) see 'use'
    slot2 client player select weapon group 2 (or menu item 2) see 'use'
    slot3 client player select weapon group 3 (or menu item 3) see 'use'
    slot4 client player select weapon group 4 (or menu item 4) see 'use'
    slot5 client player select weapon group 5 (or menu item 5) see 'use'
    slot6 client player select weapon group 6 (or menu item 6) see 'use'
    slot7 client player select weapon group 7 (or menu item 7) see 'use'
    slot8 client player select weapon group 8 (or menu item 8) see 'use'
    slot9 client player select weapon group 9 (or menu item 9) see 'use'
    slot10 client player select weapon group 10 (or menu item 10) see 'use'
    snapshot client player takes a screenshot
    snapto
    snd_noextraupdate 0 client audio toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
    snd_show 0 client audio toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
    soundfade <parameter> client audio sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
    soundinfo client audio displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
    soundlist client audio displays a list of all loaded sounds
    spawn client player spawns a player back into the game
    speak <message> client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert
    special client player displays the special menu for each class
    spectator 0 client player toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
    startdemos client demo begins playing demos in a loop
    startmovie <filename> client demo plays a movie
    status server server admin lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
    stop client demo stops the recording of a demo
    stopdemo client demo stop the playing of a demo
    stopsound client audio stops playing the current sound
    stuffcmds server server admin used to initialize client console commands from server and restarts server and then does some funky thing to the server display
    suitvolume 0.220000 client audio sets the volume of the HEV suit
    sv_accelerate 10 server server admin sets the player acceleration for a server
    sv_aim 0 server server admin toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
    sv_airaccelerate 10 server server admin sets the movement speed while player is in the air
    sv_airmove 0 server server admin toggles clients ability to move in the air
    sv_allow_download server server admin enables ability of clients to download maps and decals
    sv_allow_upload server server admin enables ability of clients to upload models and decals
    sv_allowdownload 0 server server admin toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
    sv_allowupload 0 server server admin toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
    sv_bounce 0 server server admin toggles bounce pads - * 1 is 'on', 0 is 'off'
    sv_challengetime 15 server server admin sets the time allowed for clients to connect to a game
    sv_cheats 0 server server admin toggles cheats - * 1 is 'on', 0 is 'off'
    sv_clienttrace 3.5 server server admin sets the client bounding box for collisions
    sv_clipmode 0 server server admin toggles client clipping mode - * 1 is 'on', 0 is 'off'
    sv_friction 4 server server admin sets friction
    sv_gravity 800 server server admin sets level of in-game gravity
    sv_idealpitchscale 0.800 server server admin sets the pitch preference
    sv_lan 0 server server admin toggles LAN server mode - * 1 is 'on', 0 is 'off'
    sv_language 0 server server admin sets language
    sv_logrelay
    sv_maxrate 5000 server server admin sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
    sv_maxspectators 8 server server admin sets the maximum number of spectators - spectator mode does not currently work
    sv_maxspeed 500 server server admin sets the maximum player speed for all clients
    sv_maxvelocity 2000 server server admin sets the maximum velocity
    sv_minrate 8000 server server admin sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
    sv_netsize 0 server server admin sets the maximum network packet size - * 0 = auto
    sv_newunit 0 server server admin
    sv_password 0 server server admin sets a password for clients to enter a server
    sv_print_custom server server admin gives me SZ_Overflow error and then exits server
    sv_sendvelocity 1 server server admin
    sv_showcmd 0 server server admin
    sv_skyname 0 server server admin sets the sky texture
    sv_smartdelta 1 server server admin
    sv_spectalk 1 server server admin toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
    sv_spectator_password 0 server server admin sets a password for clients to enter spectator mode - spectator mode does not currently work
    sv_spectatormaxspeed 500 server server admin sets the maximum movement speed of spectators - spectator mode does not currently work
    sv_stepsize 18 server server admin sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
    sv_stopspeed 100 server server admin speed at which the player stops when running forward, back, left or right
    sv_timeout 65 server server admin sets the timeout inactivity limit
    sv_type server server admin enables server cpu and os type to be given out on server queries
    sv_upload_maxsize 0 server server admin sets the maximum upload file size
    sv_wateraccelerate 10 server server admin sets the in-water acceleration of clients
    sv_wateramp 0 server server admin
    sv_waterfriction 1 server server admin sets friction underwater
    sv_zmax 4096 server server admin sets the maximum zbuffer size
    swapdemo <demo> <seg> <seg> client demo swaps two segments' positions inside a demo
    team 0 server server admin toggles team mode - * 1 is 'on', 0 is 'off'
    team1_color <color> server server admin sets team1 color
    team1_model <model> server server admin sets team1 model
    team1_name <name> server server admin sets team1 name
    team1_skin <skin> server server admin sets team1 skin
    team2_color <color> server server admin sets team2 color
    team2_model <model> server server admin sets team2 model
    team2_name <name> server server admin sets team2 name
    team2_skin <skin> server server admin sets team2 skin
    tell <message> client player speks a message
    texgamma 2 client player possibly sets the gamma of the text?
    thirdperson client player enables third-person view
    throwgren client player throws the grenade type last primed with 'primegren1' or 'primegren2'
    timedemo <demoname> client demo plays <demoname>.dem at max fps and reports average fps
    timerefresh client player player spins in plave and reports average fps for the spinning view
    toggleconsole client player toggles the console screen - * usually bound to '~'
    topcolor 30 client player sets the model top color
    traceralpha 0.500 client player sets tracer bullet alpha component
    tracerblue 0.400 client player sets tracer bullet blue component
    tracergreen 0.800 client player sets tracer bullet green component
    tracerlength 0.800 client player sets the tracer bullet length
    traceroffset 30 client player sets the tracer bullet offset
    tracerred 0.800 client player sets the tracer bullet red component
    tracerspeed 6000 client player sets the tracer bullet speed
    unbind <key> client player removes binding to key <key>
    unbindall client player removes all key binds
    uprate client player displays the transmission rate to a server
    use <item> client player uses an item or weapon, such as 'use weapon_knife'
    user <name/id#> client player lists model color, name, rate, and model for specified user
    users server server admin lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
    v_centermove 0.150
    c_centerspeed 500
    v_dark 0
    v_kickpitch 0.600 client player sets the amount player view pitch changes when player is hit
    v_kickroll 0.600 client player sets the amount player view roll changes when player is hit
    v_kicktime 0.500 client player sets the duration of player view pitch and roll when player is hit
    version client player gives build version and date it was installed
    vid_config_x 800 client video sets horizontal screen resolution
    vid_config_y 600 client video sets vertical screen resolution
    vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off'
    vid_describemode client video displays video mode settings
    vid_mode 0 client video sets video mode
    vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
    vid_stretch_by_2 client video enables video stretching (for interlaced display)
    vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off'
    viewframe client video enables wire-frame display - * OpenGL only
    viewmodel client player enables model display
    viewnext client player selects next model
    viewprev client player selects previous model
    viewsize 120 client player sets view size
    violence_ablood 0 client player toggles blood - * 1 is 'on', 0 is 'off'
    violence_agibs 0 client player toggles gibs - * 1 is 'on', 0 is 'off'
    violence_hgibs 0 client player toggles gibs - * 1 is 'on', 0 is 'off'
    volume 1.0 client audio sets game volume
    wait client player pauses for 1 tick during running an alias or script
    waterroom_type 14
    wc
    writeid server server admin writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
    writeip server server admin writes ip addresses to listip.cfg
    zoom_sensitivity_ratio 1.200 client player sets mouse sensitivity while using weapon zoom



    < Bu mesaj bu kişi tarafından değiştirildi İug -- 18 Şubat 2008; 15:23:22 >




  • sağolun
  • ppfff baya iyi olmuş.. alıntıda olsa ...
  • quote:

    Orjinalden alıntı: Nick_Otin

    ppfff baya iyi olmuş.. alıntıda olsa ...


    alıntı malıntı yardımcı oldu şahsen bana
  • bu ne be
  • Yanlarında yazıyor ya...
  • cl_sidespeed 999 : Yana Yürüyüş Hızını Arttırır.
    cl_backspeed 999 : Geri Yürüyüş Hızını Arttırır.
    cl_forwardspeed 999 : İleri Yürüyüş Hızını Arttırır.
    cl_bob 0 : Görüntüde Birşey Değişmiyor Ama Adam Vurmdak Daha Kolay Oluyor
    cl_bobcycle 0 : Silah Yürürken Gidip Gelmez
    cl_bobup 0 : Görüntüde Birşey Değişmiyor Ama Adam Vurmdak Daha Kolay Oluyor
    cl_lw 1 : Görüntüde Birşey Değişmiyor Ama Adam Vurmdak Daha Kolay Oluyor
    cl_lc 1 : Görüntüde Birşey Değişmiyor Ama Adam Vurmdak Daha Kolay Oluyor
    cl_dlmax 128 : Görüntüde Birşey Değişmiyor Ama Adam Vurmdak Daha Kolay Oluyor
    cl_dynamiccrosshair 0 : Hedef Artısı Ateş Edildiğinde Eskisi Gibi Fazla Açılmaz
    con_color ''xxx xxx xxx'' : Yazıların Rengini Değiştirir. x Yerine Herhangi Sayılar Yazıalcak...
    gamma x : Oyunun Aydınşığını Ayarlar. x Yerine Herhangi Sayılar Yazıalcak...
    mp_changelevel x : Oyunda İken Map Değiştirme x Yerine Herhangi Map Adı Yazıalcak...
    mp_roundtime x : Oyunda Roundların Kaç Dakka Olacağını Ayarlar x Yerine Herhangi Sayılar Yazıalcak...
    cl_observercrosshair 0/1 : Oluyken crosshair'in gozukmesini veya gozukmememisini saglar.
    cl_hidefrags 0/1 : Diger oyuncularin frag/olumlerini gosterir veya gizler.
    drawradar : Radari acar.
    hideradar : Radari gizler.
    timeleft : Harita degisimine ne kadar zaman kaldigini gosterir.
    net_graph 0/1/2/3/4/5 : Oyun sirasindaki ping, packetloss, fps ve giren cikan bilgiyi gosterir.
    net_graphpos x : Grafigi x olarak yazilan sayinin denk geldigi pozisyona tasir.
    cl_allow_download 0/1 : Sunucudan dosya alimini acar/kapar.
    cl_download_ingame 0 : Yukaridaki islemin oyun icinde olup olmayacagini belirler.
    cl_allow_upload 0/1 : Sunucuya dosya gondermeye izin verir/engeller.
    fakelag x : Pinginizi sanal olarak x kadar arttirarak lag yaratir.
    fakeloss x : Packetloss oranini sanal olarak x kadar arttirarak lag yaratir.
    retry: Sunucudan dusmeden tekrar baglanmayi saglar.
    connect x : x numarali IP adresindeki ya da domain adindaki sunucuya baglanir.
    reconnect : Sunucudan dusup tekrar baglanmaya yarar.
    disconnect : Oyuncuyu sunucudan dusurur.
    crosshair 0/1 : Crosshair'i gosterir/gizler.
    exec x : x adli cfg dosyasini calistirir.
    hud_centerid 0/1 : Oyunculara baktiginizda isimlerinin gozukup gozukmemesini saglar.
    hud_fastswitch 0/1 : Silah degistirme isleminin hizini belirler.
    hud_saytime_text x : Yazilarin ekranda ne kadar sure kalacagini belirler




  • quote:

    Orjinalden alıntı: arseniCem


    quote:

    Orjinalden alıntı: Nick_Otin

    ppfff baya iyi olmuş.. alıntıda olsa ...


    alıntı malıntı yardımcı oldu şahsen bana


    yardımcı olduysak ne mutlu
  • gl_ztrick tam olarak ne işe yarıyor?
  • quote:

    Orijinalden alıntı: uniqe11

    gl_ztrick tam olarak ne işe yarıyor?

    2008'in konusunu nerden buldun
  • sana yarıyacak autowepsiwc mesela
  • yılına dikkat etmedim :) gl_ztrick'i arıyordum tam olarak ne işe yaradığını bilen var mı?
  • merhaba bilen varmı acaba csgo içerisinde ent komutlarını arıyorum ama sağdece 2 tanesini buldum "ent_create dronegun" gibi bide sorabilirmisiniz bütün oyun modlarının eşyalarına erişimi nasıl elde edicem mesela komutla kalkan almama rağmen yerden elime alamıyorum

  • 
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